Nim82 said:What I don't get is why they seemingly have AP's for the combat, then let you hack away at real-time when they run out? Sounds like it's a power up mode (like bullet time) rather than a concession to the turn based heritage...
As for stats (unless I've read it wrong) it sounds like it will be oblivion/mw but you get to tag 3 to grow faster? Wonderful :/
That would honestly be completely pointless. Actions take action points, but once you've run out of AP, you can't do anything? That doesn't work in Real-time, games have tried it in the past.Autoduel76 said:Nim82 said:What I don't get is why they seemingly have AP's for the combat, then let you hack away at real-time when they run out? Sounds like it's a power up mode (like bullet time) rather than a concession to the turn based heritage...
I think that's simply a poor worded part of the article, or poorly transcribed. You can't attack without Action Points. Just like in Fallout, any action taken lowers your AP. When you are out of AP, combat resumes while you AP charges, but you can't do anything during that time. The only thing happening in real time is the charging of your action points. Not that you can actually take actions without any Action points.
That's the way I understand it.
Or the comics in Fallout 1's loading screens, for that matter.Kan-Kerai said:The rather interesting idea of normal attacks+Action Points.
You can attack normally at any time, but Action points allow you to pause and initiate larger, more dramatic actions (basically critical hits). This at least adds SOME strategy to the combat, though not much. It's better than Oblivion, at least. And probably KotOR as well.
The key thing is that enemies can do this to you as well. However, I doubt your average, run-of-the-mill enemy will. It'll probably be the type of thing you mostly see against "major/epic" NPCs, like the Lieutenant, the Master, Horrigan, Mother Deathclaw, etc.
If the "Action Points!" moves were executed well, it could actually have a very "comic-bookish" vibe to it. Sort of like in Freedom Force. Or Max Payne, to echo what someone else said.
Kan-Kerai said:[
You can attack normally at any time, but Action points allow you to pause and initiate larger, more dramatic actions (basically critical hits). This at least adds SOME strategy to the combat, though not much. It's better than Oblivion, at least. And probably KotOR as well.
If the "Action Points!" moves were executed well, it could actually have a very "comic-bookish" vibe to it. Sort of like in Freedom Force. Or Max Payne, to echo what someone else said.
Autoduel76 said:They say its an XP based, not use based skill system, so that won't be like Morrowind
Autoduel76 said:There isn't really any waiting in continuous turn based, if you are playing it in real time.
As long as the time it takes, in real time, to perform an action is matched up with the amount of AP it uses there wouldn't be any more waiting than you have to wait in between bowshots or sword swings in Morrowind.
Bingo.Montez said:Still, any TB element is more than I was expecting.
Nim82 said:XP and skill points are just terms. It's how they use them that matters, and nowhere do I see it stated you assign them manually. Yet they talk about tagging some to grow faster - to me that implies automation of some sort. If it were using FO's system, why bother adding that?
What would be the point, then? Why not make it completely real-time, and not bother with such a farce.
There really would be no point in having action points in a system like that, since it would be directly tied to the animation time. Just like pure real-time is.
Autoduel76 said:What do you mean "adding that"? I think that's pretty much exactly what it says in Fallout about what Tag skills are. That they advance faster than non-tagged skills.
Stg Granite said:Level cap... i don't like this. I know, the original Fallout used it, but it was, perhaps, the worst point in the game.
Stg Granite said:The real time combat system sounds like the one in Fallout Tactics. Not good.
Haha. Don't think it's possible, actually.Silencer said:I'd like to see anyone balance this.