Fallout 2 mod RPU - Talking Heads Addon

It's preferable not to have any backgrounds with talking heads, it's easy enough to make or find a new background to match the setting.

As for the two above I would make them larger, bring them closer to the camera, and closer to each other.
 
It's preferable not to have any backgrounds with talking heads, it's easy enough to make or find a new background to match the setting.

As for the two above I would make them larger, bring them closer to the camera, and closer to each other.

Good tip, thanks!

Trying to avoid adding any backgrounds to the game's background list, as I'm trying to keep this mod as compatible as possible with others. Although I doubt any other addons modify that.
 
They have no choice, it needs to be done in a manner that makes it easy to process.


@Goat_Boy - I suggest all the talking heads have no background.
Really? I thought the backgrounds weren't bad, at least for the standard character list. But I haven't looked at the mod yet for Goat_Boy's heads.
 
Also WTF is up with people's infatuation with Davin. He is the most requested character for sending voice samples.

I guess because most of the volunteers are young adult males... Who knew that the cow-lover of Modoc would be so popular one day.
 
Really? I thought the backgrounds weren't bad, at least for the standard character list. But I haven't looked at the mod yet for Goat_Boy's heads.

Basically portraits and heads are separate images but a couple of THs I made have the background as part of the head, just trying to be fancy lol
The beautifully made heads in Fallout Sonora use that technique I think .

Also WTF is up with people's infatuation with Davin. He is the most requested character for sending voice samples

Hahahaha I think being towards the top of the list helps too
 
It's a bad technique because you're lose the flexibility of using a head in a different setting. The original F2 talking head of the village Elder had a tent background rendered with her face...the only problem - the same head was used at the oil rig with the Enclave. When you spoke to her there the tent was in the background. It took me a long time to edit every image to remove the tent. :X
 
It's a bad technique because you're lose the flexibility of using a head in a different setting. The original F2 talking head of the village Elder had a tent background rendered with her face...the only problem - the same head was used at the oil rig with the Enclave. When you spoke to her there the tent was in the background. It took me a long time to edit every image to remove the tent. :X
Ok, yeah I knew the background was a separate image, just didn't see that Goat had added it to the head.

@Goat_Boy you can always make a new background and change the script to use it.
 
The post processing off the heads is finished. I didn't do every head but about 90% of them, they ones I left out were already pretty dark and I didn't want them to get any darker. Goaty look through and see what you like, but the best way to see how they look will be in the game. I cleaned up many of the glitches the original had, missing pixels, etc. I'm looking forward to the next release of your mod!


https://www.mediafire.com/file/49tqnoehxft4jjp/RPU_Head_FRM.rar/file
 
The post processing off the heads is finished. I didn't do every head but about 90% of them, they ones I left out were already pretty dark and I didn't want them to get any darker. Goaty look through and see what you like, but the best way to see how they look will be in the game. I cleaned up many of the glitches the original had, missing pixels, etc. I'm looking forward to the next release of your mod!


https://www.mediafire.com/file/49tqnoehxft4jjp/RPU_Head_FRM.rar/file


Pixote, thank you so much

I didn't expect you to do so many, it must of been tedious going through all of them. I really appreciate the effort bud. I can't wait to test them!
 
So I was gearing up to have to write a script to do the .wav batch processing until I discovered Audacity macros... best thing in the world. Should make standardizing everyone's audio files so easy.
 
@Goat_Boy I did a little checking of the heads in game, and they look good. The colour is richer and closer to the original games heads. I'll check them all and get back.
 
What do you think the odds are of reaching out to Greg Eagles' (Sulik) booking agent to have him do Chieften for a charity case? For a whopping 14 lines of dialog... /s

It'll be tough to find some one to match Sulik's tribe's dialect.
 
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What do you think the odds are of reaching out to Greg Eagles' (Sulik) booking agent to have him do Chieften for a charity case? For a whopping 14 lines of dialog... /s

It'll be tough to find some one to match Sulik's tribe's dialect.

That'll be a dream lol
 
Mod Updated to 2.5

Added the 6 following characters:

Klamath: Torr Buckner, Slim Picket

Broken Hills: Chad, Steve

Gecko: Skeeter, Wooz

Remade portraits for AHS-9 and Mr. Bishop, many existing portraits now have a better/darker colour scheme thanks to .Pixote. who kindly took the time to modify them.

This new version was made mostly to prepare the mod for future voice acting, which will be coming in the next updates!

DOWNLOAD
 
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Goaty would you be willing to redo Joey from the Den. He's not as dynamic looking or as expressive as many of the other heads! You might need to exaggerate his responses ie: Lil Jesus. Great work regardless.
 
I have Obidiah's dialog files integrated into the game. Problem is I can't trigger his dialog until after Sheriff Marion gives me the third quest. I will either need some time to level up or have some one send me a save file for him.

Until then, it's been uneventful listening to my re-recorded klint lines.
 
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So I guess to share an update on the progress of integrating voices for all of the Fallout 2 characters:

  • 83 different character's scripts (the ones @Goat_Boy has animated so far) have been extracted and are ready for voice actors
  • 3942 total lines of dialog are ready to be voiced with more on the way as Goat adds more heads
  • 70+ Unique VA Submissions from people interested in acting for the various NPC's
  • 8 Character Roles Locked In with a voice actor we thought was really good for the role, including:
    • Tyler, K9, Klint, Matthew, Obidiah, Typhon, Vegeir, and Doc Johnson
    • Also waiting to here responses back on Chad and Mira (we got our first female VA today)
  • 2 NPC's Recorded and Integrated into the game, including Klint and Obidiah.
As another random fact, I have a total of 7 different programming scripts that I have written to help batch process most of the steps in the process of taking a character from first wanting to have them voiced to integrating their files into the game. This, along with a couple of other tools means I have everything I need to get these done "quickly" now, depending on how much massaging the character scripts / lip sync files need. But Klint's file only took me maybe 10 minutes to do.
 
Goaty would you be willing to redo Joey from the Den. He's not as dynamic looking or as expressive as many of the other heads! You might need to exaggerate his responses ie: Lil Jesus. Great work regardless.

Thank you bud, was considering changing Joey (he's the 3rd head I made, I believe) but he's quite a minor character plus, once a character is voiced, people tend to notice the idle animations less.

Sadly there were a few of your edits I wanted to use but they were made for the previous version were some character lacked the talking FRMs, so if I added them with the new ones I made in this update they'd change colour when talking. It's my bad should of mentioned that :(

So I guess to share an update on the progress of integrating voices for all of the Fallout 2 characters:

This got me hyped up xD
 
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