Rome: Total War

The homo purge is complete, except for the awesome general, but I plan to kill his sons, and ensure that his daughters never marry. Soon I plan to get rid of the insane ones as well, and the infertile and impotent. But I have to wait for my family to grow again.

I hope this works.
 
Volkov said:
I've got a 7 star general guy who likes to "succumb to the amourous advancements of other men" or something. Where do these damn traits come from?
Well, i'm almost sure in this case it comes from behind.

on a side note, i'm almost done with my game with the julii, and i gotta tell you one thing, that fucking game is buggy like hell. (still pretty good tough)
 
The only thing that annoys me about it, is that the world map is so dark. The sea also turns black occasional which is strange. Maybe I need to get new glasses?
 
I have the same problem with the world view, its way too dark, although its probably just my crappy computer. As for the bugginess, yes there are alot of problems, but the community patches and mods that are available fix most everything and offer a variety of improvements. There is also an official patch coming soon that is said to fix most of the AI problems.
 
damn i love this game
been hooked with it for the last month

i'm surprised there hasn't been a mention of a possibility for a post-apocalyptic mod for this
think about it.. the engine is perfect for a nice madmax scenario
all unit types and sizes would have to be reorganized though
 
As in a post apocalyptic strategy game? I'm not really sure how that would work. There are already Shogun, Medieval, Napoleonic and Warhammer total conversions nearing completion though, so a post apocalyptic one certainly isn't unthinkable.
 
Actually, modding Rome: Total War is so darn easy anyone could make a post-apocalyptic mod.

Heck, *I*, the computer illiterate, even mod it a little from time to time to make it suit my preferences...
 
Yeah, i know about the mods, i've been sniffing around on totalwar center, downloaded the all civilizarions one and even fixed the wardogs my own way since the one wardog mod available doesn't really suit me...

But the bug that got me most pissed off seems to be pretty rare ( i guess it could be crappy pc related) the one where you have a certain group of units selected and when you give them an order, it gets all messed up. Sometimes units that weren't selected get the orders too, sometimes the units that WERE selected refuse to follow your commands etc...

very game breaking if it happens in the middle of a big battle and you don't notice the bug happened immediately after it does, you can get your archers in a melee fight, make your general charge some phalanx, all kinds of fun stuff
 
Search around next time, John. And get up to speed, Lauren mentioned this a year ago.

Merging.
 
Which you could see by the content...how? All you said amounted to 'Total Realism rocks'. Which, by the way, isn't much to discuss anyway. If you want us to care, you'll need to give us some info as to what, exactly, it does.
 
Re: R:TR 6.0

John Uskglass said:
. It's perfect.

No it's not. Unless you consider the Sarmatians conquering half of the known world and the Gauls hiring Greek phalanx mercenaries to be anything remotely realistic, of course. RTR is mildly fun to play - mostly because of the eye-candy - but it has failed miserably in its basic concept: to provide realism. Granted, the historical accuracy is overall greater than in vanilla R:TW, but still a long, long way from perfect. IMHO, it's more of a gameplay mod than a historical one.

If you're for historical accuracy, I'd suggest Europa Barbarum instead. As can be seen in this thead, the historical sources for their unit roster - among other things - are at least solid. No 'chosen swordsmen' for them, at least... And the fact that the EB team doesn't act like a bunch of spoiled, narcassistic brats - unlike the RTR team - of course speaks in their favour too.

Unfortunately, EB hasn't been released yet.
 
You are right Jebus. I'm actually pretty dissapointed with 6.0.

Why are you so excited about EB anyway? Is it because you had that supporting role in Druids as Vercingétorix's hair?

druids_69.jpg
 
Re: R:TR 6.0

Its defiantly not perfect. I was briefly recruited by the same guys who did it to work on a voice mod (female Sarmatian/Ossetian voices) but I threw in the towel after I discovered the vast majority of them are anal retentive small minded idiots not capable of believing anyone other then them knows anything of value.

I do prefer RTR to vanilla, but Jebus is right that they've lost track of their original goal on account of being wrapped up in their own greatness.

Bring on EB!!
 
I had the misfortune of buying my copy in a store, that had received those famous illegal copies (just like e.g Play.com did) of Rome: Total war. I also didn't bother keeping the receipt long enough to go back to the store.

What this basically means is that I can't patch the game, making it pretty much unplayable after a certain point in the Imperial campaign.

I can't install RTR either. Is it really worth getting a new copy? Also, have the pirated versions been cleaned out of the market?

Lastly, has anyone checked out the expansion, Barbarian invasions, and its demo?
 
Yes, it is worth it buying a new copy. Even if only for the great mods.

Now, it does not seem woth it to buy the expansion. The only things they really changed in it seem to be things that they should've fixed with patches.

I personally don't think I'm gonna waste my hard-earned money on it.
 
Soldiers can swim now, though, which is cool. Just like building an army of pigs and setting them all on fire at the same time.
 
Quite a bit is added with the expansion. I love the horde option, there's a major religion issue to it, and though I loathe to admit it the Franks might be the funnest faction I've ever played as.

Oh, and Byzantines are always worth the price of admission in any game. No game with Byzantines can be bad.
 
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