Is it possible that she can be without a wrench when you first meet her and that the portrait switch to one with a wrench after you have given it?
Change the script, make it a different tool; locking pliers, bearing puller, calipers, a ball joint separator.
Questions for @Goat_Boy :
1. Once you're done with FO2, any plans to extend your magic to FO1 and the Total Conversions, like Fallout 1.5 Resurrection and Fallout of Nevada?
2. I record someone said you had a Discord for your mods, but I didn't get it at the time. Where is it?
Hi @Slaughter Manslaught ,
I'm so sorry, I just realized now that I never replied to your post!
To answer your questions:
1) Black_Electric and I would like to work on FO1 next, more specifically Et Tu. Will probably be a smaller scale mod compared to this one but I'll try to make the talking heads to the best quality I can - more in line to the vanilla heads as well.
On the side, though, I'd love to make a similar mod for Resurrection as it's my favourite total conversion mod.
2) Here is the Discord link: https://discord.gg/WgAfvVFdmb
You can also the link on the mods page on the Nexus.
How is your Hearts of Iron mod going on by the way? Would you need any more assets?
Did I ever give the feed back that Jules in New Reno should have visible golden teeth as in the description?
Check if there's a mods_order.txt in the "mods" folder and its content. If it has no records of dat filenames, append them to the list.I watched the tutorial video and put the dat files for talking heads and the talking heads update but when I start a new game there is no change.
I've done that as well, here is a screenshot of the folder and the txt file.Check if there's a mods_order.txt in the "mods" folder and its content. If it has no records of dat filenames, append them in the list.
Try putting talking_heads.dat below RPU.dat, the latter is overwriting the mod. Basically the mods are loaded from top to bottomI've done that as well, here is a screenshot of the folder and the txt file. View attachment 27880 View attachment 27881
Thank you so much!Try putting talking_heads.dat below RPU.dat, the latter is overwriting the mod. Basically the mods are loaded from top to bottom
Might be better to update the installation instruction with editing mods_order.txt.Try putting talking_heads.dat below RPU.dat, the latter is overwriting the mod. Basically the mods are loaded from top to bottom
At risk of going off topic rabbit hole, what do new versions of sfall do? I am more experienced on modding with the newer games but have no clue about the classics despite playing them since I was little.Might be better to update the installation instruction with editing mods_order.txt.
Also, no need to use that old sfall_dev.zip because now there's a new sfall release (just make sure to tell people not to overwrite the existing ddraw.ini).
Might be better to update the installation instruction with editing mods_order.txt.
Also, no need to use that old sfall_dev.zip because now there's a new sfall release (just make sure to tell people not to overwrite the existing ddraw.ini).
Hello,
i am going to play fallout 2 again after 20 years i played it the first time.
Can someone help me with telling me the difference between "talking heads" and "F2 RP Armored Talking Heads Set [v1.03]". Does talking heads cover all of armored talking heads, do i need both?