Serious Discussion: Why is this series attracting so many idiots?

its because fallout 1/2 were pseudo horror rpgs with mature story and dialogue aimed at adults mostly


fallout 3/nv/4 are aimed at console kiddies/retards
New Vegas was made for retards? News to me considering how much care and potential was put into it.
 
You realise Fallout New Vegas was darker then Fallout 2?

New Vegas is a funny game, since it's the sort of game that gets better the more you pay attention, think about it, and consider it on its own terms and these are basically things that every other AAA video game trains you not to do. I've honestly found "how much you like New Vegas" to be strongly correlated with "how much you like thinking about games and taking them seriously" whereas "how much you prefer Fallout 3 to New Vegas" appears strongly correlated to how much you would agree with the "I don't want to think, I just want to shoot stuff and get loot".

But yeah, Fallout 2 wasn't especially dark, which is part of why I like it so much. They took it in a direction from Fo1 that really worked for me.
 
New Vegas is a funny game, since it's the sort of game that gets better the more you pay attention, think about it, and consider it on its own terms and these are basically things that every other AAA video game trains you not to do. I've honestly found "how much you like New Vegas" to be strongly correlated with "how much you like thinking about games and taking them seriously" whereas "how much you prefer Fallout 3 to New Vegas" appears strongly correlated to how much you would agree with the "I don't want to think, I just want to shoot stuff and get loot".

But yeah, Fallout 2 wasn't especially dark, which is part of why I like it so much. They took it in a direction from Fo1 that really worked for me.

Agreed. Fallout 2 had some dark areas, but it was always lined with some humour. It really worked.
 
there are many books that are just there for cashgrab. Don't tell me 50 shades of gray or Twilight are work of art because they are book.

Well, I think they're pornography. People buy that. I don't think it's as cynical as a cash-grab because that pornographic fantasy is generally a sincere thing the author wanted to express.
 
Sandercohan, acting like that won't get you any friends.
I have a feeling that he's just Djmani all things considered, his "style" is highly similar and he popped up right after Djmani was banned.
 
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I'm not seeing the posts you're replying to because sandercohan is on my ignore list at the moment, but he's already hunted me down on Reddit and called me a retard twice, so I think he's just stirring up trouble with whatever the hell it is he's saying.

I am not taking him off my ignore list to see what he wrote because it defeats the whole purpose of the new site's fabulous ignore system.

Agreed. Fallout 2 had some dark areas, but it was always lined with some humour. It really worked.

What? :scratch:

Fallout 2 was much darker than New Vegas. New Vegas still had a bit of open-world quirkiness to it, and that sci-fi western feel that made it feel fun enough to not be part of the "grim, glum, gritty" theme everyone keeps slotting into everything nowadays. Fallout 2's ambient music, art style and overall tone of writing made it feel like mostly depression laced with a side of dark humour. It's said the world is rebuilding, but to me, Fallout 2 looked like the world was dying.

It had its funny, quirky, pop-culture referential moments but at no point would I consider Fallout 2 less dark than New Vegas.
 
The originals had the desolate ambient sound whereas NV had more of Beths, 'Fabulous 50-60s'. Don't get me wrong, I love Ain't That A Kick In The Head, as much as the next person but boy did Beth over do it.

Lastly, the closer to the apocalypse ya get, the darker the times.

By NV, you had two major nations, going into war with guns, energy weapons abound, NV, etc.
 
The originals had the desolate ambient sound whereas NV had more of Beths, 'Fabulous 50-60s'. Don't get me wrong, I love Ain't That A Kick In The Head, as much as the next person but boy did Beth over do it.

Lastly, the closer to the apocalypse ya get, the darker the times.

By NV, you had two major nations, going into war with guns, energy weapons abound, NV, etc.

So by this logic, the next proper Fallout should be pretty light-hearted (but still dark, as to keep the tone consistent) and should be more about politics and bureaucracy between warring large-scale factions (like House versus NCR) than a Mad Max world simulator. I guess I'm looking forward to that - there's a lot of post-apocalyptic fiction, but not much about post-post-apocalypse.

Also, it's not the 50's music I'm on about really, it's the background music. In NV, the tone is mostly desolate and dreary, but some tracks still had a soft Western feel that made it feel optimistic and positive. Fallout 4 went all out with optimistic and positive, and mashed Call of Duty with Elder Scrolls to create Generic Action Album™.

I wish a Fallout game had a balance. I liked how when you were inside major cities in Fallout 4, the music was a lot more positive. That should be present in future games. So should combat music in certain scenarios. In contrast, exploration should have Mark Morgan classic ambience to set the atmosphere. Combat in darker, more abandoned locations should have the New Vegas beat back - it was dark but fast enough to fit the fight.

The biggest problem is this - you can't have the same style of combat music for a real-time action game that you can have for a turn-based game. You can take one from an action an put it in a turn-based, but not the other way around. This means that when considering combat, Fallout should ditch classic themes entirely, because they're too slow to fit. These are one of the problems surrounding changing the gameplay.
 
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I'm not seeing the posts you're replying to because sandercohan is on my ignore list at the moment, but he's already hunted me down on Reddit and called me a retard twice

I banned him and his alt account, beans00.

Play nice, guys.
 
I mainly focus on the original but mentioned 2 because of the music. But in many ways, 2 was already losing the desolate feel as too much time had passed.

Quite the opposite, no nations or nation states as it implies too much has been rebuilt. Law and order means safety.

I want a prequel, before the ncr, legion, etc.
 
I mainly focus on the original but mentioned 2 because of the music. But in many ways, 2 was already losing the desolate feel as too much time had passed.

Quite the opposite, no nations or nation states as it implies too much has been rebuilt. Law and order means safety.

I want a prequel, before the ncr, legion, etc.

Looking forward to the whole other way. I really wish for either a sequel or expansion at some point that takes place in a relatively lawful and stable society, but with lots of crime, corruption and outside threats to deal with still. I was thinking of maybe 2290s NCR or San Francisco. Besides, The Strip and Freeside has already shown how much potential urban decay and dangerous streets have for quests. Then all the Van Graff and Crimson Caravan business... Done right, a Fallout game in an advanced yet flawed civilisation could work very well.
 
I'm not seeing the posts you're replying to because sandercohan is on my ignore list at the moment, but he's already hunted me down on Reddit and called me a retard twice, so I think he's just stirring up trouble with whatever the hell it is he's saying.

I am not taking him off my ignore list to see what he wrote because it defeats the whole purpose of the new site's fabulous ignore system.



What? :scratch:

Fallout 2 was much darker than New Vegas. New Vegas still had a bit of open-world quirkiness to it, and that sci-fi western feel that made it feel fun enough to not be part of the "grim, glum, gritty" theme everyone keeps slotting into everything nowadays. Fallout 2's ambient music, art style and overall tone of writing made it feel like mostly depression laced with a side of dark humour. It's said the world is rebuilding, but to me, Fallout 2 looked like the world was dying.

It had its funny, quirky, pop-culture referential moments but at no point would I consider Fallout 2 less dark than New Vegas.

I find very little 'dark' areas in Fallout 2. NCR is NOWHERE as near as dark as they're show in New Vegas, While it mentions a small amount of the flaws they have, New Vegas blows it out of the water where the main 'good' guys are bad. Fallout 2 does have this to a limited extent.
 
It's sort of a logical explanation.

The Fallout series is attracting idiots because the games attracting them are being released by Bethesda and Bethesda alone.

So the real question is: why is Bethesda's Fallout attracting so many idiots? And the answer is, quite simply: because Bethesda caters for idiots.

I'm new to the forum, so I may as well provide some background: my first "RPG" was Final Fantasy IX. I played a few Final Fantasy games, until I got my current computer. My first "RPG" on this computer was Skyrim. I put 350 hours into it, all in one playthrough, never had restartitis.

I don't remember the sequence of events correctly which made me find Fallout 3. I simply don't. All I remember is getting Fallout 3, playing it, enjoying it, etc. Then I discovered New Vegas, which I was reluctant to get because of muh post-apocalyptic atmosphere Fallout 3 had.

Played New Vegas, loved it. Eventually, I was at a crossroad, one of those crossroads that doesn't exist anywhere but in your mind: should I give my love to Fallout 3, because of muh atmosphere? Or should I give my love to New Vegas, because of muh gun variety?

It's been a year since that already. My heart made a decision: it was New Vegas. For the guns. But later on, I realized what was actually that got about the game: everything that Fallout 3 never was. A much better RPG. And I've never looked back. New Vegas is a much, much better game, which suffers sadly from the small time given to Obsidian, but otherwise, a fantastic game.

Anyhow. I bring this up because I want to introduce myself, but moreover, because I mentioned three very important things, in order:

1) A lot of Fallout players may be playing Bethesda's Fallout solely because it is BETHESDA. I got Fallout 3 after playing Skyrim, read it was similar to it, and good enough, Skyrim is an updated Fallout 3, in a fantasy setting.
2) A lot of Fallout players may be playing Bethesda's Fallout because of muh atmosphere. Which, after I thought of it, didn't make sense. I eventually got around to seeing videos of the old Fallouts, and the truth is Fallout 1 & 2 are the only TRUE Fallouts. And the reason I say TRUE Fallouts is not only because they were the originals, but moreover, because Fallout: New Vegas had to deal with shit that they didn't want to deal because of Bethesda. Who knows how different New Vegas would have been, had Obsidian started from scratch with the license on their hands, and no previous Fallout 3... Fallout 1 & 2's atmosphere may not be to everyone's tastes, but for the sole reason of being the originals, it is the true Fallout atmosphere: that of a world that is being rebuilt.
3) A lot of Fallout players may be playing Bethesda's Fallout... because it is easy. Because it is simple. Because it is Call of Duty. I don't like people automatically dissing games as "Call of Duties", since I actually enjoyed Modern Warfare 3 a lot. But Call of Duty is Call of Duty, and Fallout is Fallout, and above everything else, Fallout is an RPG, something which Bethesda's Fallouts, by my standards, aren't.

In few words:

1) Current Fallouts are Bethesda's, and people like Bethesda.
2) Current Fallouts have that post-apocalyptic vibe people like.
3) Current Fallouts have been casualized, a lot.

Like I said: my first "RPG" experience was Final Fantasy IX, which by no means is an RPG like Fallout 1 and 2 were. And what I expected from Skyrim, at the time, was one of those complicated RPGs I always heard about. And it wasn't. At all. It was a very simple game to understand, and to beat. Now put it in a post-apocalyptic setting with guns, and it's easy to see why people like it so much, and it is even easier to see why people who have played the originals are frustrated about it.
 
Looking forward to the whole other way. I really wish for either a sequel or expansion at some point that takes place in a relatively lawful and stable society, but with lots of crime, corruption and outside threats to deal with still. I was thinking of maybe 2290s NCR or San Francisco. Besides, The Strip and Freeside has already shown how much potential urban decay and dangerous streets have for quests. Then all the Van Graff and Crimson Caravan business... Done right, a Fallout game in an advanced yet flawed civilisation could work very well.

Sadly, i think we will both have to wait for a VERY long time...
 
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