Ratty said:that liquid dude in Terminator 2.
T-1000
Ratty said:For comparison, Gothic II had no character creation, yet it was much more open-ended than NWN could ever hope to be.
Expanded character creation is a good way to pretend to be a CRPG without actually being one. The fact that Gothic never needed it shows how good a game it is, the fact that you could spend one hour on BG "rolling up a good character" before beginning the game shows what's wrong with it.
I always disliked rolling up characters. How do you balance the game if people can keep re-rolling? They'll just keep going until they get great scores, while newbs, who already have it tough, are stuck with crappy characters. But that's AD&D, ey?
Volo said:Out of this three, only PST had much variance in their areas. As much as I love FO; there really wans't much differnce in the areas. And, oh, NWN's areas had huge variety and only someone who has to lie to make his point would suggest such garbage as '100 skeles vs. 100 skele warriors' to try to make a point. Not once, not ever, do you face that many enemies at once in NWN. Not even close. As for variety in monsters, the OC used over a hundred.
"Duhr, dah desert is just like dah vault, no difference at all"
And yeah, Ninfinity could never handle a hundred monsters at once.
Volo said:Last I checked, neitehr FO had what I'd call a plot twist unless you think 'OMG MUtant army wants to conquer the world' as a plot twist?
Last I checked, the ending of Fallout was quite a big plot twist.
Ratty said:And Gothic series is probably the best CRPG to come out of Europe since Realms of Arkania.
Realms of Arkania having the obvious advantage of being set in the Das Schwarze Auge world, since DSA, while having a bad rep for being too simply, is a very expansive CRPG known for bringing very balanced gameplay. Well-balanced is its name.
Y'know Carsten at some point was actually working on Realms of Arkania 4? Though it wouldn't have been 4, really, since the first three were a closed trilogy. Since they re-translated DSA into "The Dark Eye" for American use, they should drop the RoA label and make a TDE game. Again. Love that setting