Fallout 2 mod RPU - Talking Heads Addon

Discussion in 'Fallout General Modding' started by Goat_Boy, Dec 15, 2021.

  1. Golbolco

    Golbolco It Wandered In From the Wastes

    152
    Jul 12, 2015
    This seems like a really easy fix to just switch out the PC's name with some other title or pronoun. It's kind of obvious that Gustarballs1983 person here despite beeing present like 7 years on NMA still doesn't know the basics of NMA modding database archives, which either deems him, an Ignorant, or as 'Ol Harold says requires a" little time on the wetstone himself" a.k.a "..not the sharpest tool in the shed.."
     
  2. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    So... that guts the feature then; Goris would no longer refer to the PC by name. :(

    He's monstrous... So how about use an AI voice to record the list of names [potentially processed with plugin/distortion after], and have the voice actor imitate the AI voice—close enough—that the inserted name clips don't stand out so much from the human performance?
     
    Last edited: Jan 16, 2023
  3. Black_Electric

    Black_Electric It Wandered In From the Wastes

    153
    Jun 7, 2022
    It's not just goris, there are a handful of characters that use the player's name. It would just be too much work to record a thousand common player names.

    Only othwr way would be to use machine learning and the VA's lines as a training set to create a text to speech model for each character. It just isn't practical.

    The players name will still show up in the dialog box, it just won't be spoken.
     
    • [Rad] [Rad] x 1
  4. Goat_Boy

    Goat_Boy It Wandered In From the Wastes

    184
    Nov 18, 2021
    Most modern games seem to use this system, have the subtitles say the player's name but have the actor say a general pronoun. In this case it could be "Chosen One".
     
    • [Rad] [Rad] x 1
  5. Black_Electric

    Black_Electric It Wandered In From the Wastes

    153
    Jun 7, 2022
    Progress update: Finished integrating completed dialog for:

    BARKUS (Vault City)
    SHERIFF MARION (Redding)
    STEVE (Broken Hills)

    Also I fixed the bug with Slim picket not displaying as I had re-generated his script using an outdated copy of the SSL from before Goat Boy's head updates. These updates will be in the 0.2.0 release to come at the end of the week, along with additional completed dialog for:

    KEN LEE (Shi)
    DEX (EPA)
    MIRA (NCR)
    MOM (Den)
    GREG (Vault City), pending audio fixes
    WOOZ (Gecko), pending a few lines of dialog from VA
    FESTUS (Gecko), pending a few lines of dialog from VA
     
    • [Rad] [Rad] x 3
  6. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    Yeah and seemes smebody beeing called the same by myself has a serious PITA about it ;p
    and yeah it's over 13 years not 7 ;p
     
  7. Goat_Boy

    Goat_Boy It Wandered In From the Wastes

    184
    Nov 18, 2021
    UPDATE 3.1

    promo.png

    (New TH for Mason, armour by
    @TPOl7uHKA)

    Updated portraits for:

    Mason, Mayor Ascorti, Stuart Little, Leslie Anne Bishop and Angela Bishop.

    New Talking Heads for:
    Cornelius, Farrel, Balthas, Jonny and Laddie.

    This is the first of the next few updates aiming on remaking older THs to be of higher quality than they were.
    This update was focused on adding all remaining characters in Modoc, I believe every character in that location should be covered (aside maybe Karl in the Den if he counts).
    Apologies for updating so soon after the last one.
     
    Last edited: Jan 20, 2023
    • [Rad] [Rad] x 1
  8. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    I love the project, but I don't believe that I'd want re-imagined originals, as opposed to revised originals.
    Adding new heads is wonderful, but re-imagining them is overwriting the developer's original art.
     
    Last edited: Jan 20, 2023
    • [Rad] [Rad] x 1
  9. Goat_Boy

    Goat_Boy It Wandered In From the Wastes

    184
    Nov 18, 2021
    I'm just replacing older portraits I made not vanilla ones. Should've phrased it better.
     
    Last edited: Jan 20, 2023
    • [Rad] [Rad] x 2
  10. Black_Electric

    Black_Electric It Wandered In From the Wastes

    153
    Jun 7, 2022
    We are deffinetely not planning on replacing anything or adjusting the dialog. Completely agree on preserving the original artwork.
     
    • [Rad] [Rad] x 2
  11. Black_Electric

    Black_Electric It Wandered In From the Wastes

    153
    Jun 7, 2022
    Anyone know if the .ssl scripting language performs order of operations like PEMDAS or is it from left to right?

    In the middle of redoing my VA script generator as I found that several dialog sets were incomplete due to missed lines when analyzing the .ssl.
     
  12. Black_Electric

    Black_Electric It Wandered In From the Wastes

    153
    Jun 7, 2022
    I wrote a program to extract all the voiced dialog that we need from each character and to generate the script for the VA's. However, there was a bug in this program that caused several lines of dialog to go missed in the script for an unknown number of characters. So for the past couple weeks up until today, we have been on a script-sending freeze while I address the bug.

    The freeze is finally lifted and we are sending out voice actor lines again, now that we are no longer dealing with this issue, since I made my tool much more robust in analyzing the .ssl's. Just sent out scripts for Dalia, Stuart Little, Smitty, Ben Wade, Angela Bishop, and The Brain, all of which will be in the next major revision update of THAT mod (0.3.0), which will go out sometime next month, once we can get closer to 40-50 voiced characters.

    In the mean time, the next release, THAT mod 0.2.1, will go out in the next week or two, and will include a bug fix for smiley as well as integrating in missing lines from the current character set.

    Version 0.2.0 is currently available on the nexus and includes 26 voiced characters, but some are missing dialog lines or some lines (in smiley's case) aren't playing due to an issue that will be resolved in the next update.
     
    Last edited: Jan 24, 2023
    • [Rad] [Rad] x 6
  13. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    I think it would be cool to have a Maurice LaManche impersonation for the Brain.

     
    Last edited: Jan 24, 2023
    • [Rad] [Rad] x 1
  14. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    AWESOME!

    Really like that Mason talking head. Mason would be a Fed in another life.
     
    • [Rad] [Rad] x 2
  15. Black_Electric

    Black_Electric It Wandered In From the Wastes

    153
    Jun 7, 2022
    We got some one who we were pretty happy with. He should be in the next update.

    Hoping to release here in a couple weeks.
     
    • [Rad] [Rad] x 1
  16. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    I dig the new portraits! It will take some time for me to get used to Vic. I like the look of him, however in my mind I have always pictured him something like this:



    Seeing him now with his round little face is very odd to me.

    I have never thought about it before but games like Fallout are sometimes akin to reading. While you interact with characters you conjure your own depictions of them in your mind. Having more talking heads diminishes this aspect. It's that effect like when you have read the books and then see the movie depiction and hate it because it doesn't resemble your imaginings.

    Another thought I had, which might not be true, is that the talking heads of Fallout 1 were better done than the original ones for Fallout 2. It's something about them that make them stand out more and be more memorable, even though there's some good ones in Fo2 as well.