RL Weapon stats mod + Armor chnages

I'm holding back a bit since no one agreed to help me yet. I can't script and I don't even know where to start. If you do I need 2 things done:

1) The Gym Mod

http://www.nma-fallout.com/forum/viewtopic.php?t=55866&start=20

"You see here's the thing. I want characters of STR 4+ (4 is the minimum) to be able to work out 1 to 4 times (exact strength bonus of the Adv. Power Armor). So if you have 6 Strength at start of the training you'll have 10 after 4 workouts. Each workout would cost 2000 cash and 4 months to increase STR by 1 point (I never said you'd have to click anything multiple times). The mod should also prevent the player from getting more then 10 strength. "

This will keep people who want to use armors other then Power Armors happy since they will be able get that +4 Strength Either way.

2) Replacing Fast Shot with Gifted

http://www.nma-fallout.com/forum/viewtopic.php?t=55604&start=0

"So anyway I wanna remove Fast Shot and replace it with Night Person. Is it possible? If so then how? Can anyone do it?"

This would prevent people from getting all over powered since I already reduced the AP's needed to fire weapons.

And lastly adding the AP Shotgun ammo to merchants in NCR and San Francisco.

When that's done... heck I could even get everything completed in 3-5 days.
 
New Shotgun AP rounds called Frag-12

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Frag-12 shotgun round is a series of special purpose shotgun grenades, including high explosive blast, fragmentation, and HEAP grenades intended to be fired from any 12-ga shotgun. It has been proposed as an armament for modern UAVs and is currently being tested for military deployment.

apshell.jpg


The Frag-12 are special shotgun AP rounds. Inside each shell there is a special projectile that can easily pierce threw almost any kind of armor.
 
Re-made 14mm to 14.0mm (similar to the 14.5mm Russian Anti-Tank round). It's very similar to the .50 Cal BMG

IMG_7980.jpg


The 14.0mm is used by Bozar and the 14.0mm Pistol.

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A large cartridge containing 6 rounds of 14.0mm armor piercing ammunition.
 
Ravager said:
it's large so the armor class is low

Ravager said:
most of the bullets just bounce off of you

Sorry to bother you but Armor Class imho IS the ability to bounce off and deflect things. What else can it be, dodging bullets? It's not matrix. You can't dodge bullets. Taking cover is something different than dodging bullets and definitely shouldn't be described by Armor Class. You can wear a 1000kg armor, you can wear nothing at all and be the most agile guy in the world, if I point my gun at you, nothing will save you from being hit.


fighter which concentrates more on donging attacks

Again, no offense but "dodging attacks" sounds funny when you're talking about bullets and laser projectiles. :p
 
DForge said:
Ravager said:
it's large so the armor class is low

Ravager said:
most of the bullets just bounce off of you

Sorry to bother you but Armor Class imho IS the ability to bounce off and deflect things. What else can it be, dodging bullets? It's not matrix. You can't dodge bullets. Taking cover is something different than dodging bullets and definitely shouldn't be described by Armor Class. You can wear a 1000kg armor, you can wear nothing at all and be the most agile guy in the world, if I point my gun at you, nothing will save you from being hit.


fighter which concentrates more on donging attacks

Again, no offense but "dodging attacks" sounds funny when you're talking about bullets and laser projectiles. :p

Actually the bouncing off part is the armor Resistance % to certain damage like Normal (Bullets).

Now who is harder to hit? A guy wearing Power Armor or Combat Armor? Simple answer - Combat Armor since it's not as massive as the Power Armor and wearing it make it easier to get out the line of fire - that's what I treat Dodging like, simply getting out of the direct line of fire. Also Fallout is kinda like Matrix if you take a look at the Dodger perk.

If you point a gun at me and I'll be 100 meters way, but I'll be wearing some massive metal armor that makes me almost 50% bigger then will you find it easier to hit me?

Or would it be harder to hit a truck at a long distance instead of a car?
 
I know fallout was not meant to be realistic, but dodging bullets... ;)

Yeah, you are easier to hit when you are twice as big. On the other hand, I'm not sure how much it matters - after all, an "ordinary" sized human isn't hard to shoot anyway. In most games snipers aim for your head, for instance, which doesn't get any bigger in Power Armor. :)

But, there is a logic behind that, of course. Don't forget that AC means pretty much nothing in this game, though: AC of 109 won't reduce Enclave troopers' accuracy by much unless they are a mile away and it's night time. If he's holding a gauss pistol, he'll hit you anyway (rough combat difficulty). Which sucks. I really think AC gives too little in this game.

Btw: I like to think AC is for bouncing bullets off and DR for reducing their impact damage when they contact % penetrate.
 
I'm almost done, but I need to add the following Perk changes:

Bonus move - Rank 1 (No rank 2)

Bonus Rate of Fire - Rank 0 (None, removed) - there's already less AP's needed for the weapons.

Scrounger lvl 9 LK 8 1 Doubles the amount of ammo found in random encounters - Rank 1 (Adding from Fallout 1)

Dodger lvl 9 AG 7 (change from 6) Rank 1,2,3 (2 more ranks instead of 1) each adds +5 to your Armor Class

Toughness - Rank 1 (No rank 2 and 3) +5% to damage resistance (instead of +10%) - you got more powerful armors

You might also wanna calculate how much damage will be absorbed by the Advanced Power Armor and how much will be received. Since the damage is nowhere near what the vanilla Bozar did.
 
Looks like I'll need a bit more time to get things done on paper you could say.

The thing is I added another .223 type of ammunition to have a hunting round and military round and thought "I should add one of those M-16's that use this type ammunition".

I already started working on the FRM. It's gonna compete vs the AK-112 as a weapon with longer range and similar firepower.

About 15 round burst, 55 range. Accurate perk after the scope upgrade + accurate perk. Might also add a larger mag version.
 
Just finished making the M-16 just gotta do a few changes to the none AP .223 FRM and everything should be fine. So tell me what you think about the new weapon.

I might as well nerf the .223 Pistol now and make it the way most people wanted. None burst.

Since you can finally use that .223 in the M-16 and it's got a nice 15 round burst.
 
Finished making the .223 JHP and I also managed to write down a few things about armor. Be sure to also red up on perk changes.

You can also check the end-game armor types. Power Armors/Combat/Tesla are all endgame armors that posses some good and bad sides.
 
Everything is currently 100% done on paper you could say.

Nirran has made the gym mod that I'm adding to this weapon and armor modification (because I'm sure a lot of people would like to start using Tesla or Brotherhood armor and still keep that nice +4 ST buff).

So far Nirran helped me with the Bonus Rate of fire so it could be removed due to the already low Action Point usage.

I still need some help with perhaps 2,3 perks. To keep the % of resistances balanced and some way to export the changes I made to the weapons, but I guess I can manage that myself... somehow... the perks will be more of a problem so I might just release everything as it is in a un-finished state.

All the changes are on the first page in a few posts.

You can check them out, calculate the damage. You can also notice that the Ammunition barely modifies your accuracy (Armor Class of the enemies - for you that don't know it's not the same as the % of resistance). Only energy weapons, standard shotgun ammo and 2mm is harder to avoid (someone might just not make it in time to get out of the line of fire/dodge those like more conventional ammo).

Everything is pretty balanced as you can see. So you shouldn't have any problems taking down Enclave troops with the M-14 or a Pancor loaded with AP. Also no worries about the 14.0mm. It's powerful, but the clip has only 6 shots. Nice alternative for the Alien Blaster too.

I was just wondering if anyone would like me to make the .223 pistol more like it was? Without any burst and stuff.
 
We have enough burst weapons in this game, Why not just make .223 pistol single shot only? I say yes to this. In my opinion, it should be quite accurate single shot weapon, nothing more.
 
I just did that. The .223 is back to it's original state with just a bit less top damage, it can how ever deliver quite stable damage now like most firearms.

I've also updated the first page a bit.

What do you think about the changes so far Yum?

And would you be able to help me out with the perk changes perhaps? I can't quite figure out how to edit those...
 
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