RPGs for the stupid

Ok...first I think the graphs are great and completely true to what they represent. Calculon's made me laugh my ass off.

Also, Ratty do you remember when I said in the News section about how ashamed I was to admit I liked Marrowind and it was only, because nothing comparably good has come out in so long Ive run out of options? This Gothic you speak of...I want info. I would search online, but I figure you have better sources. I however havent seen it in stores...so getting it could be hard.

Sincerely,
The Vault Dweller
 
calculon00 said:
Gonchi said:
and there's Abbadon (well... I liked it anyway).
Did you mean Albion? Because it's a sci-fi RPG and it looks fun. Even though the only thing of it that has survived this long is a demo.

Err... what? Where did you pull Albion from?

I'm rather sure Gonchi means Abbadon: Fallen Angel, a freeware RPG, rather like a JRPG in it's earlier forms. You can find an old demo at the Underdogs, but Gérard is still working on it, check out his own website iGerard.com.
 
The_Vault_Dweller said:
Also, Ratty do you remember when I said in the News section about how ashamed I was to admit I liked Marrowind and it was only, because nothing comparably good has come out in so long Ive run out of options? This Gothic you speak of...I want info. I would search online, but I figure you have better sources. I however havent seen it in stores...so getting it could be hard.
I'll try to keep this short - Gothic is a German 3D fantasy roleplaying game. It has 3rd person camera and real-time combat. You don't get to create your own character - you always take on the role of the same pre-made ugly dude who is, coincidentially, the only one who can save the world from an evil entity known as "Sleeper". Gothic II is the sequel to Gothic, and its story picks up where Gothic left off - the Sleeper is destroyed, you barely survived, you lost all your skills in the process so now you suck again, orcs are gathering forces, king's paladins have come to the land for an unknown reason and are oppressing the already pauperized farmers, yadda yadda yadda. Gothic II is very similar to its predecessor, though bigger and more advanced in all aspects. RP system in Gothic is a simple one - as you perform various actions in the game world, you acquire points which you can use to boost your attributes or gain new skills. Reasonably early on in the game you have the opportunity to join one of three factions (loyalists, rebel mercenaries, and a mage order) and thus determine your career path. Basically you can be a mercenary (a completely combat-oriented profession), mage (self-explanatory) or a paladin (mainly combat-oriented, but you also get to use magic in form of special runes). But don't let the seemingly small number of "classes" confuse you - much like in Fallout, there is much diversity within classes, and all skills are available to you at all times. Career choices are primarily political and will affect which quests are available to you and how the game world will react to you. Also, they are introduced quite gradually and naturally (in sense they aren't something you just pick by clicking the appropriate button, but are rather adopted by performing specific actions in the game itself), which really adds to the roleplaying experience. The sense of accomplishment I felt when I got my militia uniform was just exhilarating.

But what really makes Gothic 2 a unique game is the unbelievably complex and realistic game world. If you thought Morrowind had a living, breathing world, Gothic 2 will blow your mind. As you walk down the streets of Khorinis and watch people go about their business - the blacksmith hammering on his anvil and then cooling the newly-forged blade by dipping it in a water bucket, a shady character standing at the corner smoking weed (yeah, there is weed in the game - how cool is that?), guard patrolling the area, two women standing in the town square exchanging gossip - you totally immerse yourself in the game and the real world starts to seem like an illusion. To top it all of, the game boasts hundreds of quests, all of them brilliantly designed and interesting (unlike boring, unimaginative and repetitive quests in Bethesda and BioWare games). You will be doing such fulfilling tasks as investigating a thieves' guild, intercepting weed shipments, plucking vegetables (I'm not making this up...), scouting the wilderness for orcs and a ton of other fun things. Generally, all quests have at least two ways to resolve them, the second way seldom being a failure. Gothic almost matches Fallout in the level of freedom it offers and comes very close to realizing the RPG ideal that there are never "right" and "wrong" ways to play the game. And by allowing you to search every bush, climb every mountain, dive into every lake and investigate every cave, Gothic II even surpasses Fallout.

There are many let-downs to Gothic, of course. My biggest complaints would be frustrating combat, ridiculous weakness of the main character early in the game (it's just lame when you get pounded to death by one giant mosquito), inability to adjust character appearance and starting stats, mediocre voice acting and the fact that sense of realistic world and absolute freedom isn't always consistent within the game. I suggest you view some online reviews before you decide to purchase the game. Keep in mind you will be hard pressed to find a store in US that sells it - probably the only way to obtain it is to order it via Internet. But, that's all up to you.
 
From what I've played of Gothic (which I haven't too much but I should more), it's like Morrowind, except not boring. The quests actually feel worthwhile to accomplish and the world isn't full of generic NPCs. Of course, I haven't gotten too far in the game, mostly because I forget to save for awhile and died against some creature...

Character creation wise, it's similar to Torment whereas character advancement is more akin to Fallout. So, no complaints from me :P.

My main gripes are against the interface. The inventory juggling is a pain in the ass. It feels like a console game due to the way the controls are handled.

Oh, I found it at EBGames used for $5ish. Bought Gothic II at Gamespot new for $10.
 
Per said:
chrono.gif


Howzabout this, then? I, too, disagree about BG and BG2. They don't have the intricate dialogues of Fallout, but there's no way you can call them linear when you can pretty much go wherever you want and do things in whatever order you like.
I love the graph, but I have a couple of minor quibbles with it. I agree that the ultimate goal and first run through Chrono Trigger is more or less linear, the replayability of the game is incredible. There are excellent side quests in this game and there are over a dozen ending scenarios.
 
Chrono Trigger is fun, but I dont like the combat system it has (one of the reasons I never played many RPGs til FO...)

That, and the dialouge in CT could have been better, allowing the player to have more dialouge options mainly.
 
I can't play through CT ever again (only done through 3 times). After Torment, Fallout, and hell even BG2, CT seems so dull. Replayability: zip.
 
Character creation wise, it's similar to Torment whereas character advancement is more akin to Fallout. So, no complaints from me
Funny. I never knew you only had one starting character with Toment you could do nothing at all on, and I didn't know Fallout had a total of 15 or so statistics.
 
Ozrat said:
I agree that the ultimate goal and first run through Chrono Trigger is more or less linear, the replayability of the game is incredible. There are excellent side quests in this game and there are over a dozen ending scenarios.

Yeah, but all endings but two or three require you to do something like "win the game normally, then restart and play until you notice a green pixel in a bush which is now a different shade of green, run up to it and press ABAAAABBBA, and beat the level 372 monster that appears using only a bent spork".

Forgot about side quests, but are there really that many "off the path"? Once you get the timeship you have two optional locations or so.
 
Maybe not "off the path", but there are a few optional quests that you can do in order to change how things are in future time eras (ie creating Fiona's Shrine). It made the game seem a little more interactive than other during the SNES days to me. And everything tied/flowed into the main story line quite well despite all the time travelling.
 
Sander said:
Funny. I never knew you only had one starting character with Toment you could do nothing at all on, and I didn't know Fallout had a total of 15 or so statistics.
It's not about quantity, it's about quality. Gothic has few skills and few attributes, but they are all useful and their progression is natural and realistic.
 
No way Ratty...the game is really like that?

Ok Im searching for it immediately. If I find it rummaging through an Electronics Boutique good...if not then I'll get it online. They do have an English translation for the game right?

Sincerely Hopeful,
The Vault Dweller
 
The_Vault_Dweller said:
They do have an English translation for the game right?
Of course. And voice-overs aren't even that bad when you consider that every single line of dialogue in the game is spoken.
 
Admit it Ratty, you only like Gothic because you can slaughter vaguely Per-looking lizards, after he soiled the name of your shith- beautiful country.

I found the game OK, with a lot of good ideas, but flawed in terms of "random encounters" and combat. Especially when those mutant cannibal zombie ostriches of Doom ganged up upon you, and even with a high lever fighter character, they still took you out. Oh yeah. And dinosaurs. WTF?
 
Oh, please. If I wanted to slaughter Per-like lizards, I would go after Per himself. But I won't do it because he still needs to write a guide for Fallout: PoS.
 
Ratty said:
Heh, yeah, Morrowind is a chore. I didn't think it was a waste of money, since I haven't paid a single penny for it, but I was nonetheless constantly under pressure to play the damn game and finish it, simply because everybody else was jacking off over how fucking awesome it was. In the end I just got tired and said: "Fuck this. I have better things to do with my time." Then I moved on to Mafia - best decision I had ever made.

So true, someone knows how i feel in this huge, desolate world :)

also
Kotario said:

is that a game about trigonometry? i always wanted a trigonometry rpg...
 
Back
Top