Rumor: Fallout 4 to be shown with gameplay video at Beth's E3 conference

Probably something like "Dunwall Chronicles: Episode 1".
Or simply "Dishonored". Reboot the game before it even becomes a franchise or jumps the shark. Cuts out the middle man, y'know.

Well, it's getting a remaster, apparently.
http://www.eurogamer.net/articles/2015-05-11-gears-of-war-ultimate-edition-spotted
So maybe no Dishonored 2 at E3.
Still, a "Definitive Edition" (that I suppose will include the DLC and some tweaks and enhanced textures, maybe) is not too bad. I still think Dishonored looks awesome and plays extremely well, but if it's anything like the Director's Cut of Deus Ex: Human Revolution it might still be worth a Steam Sale...
 
Apparently a studio founded by Guillermo del Toro was hired to make a cinematic trailer for Fallout 4.

http://gematsu.com/2015/05/guillerm...d-fallout-4-cinematic-trailer-linkedin-resume


EDIT: And lol, speaking of immersion: http://www.neogaf.com/forum/showpost.php?p=163504765&postcount=102

Fallout 3 fan on NeoGAF said:
It's so close I can taste it....and it tastes like nuclear waste. But seriously I am so ready to jump back in to another Bethesda rpg, they just handle immersion so well.
 
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The Pitt was the only part in Fallout 3 + DLC that is close to average. Everything else should be avoided.

I thought that Point Lookout was pretty good but out of the three other DLC's, only Broken Steel has any real use.
 
I don't want to imagine what kind of abomination Fo4 could be if handled by Fo3 team...
is there any chance it's not?

if not, i see two possibilities:
1. they will show a 2 minutes teaser with a 40s song and destroyed city in the background and maybe a guy in a power armor for 5 seconds, reddit is on fire, nma goes apeshit
2. they will show gameplay where the player is shooting random people in a lousy action sequence with some happy upbeat 40s song in the background and the commentator will say that the game is very mature because raiders' heads explode, the game will get 99 awards and gaming journalists will rate it all 11/10 because you have to be open-minded, man, it ain't 90s no more
 
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The Pitt was the only part in Fallout 3 + DLC that is close to average. Everything else should be avoided.

I thought that Point Lookout was pretty good but out of the three other DLC's, only Broken Steel has any real use.


Of all FO3's DLCs Broken Steel was the worst for the simple reason that it allowed Lone Wanderer to live. Post-ending gameplay was a pile of shit upon an even greater pile of shit.

Seeing Liberty Prime destroyed was p cool tho.
 
Of all FO3's DLCs Broken Steel was the worst for the simple reason that it allowed Lone Wanderer to live. Post-ending gameplay was a pile of shit upon an even greater pile of shit.

Seeing Liberty Prime destroyed was p cool tho.

Broken Steel probably wouldn't have been made if the ending to F3 was handled properly. The whole reason Broken Steel was made was because people complained that you couldn't play past the ending. But I think the real reason people complained was because the ending just came out of nowhere thus not preparing them for the inability to play post-MQ. If the ending wasn't so spontaneous then people probably wouldn't have minded that the MQ didn't have post-play and Broken Steel wouldn't need to exist.
 
Nope. In New Vegas the ending came very obviously, with a popup message and a "save the game now!" announcement. Yet people were bitching about it like little girls. Seemed like nobody could see how shitty and impossible post-game content for New Vegas would have been. So many changes that needed to be reflected in the game world... lots of new content that would needed to be added just for that. So much wasted money and energy.
 
Nope. In New Vegas the ending came very obviously, with a popup message and a "save the game now!" announcement. Yet people were bitching about it like little girls. Seemed like nobody could see how shitty and impossible post-game content for New Vegas would have been. So many changes that needed to be reflected in the game world... lots of new content that would needed to be added just for that. So much wasted money and energy.

Typical example of a portion of the fanbase being ignorant.
 
I really really really really hope it's Fallout 4.

Just to clarify, I was referring to the people discussing Doom & Dishonoured a page back.
 
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The Pitt was the only part in Fallout 3 + DLC that is close to average. Everything else should be avoided.

I thought that Point Lookout was pretty good but out of the three other DLC's, only Broken Steel has any real use.

Point Lookout is pretty much Fo3 design turned into another landscape. The landscape might be pretty but it shares all the flaws of the main game.
The only noticable differences are the fact it use much less of the Fallout lore (which makes it a bit less lorebreaking) and that the story has no reason to happen, which in turn doesn't give much reason for the character/player to care about it. Two guys hate each other and you never know why or what they want, you have to pick a side but neither provide (before the choice) much difference. There is two other plots, which are no better. You can argue that character goals in Fo3 were poorly handled, it is turned up to eleven here. There is a dream sequence that i found interesting gameplaywise but many pointed out that the dream take zero account of your previous choices, pretending that you character care about people you might have slaughtered yourself.
 
I don't get why people are so obsessed with post ending play, land a lot of them don't even care if the changes from the endings are reflected. Like what would even be the point then? Just reload a save before the HUGE prompt telling you to save the game, asswhipe. Post ending gameplay for New Vegas would have been amazing if it was done to it's fullest degree with all the possible changes and shit, alas they had year and a half to make the game so it's understandable they didn't dedicate another year just to the post end play.
 
Apparently Walpknut it is very important for a lot of people to be able to go on farting around for no apparent reason.
 
I personally hate post-ending gameplay. Period. Ideally, you could end up in the setting which is reshaped by the choices you made in the game - but you cannot shape the world any further at all (unless, you know, you kill everybody). The world essentially becomes static and soon it all starts feeling very artificial (which, ironically, is the complete opposite of the immersion which developers so vehemently try to achieve).

For me personally, having the prompt telling you that you're nearing game's completion (unless it's otherwise really obvious that the ending is close) and then giving you a slide show presenting consequences of your doings is absolutely ideal. Everything on this planet has a beginning and an end, and so should every story, regardless of medium.
 
Whenever I reach the ending I just make another new character, no reason to dwell on one I already beat the game with.
 
I think the game that did the "you can keep running around the sandbox after you complete the story" thing best was InFamous. Because the world had changed, not just on how the story completed, but by the decisions you made as well. So if you played as a good guy, the world was cleaner, there was less random crime, the people cheered your name when you walked by etc. etc. Versus if you played evil, people would run away from you occasionally, the world was a bit darker with more anarchistic/despotic artwork plastered around town and things like that.
 
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