REHfan said:Morrowind was like going to work--felt like I had to play it because I paid good money for it.
What, you pay to go to work?
REHfan said:Morrowind was like going to work--felt like I had to play it because I paid good money for it.
Per said:REHfan said:Morrowind was like going to work--felt like I had to play it because I paid good money for it.
What, you pay to go to work?
calculon00 said:Magic is ok, but I would MUCH rather play a sci-fi RPG, which are sadly lacking. In fact, can anyone name me ANY RPG made since 1998 that is actually sci-fi and not fantasy?
(Star wars = Fantasy, The force = Magic)
Ummm... just about any MMORPG?Jabbapop said:has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
Jabbapop said:has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
Forgotten said:Sorry but i really have to correct REHfan. You mean caladon on the subject of arcanum, caldera is in morrowind.
Hold on, I just thought of two games that remotely resemble what you are looking for - Gothic and Gothic 2. They are both real time, with a living, breathing world. People do what they would do in real life - they do their jobs, they unwind in taverns after work, late in the evening they go home to bed... It's amazing how realisticly NPCs behave in that game.Jabbapop said:has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
'Cept that that only goes on if you're around, and quests and such still don't give a shit about how long you take to perform them.Ratty said:Hold on, I just thought of two games that remotely resemble what you are looking for - Gothic and Gothic 2. They are both real time, with a living, breathing world. People do what they would do in real life - they do their jobs, they unwind in taverns after work, late in the evening they go home to bed... It's amazing how realisticly NPCs behave in that game.Jabbapop said:has there ever been a real time rpg? in the sense that situations and events play out even if you aren't there to participate? most rpgs i've played have static worlds which lie asleep until the player performs some action.
That's kinda the whole point. Do you have any idea how much CPU time it would take to calculate AI behavior for every single NPC in the game all the time? While you're in town, NPCs behave realistically, which greatly improves sense of immersion, and that's good enough for me. I'm not sure about the extent to which flow of time affects quests, but time of day definitely does have effect, since most NPCs aren't stationary, meaning they are located at different places at different times of day. Also, some things in Gothic 2 definitely do happen in real time and without your interference - for example, the thief in Khorinis seems to steal more stuff as days go by.Sander said:'Cept that that only goes on if you're around, and quests and such still don't give a shit about how long you take to perform them.
I wouldn't know about original Gothic, but Gothic 2 definitely wasn't boring for me - in fact, I found it considerably more interesting and enjoyable than Arcanum.Oh, and Gothic was rather boring.
Of course I know, Rat. But that's not what the guy was asking about.That's kinda the whole point. Do you have any idea how much CPU time it would take to calculate AI behavior for every single NPC in the game all the time?
In Gothic they don't. Or at least not for as far as I've been able to tell.While you're in town, NPCs behave realistically, which greatly improves sense of immersion, and that's good enough for me. I'm not sure about the extent to which flow of time affects quests, but time of day definitely does have effect, since most NPCs aren't stationary, meaning they are located at different places at different times of day. Also, some things in Gothic 2 definitely do happen in real time and without your interference - for example, the thief in Khorinis seems to steal more stuff as days go by.
Gothic was boring. I found it a pain to have to walk from one end of the world to the nest, even more of a pain that you had the choice between a bow, a sword, and a two-handed sword way of fighting, where the sword-styles were actually exactly the same, and that your character was always, without any reason, the same.I wouldn't know about original Gothic, but Gothic 2 definitely wasn't boring for me - in fact, I found it considerably more interesting and enjoyable than Arcanum.
Yeah, lack of character and item diversity is one of my main complaints with the game. Though Gothic 2 seems to have more weapons early on than what you describe for original Gothic, it's still pretty lame, especially since there doesn't even seem to be any rare or unique stuff. Not having the option of designing your own character is a major let-down, especially since the default main character is ugly as hell.Sander said:Gothic was boring. I found it a pain to have to walk from one end of the world to the nest, even more of a pain that you had the choice between a bow, a sword, and a two-handed sword way of fighting, where the sword-styles were actually exactly the same, and that your character was always, without any reason, the same.
Per said:What, you pay to go to work?
I'm so gonna laugh when you get beaten to death by a burglar.LazyGnome said:Hell, yesterday at work, I sat in a little tiny building and made three BattleTech dropships... being a security guard is really relaxing.