Not Lost Hope said:
Don't. 2 reasons:
-It's a game. There needs to be progress in phat l00t you gather. Early stuff = crap, late game stuff = awesome.
-The power armor was developed to be superior to everything else and it is. That's why in the video the guy in the power armor executes the guy in combat armor. He's better. Power armor is like a tank.
Let me me explain this:
There are 3 type of endgame armors:
Power Armor - it makes you a heavy, walking, talking tank that soaks up damage. It has some of the best resistance stats, but it's large so the armor class is low and the guy that wears it easy to hit right? So you practically soak damage after getting shot at and most of the bullets just bounce off of you, unless your getting hit by something heavy.
Medicore type metal armors with the final one being the Tesla Armor (might give it some unique looks). With decent resistances, higher AC due to it's smaller size and the best energy weapon resistance, but not the best damage soaking armor like the Power Armor. It gives you both the ability to soak a bit and dodge a bit.
Light and fast Combat Armor types. Worst resistances over all out of the last 3 final armor types, but the Brotherhood Armor would have a small hydraulics system (+1 strength - if that's even possible to do) with the highest armor class of all 3 final armor types making you a very agile, fighter which concentrates more on donging attacks then taking damage. This armor also does not restrict movement (like a leather jacket would - I find mine to restrict movement to some degree and it's not the most comfortable, so any heavy leather peace would restrict movement further).
Of course none of these changes would affect agility. They would only affect Armor class and resistances. The ability to dodge attacks.
.Pixote. said:
x'il said:
Real-life weapons = unimaginative/reference = setting breaking = suck.
I agree to some degree…I’m not a weapon whore – more isn’t necessarily better, but more appropriate is. The best weapons in the game have always been the imaginary ones – Fallout 2 screwed the balance with too many realistic modern firearms, but I don’t see a problem with some of the older real life firearms - i.e. the M14 or double barrel shotgun (guns of that period). But I much prefer the idea of new lower end weapons for the game – spears, knives, axes, clubs, etc, typical handmade scavenger weapons and more handmade guns (zip and pipe rifles).
There are already a lot of RL weapons in Fallout or some based on them like the AK-112 (so far we have AK-108). The problem is someone screwed with them it seems just like they where screwing with the ammunition - AP deals a lot leas damage then JHP.
This was all flawed from the start to achieve some measure of balance, but in the end we didn't get much balance at all.
My mod will change that slightly. You still will see big guns preforming somewhat better then small guns, but that's because they should. What balances them is Guns and Bullets. Free skill points - a lot of them, but that won't mean that a LSW (now a small gun) won't be able to punch threw a power armor with a 5.56 mm AP round. AP rounds are actually the best now and you'll have problems fighting heavy armored opponents without them since JHP will have some minor nerfs.
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I also forgot to mention that I'm not really adding a lot of new weapons. Just a few. Most of the art you seen is actually meant to replace the looks on already existing guns. Which is why I'll update my first post here soon.
Anyway you'll get your hands on a few nice toys. The Enfield will be more accessible, you'll really want to use a M60, the pipe rifle is getting replaced by the M14, the Sawed-Off Shotgun (not the simple Shotgun which is a Sawed-Off Shotgun already) will be replaced by a pump action M90 with a flashlight (meant for night combat).
Besides you'll be surprised with the actual usefulness of the weapons making it hard to pick "THE BEST" weapon. Since there is no best weapon. Sure there are better or worse, but a 100 round mag in a AK-112 (exp mag + scope) vs the LSW = no clear winer. Sure the LSW causes a bit more damage, but it's got a smaller mag. While the AK-112 has 70 more rounds - that means less reloading and more damage in a longer fight. Of course the LSW also has more range. So in the end it's your preference that decides what weapon will you like to carry.
.Pixote. said:
Ravager said:
My goal is to make every single armor type useful. So you wouldn't have to focus on getting Power Armor all the time.
I have no idea how the armor could be changed to affect the player’s speed/AP points…considering that all it affects is the armor class, damage resistance and damage threshold. As for the weapons there are basically two schools.
*One is the diehards – who see Fallout 1 as the best, most considered, use of weapons…with a mixture simple realistic weapons – hunting rifle, 10mm pistol, etc, mixed with retro futuristic laser rifles, plasma rifles, etc.
*The second group is the Fallout 2 weapon lovers – who see the new extra weapons, FN FAL, H&K G11, Pancor, Bozar, etc, as a nice enhancement to the game.
This mod will obviously be aimed at the second group. But changing the artwork of the original weapons will annoy many people, so it’s better to build a new batch of weapons that complement the original weapons. All it will need is some someone to help script it into the game, so that during the players Fallout adventures they come across a whole bunch of new weapons. I was considering something similar with the Tactics weapons. I have all of the artwork ready, everything is prototyped and working perfectly, and looks great in game, but without scripting assistance nothing will happen, but that’s why Ravager you need to tread lightly with people…piss them off and they will never help you. But keep working away, this could turn out to be a nice contribution to the weapon mods out there. But it’s preferable not to change the original weapons, even if some look dickey.
(Below the Fallout Tactics weapons – in game). What I will do is make a mod that changes the appearance of the dropped Fallout 2 weapons, so the Pancor will look like a Pancor on the ground, hunting rifle, etc…instead of all looking the same, but I’m waiting for RP 2.1 release so I use the current prototype numbers. But I don’t expect everyone to like this idea.
Those look good! Is there any place I could get those?
And do you think anyone will miss this:
Or this?
And even this?
Their extremely rare, people barely use them. Not to mention that that shotgun is a clone and we have no pump action shotgun.
I want someone to say "Wow! This M60 looks really cool! And it has some good damage, not like a minigun but the range is so nice on this thing!". I also want the Enfield family to be decent. Not out classed by the AK's so that people would wanna use them. Make their own style of fighting.