Rumors on the Game Informer article

Firstly, the lack of emphasis on dialogue is extremely disturbing. You’d think a proper conversation with well written dialogue would seem like an obvious sample to show off to the press for a real Fallout sequel, but then I haven’t seen the article.

The gimmicky background stuff is uninteresting, although the loss of skills is worrying. DNA sequencing etc. wasn’t invented yet back in the 50’s, but the alternative/diverging timeline and FEV discussion partially justifies using such things. There are genetic disorders that can lead to the wrong sex vs genotype, but RPG’s don’t usually cover rare developmental abnormalities. Reflection in the father figure suggests less choice for av and age, although they could get by with only a few possibilities and have annoying Spiderman-style father conscience/flashbacks. Using standardised testing for abstract skills is also a laughable gimmick.

On combat/viewpoint, here is my speculative interpretation. It seems to me that you can toggle between FP and 3rd person (being able to snap closer to isometric would be a nice touch). As it is based on S.P.E.C.I.A.L. you would click on an enemy and hit or miss based on character skill (or hit nothing if attacking empty space). The ‘bullet time’ interpretation seems silly to me as targeted shots would have reduced accuracy anyway and there would be no other magical way of causing extra damage, as well as this jarring with the game supposedly being about RP rather than player skill (and not an anti-unco FPS feature) and detailed combat mechanics. The article and/or the transcription is the problem here. Targeting in RT for the player might be locked on a particular location as in Tactics. When you enter V.A.T.S. your turn is similar to the original Fallouts, but the non-PC side moves in RT. I would assume you can leave it at any time, playing in CTB with regenerating AP’s similar to Tactics, needed for optional switching between the two modes.
 
Lancelot said:
I don't get how real-time combat and SPECIAL(which obviously works only with TB) can be together... What is the point of having high Perception, Agility and Luck then, if I can shoot all the muties myself? Perhaps they are doing it Deus Ex-style and these stats affect how fast I can move, and whether my hands are shaking or not? Meh...
the engine can make you miss or do less damage even if your aim is true. perception can affect lighting, object distance and 'blur' or 'fog'.
etc etc.

i've seen shooters with stats like this before, sadly, these games sucked ass.
 
It's 16:40 GMT, 11:40 AM EST and we still don't have some scans or some clarification on what is written. Not a good day's work.
 
Real-Time with a pause button? No thanks. Half-Assing it either way only leads to problems and frustration.

I think perhaps Bethesda are missing the point, how much Quake I've played shouldn't give me an advantage, kind of defeats the object of using S.P.E.C.I.A.L. in the first place.
 
I'll believe it all when I see it.
I'm somewhat skeptical right now, since there aren't any scans yet. If I got my hands on a copy, I know that's the first thing I'd do.
 
Jonesy said:
welsh said:
Level 20?

The original Fallout was capped at level 21.

Which makes sense, with the whole multiples of 3 concept with perks.
They should have made it 24. That way the people who choose Skilled would get their last perk on the their last level along with the people who didn't choose Skilled.

Not Skilled: 8
Skilled: 6
 
Makagulfazel said:
Jonesy said:
welsh said:
Level 20?

The original Fallout was capped at level 21.

Which makes sense, with the whole multiples of 3 concept with perks.
They should have made it 24. That way the people who choose Skilled would get their last perk on the their last level along with the people who didn't choose Skilled.

Not Skilled: 8
Skilled: 6

Or they could be doing it on 4 and 5. 4 levels per perk normally which will give you 5 perks or 5 levels per perk with skilled ticked, 4 perks.
 
mortiz said:
Or they could be doing it on 4 and 5. 4 levels per perk normally which will give you 5 perks or 5 levels per perk with skilled ticked, 4 perks.

Yeah, that seems most logical. If the level cap is really 20, you are probably right.

Either that, or they completely ditched the Skilled Perk. Did anyone pick Skilled anyway?
 
I was often between levels 9-12 when I finished first games in Fallout. Which comes to the other point on that supposed article - why the hell you would get killed in some area just because you are "low level"? I don't think that Bethesda developers quite understood the meaning of levels in Fallout, not that I'm suprised though.
I remember getting that BB gun in special encounter on the way to Junktown. Then straight to Necropolis, take the ride to military base and slaughter everything, I was what, level 3 or 4 then? Sigh.
 
Jonesy said:
welsh said:
Level 20?

The original Fallout was capped at level 21.

*sigh* Honestly, did you even hit that on your first playthrough? I remember that Level 15-16 was what I usually got, and I can imagine the game being finished even long before that.

Besides, keep your pants on, of all the things allegedly mentioned in this article, the Level Cap is the most likely to be changed at some point before the release.
 
The level cap can easily be removed or extended with a mod (provided that the game's engine will be as modable as the TES games were), AFAIK.

And, the guy who posted these rumors on Bethsoft's Forums says he is from Turkey. Is it possible that he received that magazine so far ahead from anybody else?
 
Silencer said:
*sigh* Honestly, did you even hit that on your first playthrough? I remember that Level 15-16 was what I usually got, and I can imagine the game being finished even long before that.

Besides, keep your pants on, of all the things allegedly mentioned in this article, the Level Cap is the most likely to be changed at some point before the release.

I can't remember exactly how far I've gotten in FO1, but in FO2, I know I hit 24 easily by going to every location and initializing many San Francisco Area encounters.

Sniper (Level 24 perk) made Frank look like a pussy at the end of the game, though.

I usually like a higher level cap, so you have the OPTION of getting into the higher levels. If you want to beat the game at level 15, go right ahead. Either that, or you can get the most out of it, and if it's that easy, turn up the difficulty.
 
Hellion said:
And, the guy who posted these rumors on Bethsoft's Forums says he is from Turkey. Is it possible that he received that magazine so far ahead from anybody else?

Not that I know of, no. But I'm not all that familiar with the way GameInformer rotates.

You couldn't hit Fallout 1's level cap unless you did the rotating-deathclaw or hunting-for-random-encounters thing. Other than that, it was technically impossible.

Also, isn't isometric RTwP one of the worst combat systems ever? PS:T, anyone?
 
Hellion said:
The level cap can easily be removed or extended with a mod (provided that the game's engine will be as modable as the TES games were), AFAIK.

And, the guy who posted these rumors on Bethsoft's Forums says he is from Turkey. Is it possible that he received that magazine so far ahead from anybody else?

The guy who posted the rumors isn't the guy from Turkey. The original poster of the article is somebody else entirely. This article has been confirmed by multiple sources with the magazine.
 
Brother None said:
Also, isn't isometric RTwP one of the worst combat systems ever? PS:T, anyone?

You bring a tear to my eye, Sir. Someone (Obsidian?) should pick up on that license to make a great RPG again, maybe if only for one more time...
 
Makagulfazel said:
Brother None said:
Also, isn't isometric RTwP one of the worst combat systems ever? PS:T, anyone?

You bring a tear to my eye, Sir. Someone (Obsidian?) should pick up on that license to make a great RPG again, maybe if only for one more time...

Or maybe it should stay untouched. There is certainly no need for another raped franchise.
 
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