The Dutch Ghost said:So if you choose to be a retard, your dad will be a retard. Interesting.
this is an interesing point

The Dutch Ghost said:So if you choose to be a retard, your dad will be a retard. Interesting.
Wow, you completely missed the point of something I said directly in response to something ELSE you said.Autoduel76 said:There would be no point in real time. The point in having AP is only for turn based.
Wow. You... REALLY don't see anything wrong here? Honestly?Autoduel76 said:There isn't really any waiting in continuous turn based, if you are playing it in real time.
As long as the time it takes, in real time, to perform an action is matched up with the amount of AP it uses there wouldn't be any more waiting than you have to wait in between bowshots or sword swings in Morrowind.
What.And that is always the case with real time/turn based games. Why bother with both ever, except for the fact that some people want to play in real time and some in turn based. The same could be said about Arcanum, which I am replaying through right now.
Kan-Kerai said:
Tannhauser said:Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states.
Level cap... i don't like this. I know, the original Fallout used it, but it was, perhaps, the worst point in the game.
Wild_qwerty said:*EDIT 2*
Level cap... i don't like this. I know, the original Fallout used it, but it was, perhaps, the worst point in the game.
But it also mean that they can sell an expansion that will raise the level cap by two levelsand it also means that you may be able to import your character from Fallout 3 into Fallout 4 which of course will let you reach even high levels of character development, then after you install the expansion pack for Fallout 4 (Throne of the Master) you can reach your final destiny as the "Mutant of Murder"
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Tannhauser said:- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.
- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.
- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.
- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.
- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.
- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.
- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.
- Karma system returns
Same. It's easy to say you'll support multiple solutions to problems -Vault 69er said:Tannhauser said:- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.
I'll believe it when I see it.
- and just as easy to ship a behind-schedule game without them. It doesn't happen on its own. You need someone standing over you with a whip, telling you the game isn't complete until you can finish it without picking up a weapon.Todd Howard said:A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."
- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.
KraLMeLKoR said:It works similar in means of gameplay when you enter combat mode in Fallout 1.
I actually don't understand the switching between RT and TB.
It seems like a different balance of these two.
Mr. Teatime said:Well this is confusing. A bit disappointed about the skills being reduced to 14, and the idea of your character 'growing' ala Oblivion. Combat sounds wierd, but bethsoft might have come up with something completely new. It doesn't sound exactly like FOT, but seems to be headed that way.
Hmm and double Hmm.
Game Informer doesn't hit news stands until June 18. I hope they have subscriptions, though.radnan said:cant any of the NMA vets get a hold of the game informer - even scans and give their interpretation ? that would be much more trustworthy