RPGs for the stupid

calculon00 said:
Magic is ok, but I would MUCH rather play a sci-fi RPG, which are sadly lacking. In fact, can anyone name me ANY RPG made since 1998 that is actually sci-fi and not fantasy?

(Star wars = Fantasy, The force = Magic)

Paradise Cracked comes to mind, even if it is awful... and there's Abbadon (well... I liked it anyway).
 
Heh, yeah, Morrowind is a chore. I didn't think it was a waste of money, since I haven't paid a single penny for it, but I was nonetheless constantly under pressure to play the damn game and finish it, simply because everybody else was jacking off over how fucking awesome it was. In the end I just got tired and said: "Fuck this. I have better things to do with my time." Then I moved on to Mafia - best decision I had ever made.
 
has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
 
Jabbapop said:
has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
Ummm... just about any MMORPG?
 
Jabbapop said:
has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.

Besides MMOs (which I haven't played due to actually liking having a wife)...I can't think of any I have played--besides pre-determined events happening when I am not there of course.
 
Sorry but i really have to correct REHfan. You mean caladon on the subject of arcanum, caldera is in morrowind. :D
 
Forgotten said:
Sorry but i really have to correct REHfan. You mean caladon on the subject of arcanum, caldera is in morrowind. :D

Ahhh, thank you. Believe it or not I wondered about that this morning. Sad but true. :D
 
Jabbapop said:
has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
Hold on, I just thought of two games that remotely resemble what you are looking for - Gothic and Gothic 2. They are both real time, with a living, breathing world. People do what they would do in real life - they do their jobs, they unwind in taverns after work, late in the evening they go home to bed... It's amazing how realisticly NPCs behave in that game.
 
Sounds like what Stalker is supposed to do, both for Human and creature NPCs. I think there were also a couple of games called Shen Mu or something that had living worlds. They were on Dreamcast though.
 
Ratty said:
Jabbapop said:
has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
Hold on, I just thought of two games that remotely resemble what you are looking for - Gothic and Gothic 2. They are both real time, with a living, breathing world. People do what they would do in real life - they do their jobs, they unwind in taverns after work, late in the evening they go home to bed... It's amazing how realisticly NPCs behave in that game.
'Cept that that only goes on if you're around, and quests and such still don't give a shit about how long you take to perform them.
Oh, and Gothic was rather boring.
 
Sander said:
'Cept that that only goes on if you're around, and quests and such still don't give a shit about how long you take to perform them.
That's kinda the whole point. Do you have any idea how much CPU time it would take to calculate AI behavior for every single NPC in the game all the time? While you're in town, NPCs behave realistically, which greatly improves sense of immersion, and that's good enough for me. I'm not sure about the extent to which flow of time affects quests, but time of day definitely does have effect, since most NPCs aren't stationary, meaning they are located at different places at different times of day. Also, some things in Gothic 2 definitely do happen in real time and without your interference - for example, the thief in Khorinis seems to steal more stuff as days go by.

Oh, and Gothic was rather boring.
I wouldn't know about original Gothic, but Gothic 2 definitely wasn't boring for me - in fact, I found it considerably more interesting and enjoyable than Arcanum.
 
That's kinda the whole point. Do you have any idea how much CPU time it would take to calculate AI behavior for every single NPC in the game all the time?
Of course I know, Rat. But that's not what the guy was asking about.

While you're in town, NPCs behave realistically, which greatly improves sense of immersion, and that's good enough for me. I'm not sure about the extent to which flow of time affects quests, but time of day definitely does have effect, since most NPCs aren't stationary, meaning they are located at different places at different times of day. Also, some things in Gothic 2 definitely do happen in real time and without your interference - for example, the thief in Khorinis seems to steal more stuff as days go by.
In Gothic they don't. Or at least not for as far as I've been able to tell.
Never played Gothic 2, though.

I wouldn't know about original Gothic, but Gothic 2 definitely wasn't boring for me - in fact, I found it considerably more interesting and enjoyable than Arcanum.
Gothic was boring. I found it a pain to have to walk from one end of the world to the nest, even more of a pain that you had the choice between a bow, a sword, and a two-handed sword way of fighting, where the sword-styles were actually exactly the same, and that your character was always, without any reason, the same.
 
Oh, you guys will love this. I have a friend who has this grand scheme to essentially recreate the entire Star Trek universe... Realistically. Everything destructable, all parts of the ship (this includes the actual chassis and paneling) being modeled and animated along with all of the crew and stuff outside of the ship. I mean, everything. I keep trying to tell him that he'd need a damn mainframe to even run this simulation but he doesn't care. *sighs and goes to look for caffeine* - Colt
 
Sander said:
Gothic was boring. I found it a pain to have to walk from one end of the world to the nest, even more of a pain that you had the choice between a bow, a sword, and a two-handed sword way of fighting, where the sword-styles were actually exactly the same, and that your character was always, without any reason, the same.
Yeah, lack of character and item diversity is one of my main complaints with the game. Though Gothic 2 seems to have more weapons early on than what you describe for original Gothic, it's still pretty lame, especially since there doesn't even seem to be any rare or unique stuff. Not having the option of designing your own character is a major let-down, especially since the default main character is ugly as hell.

But as far as walking from point A to point B goes, Gothic 2 is, in my opinion, unmatched. Simply romping freely around the wilds is fun and enjoyable. I can't exactly pinpoint what Gothic does differently from Morrowind and MMORPGs in that respect, but its wilderness is so beautiful and believable that absence of fancy graphics and shaders doesn't bother me one bit.
 
Per said:
What, you pay to go to work? :wink:

Hell, yesterday at work, I sat in a little tiny building and made three BattleTech dropships... being a security guard is really relaxing.
 
LazyGnome said:
Hell, yesterday at work, I sat in a little tiny building and made three BattleTech dropships... being a security guard is really relaxing.
I'm so gonna laugh when you get beaten to death by a burglar.
 
Hmm, I seem to remember that major events in Frontier: Elite 2 took place regardless of whether the player was there or not. If you weren't there you would read about it in the newspaper.

It can hardly be called an RPG, but what the hell.
 
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