TheGM
The voice of reason
Oblivion had a auto heal. it was called wait 1 hour. It was a godsend because it meant I didn't have to play that piece of shit more then I had too.
Courier said:I thought the reason it felt incomplete was because they cut out half the story to sell later as DLC?
Courier said:Ulysses was a major character in the game, was the driving force that set the events of the game in play, gives the Courier all his motivation for what he does throughout the game, has a location named after him, and he was cut. Without any regard to the plot holes it would leave or confusion it would cause, they cut him.
He was the MacGuffin that causes everything that happens in the story to take place, and they cut him. That would be like The Maltese Falcon cutting out the eponymous Maltese Falcon.
Oh yeah, and the reason the devs gave for cutting him and his storyline out of the game? They were worried it would confuse players to have more than one main story arc. Although apparently "confusing players" is okay as long as their wallets get a little heavier in the process.
I miss the days when game developers didn't insult your intelligence.
stlkr said:FNV starts linear? what you would do while totally pissed bent on revenge? go sightseening?
The moment I noticed there were no shadows I thought to myself "wtf is this really a new engine?!"Brother None said:Also, the Creation Engine, from what we've learned, isn't actually a new engine. Of course it'll be used for Fallout 4 because Bethesda ridiculously keeps getting away with using outdated tech, but that doesn't mean it's a good engine.
Yeah, I bet you don't think Baldur's Gate 2 is linear either...stlkr said:FNV starts linear? what you would do while totally pissed bent on revenge? go sightseening?
Morbus said:The moment I noticed there were no shadows I thought to myself "wtf is this really a new engine?!"Brother None said:Also, the Creation Engine, from what we've learned, isn't actually a new engine. Of course it'll be used for Fallout 4 because Bethesda ridiculously keeps getting away with using outdated tech, but that doesn't mean it's a good engine.
Now it all makes sense. I just googled it, and it's just an upgrade of Gamebryo, like Oblivion's was to Morrowind's.
Lol.
No shadows.
Morbus said:Lol.
No shadows.
.
I'm just saying. I don't really care.WorstUsernameEver said:Why people keep arguing that?
In the same way that a leprous person has skin. Skyrim has character shadows and partial object shadows. Walls don't have shadows, rain falls through the roof (from what I've been able to tell) and so and so on. Oblivion 2.0, only this time it's more obvious still.WorstUsernameEver said:Skyrim pretty obviously has shadows.
Morbus said:In the same way that a leprous person has skin. Skyrim has character shadows and partial object shadows. Walls don't have shadows, rain falls through the roof (from what I've been able to tell) and so and so on. Oblivion 2.0, only this time it's more obvious still.
Things like agility and fast shot made a difference in a fight, for the original games. Whereas in the new ones you can still just run around in first-person and shoot to your heart's content.
The only way I'd consider a new Fallout franchise title to be a true Fallout title is if it went back to the top-down view with tactics battles.
Lexx said:Never had a problem with FNVs beginning and I don't find it linear either, as you can skip pretty much everything until Boulder City. I think you can skip even more and visit Benny right in the Tops. Haven't tested this, though.
Just because I can't run over some ugly mountains to shorten my walkpath, the game isn't linear for me.
brfritos said:Lexx said:Never had a problem with FNVs beginning and I don't find it linear either, as you can skip pretty much everything until Boulder City. I think you can skip even more and visit Benny right in the Tops. Haven't tested this, though.
Just because I can't run over some ugly mountains to shorten my walkpath, the game isn't linear for me.
I did this one time. Until I learn how easy is to sneaky those deathclaws at the quarry I did it the hard way: passed Primm, take the route to Prospectors Den, make a detour avoiding Nipton and Novac, follow the road to the 188 killing those Vipers on the way (at level 2, arrgh) and then headed to the Strip.
When you enter the Strip the game updates your journal for finding the man who shot you. Then you can ignore House invitation and when you enter The Tops, They Went That-a-Way quest is completed.
This path also makes possible to ignore the entire "The House Always Win" questline, you can kill Mr. House on the spot after recovering the platinum chip.
Courier said:Ulysses is the person who made the choice for specifically you to deliver the package, and his reasons for doing so were never explained. Without Ulysses "The Courier" probably wouldn't have been the person to deliver the chip, someone else would have and the Mojave's fate would be entirely different.
Ulysses' actions in choosing specifically you, the Courier, are what sets the entire plot in motion. The developers have specifically stated that he was a very complex character that was deeply tied into the main storyline, yet they cut him out in order to make an extra buck.
DevilTakeMe said:You don't even have to kill Mr. House right away. Yes Man parks himself outside the Tops if you decide to take the Independent route. You can then ignore/recruit the various factions before you decide what to do with House, etc.