Rumors on the Game Informer article

Well I love Fallout's combat, but it wasn't a particularly deep experience by any means.

Nope. Room for improvement, definitely.

Still, I'd rather see a heavily improved turnbased Fallout than anything else, because I'm kind of fed up with all the RT and RTwP cRPGs roaming the lands.
 
Brother None said:
Still, I'd rather see a heavily improved turnbased Fallout than anything else, because I'm kind of fed up with all the RT and RTwP cRPGs roaming the lands.

I'd rather see it too. Hell, I'd rather see a turnbased Fallout not improved at all, even.

But, it just really isn't that big of a deal to me, personally, unless it's completely real time.
 
That "no autoscaling fact" doesn't seem to be clean at all oO

Desslocks comment
, give a Praise Jesus! for the no leveling bad guys.


I hope they don't bring back the level scaling crap. Ever.

Desslock:
You're reading too much into the Gaming Informer statement. The actual situation is more "complicated". Sorry, but I'm obliged to be cryptic right now.

I guess we will see kind of autoscaling in F3
 
ronin84 said:
Also, isn't isometric RTwP one of the worst combat systems ever?

KOTOR had one of the most fun and engaging combat systems i've played. though not specifically iso i guess.
RTwP sucks so bad I just will not buy anymore games that use it. I've wasted too much money on RTwP games in the past, no more. The one exception will be KotOR III, not because the combat was any good, it wasn't but for rpging in the Star Wars universe.

KotOR's combat was extremely clunky. You run into a room full of opponents and your melee combatants target the enemies furthest away, while your ranged party members target the closest enemies. Meaning you have to keep pausing and reassigning targets. But the best was when I was playing and had just spotted some Sith, I'd unpaused the game and was about to move closer before assigning targets and choosing combos when I was called away from my computer. I had all the pause options on so I thought that, at worst the enemy would get maybe one or two hits in before the turn ended and I wouldn't be in too bad a position to carry on. When I returned to the game it wasn't paused, the combat was over and my party was victorious, without me even in the room.

It would of been a much better game if it had been proper TB, but having said that I wouldn't expect KotOR III to have a totally different combat system. I would like to see it improved though. Same for Fallout, this system doesn't sound anything like the previous games, so it's not going to be much of a sequel. J.A.B.S. Just Another Bloody spinoff.

Bernard Bumner said:
This sounds like a good way of introducing ingame character design, to me. I'd much rather do that than simply check boxes on a design page, then press Start. This way is potentially more organic (although, you also need some clear way of interpreting how your choices will affect your character, so there will need to be some stats somewhere...)
I always thought that the character creation sheet added to the PnP atmosphere of the game, oh dear another part of the original design trashed. I hope this system doesn't include mini-games and animiations/cut scenes, how repetative will that get when creating new characters. Me thinks we'll start looking back on the temple of trials more fondly afterwards.
 
It seems to me that the RT/TB V.A.T.S. system could be a bridge between the TES fatigue system, and the Tactics RT/TB system. With any action you do in RT draining your AP slightly, and TB 'aimed' shots draining them more. Or maybe it's more like Mana, only used as a special power.

Someone might have already said that, but I'm not reading through 8 pages :/
 
I prefer the character creation sheet too. I like to simply create a character and play. I don't want any of Elder Scroll character creation gimmicks.
 
MattNaylor said:
It seems to me that the RT/TB V.A.T.S. system could be a bridge between the TES fatigue system, and the Tactics RT/TB system. With any action you do in RT draining your AP slightly, and TB 'aimed' shots draining them more. Or maybe it's more like Mana, only used as a special power.

Someone might have already said that, but I'm not reading through 8 pages :/
Well that would suck balls really. Don't understand why they don't just do it tactics/van buren like. But maybe it is like that, nobody surely knows, so I wait for concrete information, that means that I first have to read the GI article and get that confirmed by some devs.
 
Bunkermensch said:
I guess we will see kind of autoscaling in F3

Goodie. Tribals in Power Armor (ahem!) and minigun wielding Deathclaws. Who can ask for more?


So yeah... even if level-scaling is not true, given these rumors...


You suck, Bethesda. For the thousand time, you SUCK!
 
Bunkermensch said:
MattNaylor said:
It seems to me that the RT/TB V.A.T.S. system could be a bridge between the TES fatigue system, and the Tactics RT/TB system. With any action you do in RT draining your AP slightly, and TB 'aimed' shots draining them more. Or maybe it's more like Mana, only used as a special power.

Someone might have already said that, but I'm not reading through 8 pages :/
Well that would suck balls really. Don't understand why they don't just do it tactics/van buren like. But maybe it is like that, nobody surely knows, so I wait for concrete information, that means that I first have to read the GI article and get that confirmed by some devs.

I don't have any real attachment to TB itself, just the aimed shots. If it bothers you that much, well your loss I guess.

RT / TB is better than just plain RT though.
 
Has there been any info on the 14 skills and what they will be? I know it's too early to say, but I fear that the whole idea of "perhaps talk[ing] your way out of situations" is only superficial, and hence speech will be one of the skills which will not be seen in FO3.

I don't know which will cause me personally more grief: a stupid implementation of the combat system or crappy dialogue (and interaction with the game world in general) that carries little or no meaning.

Not that the presence of the speech skill will guarantee good interaction, but I'm almost certain that it's absence will guarantee the opposite.
 
Brainleak said:
Has there been any info on the 14 skills and what they will be? I know it's too early to say, but I fear that the whole idea of "perhaps talk[ing] your way out of situations" is only superficial, and hence speech will be one of the skills which will not be seen in FO3.

I don't know which will cause me personally more grief: a stupid implementation of the combat system or crappy dialogue (and interaction with the game world in general) that carries little or no meaning.

well speech was a skill in Oblivion, I'm told, so its probably in Fallout too.

I think the likely candidates are combining Doctor and First Aid, combining lockpick and sneak and probably widdling down the 6 combat skills to 4 or 5.
 
I remind that one dev who is responsible for the dialogs/quests mentioned that he is not able to make dialog like it was in Fallout.
I guess it will be similar to Oblivion since that guy for example is not able for better :roll:



"About you"
I design quests and write dialogue for certain NPCs. Without going into any specifics, it means I come up with a lot of personalities and scenarios, and then write and write and write. Which may explain why so many of my posts get so wordy - I don't have the time to really polish and trim most of these posts, like I do with my work.

"What is great about Fallout?"
Ultimately, the story and setting - I'm a sucker for dark humor, biting satire, and mashed-up themes, so there'll always be a place in my heart for Fallout's dark satire set in the shattered world of yesterday's glorious tomorrow. It's a little daunting when I realize how much my own work has to live up to, but that's why I put in the long hours.

And now think about that! :D
 
No, he just says that he works a lot on writing dialogs and that he doesn't have time to work on writing posts :P .
 
Bunkermensch said:
I guess we will see kind of autoscaling in F3

For me, that article synopsis was clear that enemies don't scale DOWN to the player level, which is something to be expcted, the question is: Will we see muggers with M72's and peasants in powered armours? I would hope not.
 
Gee, no scans yet!?

When this guy said he got his copy early, he meant EARLY!

EDIT: Doh, scans posted in another thread!
 
Back
Top