I thought the reason it felt incomplete was because they cut out half the story to sell later as DLC?
Edit: Oh yeah, that's exactly why it felt incomplete.
Edit: Oh yeah, that's exactly why it felt incomplete.
Surf Solar said:It would be nice of you to explain what exactly Ulysses story with the Courier has to do with the main story of NV? It is an entire different story arc.
Walpknut said:And considering that every DLC takes about 6 hours it is hardly "Half of the story".
Courier said:The Ulysses story arc is only what triggers the rest of the game's plot
The Dutch Ghost said:Bethesda is growing increasingly more predictable, also increasingly more stupid.
For ten minutes I have been trying to find some words that describe my feeling regarding regenerative health in what is suppose to be an RPG, but I just can not find the right ones.
brfritos said:Until you reach Boulder City the game is linear.
Brother None said:I complained about the same thing, to be honest. The world design was atrocious, with invisible walls dotted over mountainslopes to keep you on the path, and then you could go north (DEAAAAAATH) or south (A WINNAR IS YOU).
lmao said:I strongly dislike the linear path of FO:NV's first 5 or so hours (assuming you stop and do side quests along the way, that is) not necessarily because it is linear, but because it isn't even that interesting.
Surf Solar said:Courier said:The Ulysses story arc is only what triggers the rest of the game's plot
Tell me more.
Walpknut said:The Ulysses plot is just an expansion of the starting event, one that doesn't even affects the rest of the plot, is like saying that FO1 cut out half of the story to include it in the sequel in the time traveling random encounter when you destroy the water chip as the Chosen One, it's the event that sets in motion the plot of the first game after all.
Walpknut said:No, because 1. You get told that you were to take the platinum chip from the beginning by Mitchell, and later by a lot of other characters and the important thing is that House was the one requesting the job, not Ulysses refusing it, you get to know every faction, their motivations and goals, and none of that has to do with some Rastafari guy in a trenchcoat refusing a job.
Oddly enough, tearing him out of the game was almost as hard as putting him in because companion scripts touch almost everything (and he also was a complicated character in terms of some of the hooks into the storyline).
The Dutch Ghost said:You know what? I hope the economic recession destroys the games industry, because it honestly has lost all the right to exist.
Walpknut said:Plot holes created by Ulysses? Ulysses doesn't give the Courier his motivation for everything he does, he is not the driving force at all, it's House, and Benny is whom motivates the Courier to go look for him (getting robed and shot in the head). Ulysses has a important role in back events but he is a minuscule presence on the plot of the game itself.
Courier said:Walpknut said:Oh yeah, and the reason the devs gave for cutting him and his storyline out of the game? They were worried it would confuse players to have more than one main story arc. Although apparently "confusing players" is okay as long as their wallets get a little heavier in the process.
Do we have a quote on that one? I recalled Sawyer mentioning on formspring that the reason he was cut was because he was related to Legion content and a lot of Legion content was cut.
I'll have to try and find the comment... it's a bitch trying to find old stuff on formspring.
Poseidon! The Enclave! The Brotherhood!
Dead Money had a lot of good elements going for it that were hampered by clunky storytelling.
I really enjoyed what Honest Hearts brought to the table: interesting characters and a fascinating perspective of how spirituality plays in to societal and cultural development,
the regenerating health system Bethesda is using in Skyrim?
I'll have to try and find the comment... it's a bitch trying to find old stuff on formspring.
Beelzebud said:Health regeneration is probably the laziest game development fad that has caught on pretty steadily since Halo. Who needs to worry about pacing, item placement, or any situations which might stress the player, when you can just stop and refill at any moment.
It's entirely possible that Lonesome Road will flesh out Ulysses' story a bit more than it would have been in the vanilla game
RRBM said:On the topic of the Creation Engine and the future of the Fallout franchise, I know it's a bit early to speculate, but I wonder if Fallout 4 will feature the regenerating health system Bethesda is using in Skyrim?
Unholy6 said:RRBM said:On the topic of the Creation Engine and the future of the Fallout franchise, I know it's a bit early to speculate, but I wonder if Fallout 4 will feature the regenerating health system Bethesda is using in Skyrim?
After searching around the only thing I found about health Regeneration in Skyrim is it exists outside of combat, regenerates slowly, and that is from a secondhand source on gamespot forums who heard about it from Pete Hines twitter account. However what I have seen while watching the E3 demo vid part 1 on youtube was a healing spell that was marked clearly as Healing being used to heal the character.