Serious Discussion: Why is this series attracting so many idiots?

I think the reason people gravitated to F4 to blow things up instead of another blow-shit-up game is because F4 is one of the best blow-shit-up games in recent history. No other mainstream FPS is as open, interactive or visceral as this. It's not what Fallout is about or should be about, but it's what Bethesda made it, and they did it pretty damn well.
 
Apparently, everyone here seems to be going nuts up about the mainstream game industry and profit-based corporations that seeks to drain you of your wallet.

A lot lot of people here might not like what I do, but I just pay for games that I find fun. Doesn't matter if it's from EA or goddamn Konami. So I'm not the kind to boycott stuff because I find flaws with the makers.

Vote with your wallet? Sure. I do. This is me voting with my wallet. And my vote goes to the games I enjoy. No politics behind that. And this is most likely the common way of doing things. Therefore, whether it's a good game or not, if one enjoys it, it gets money. I'm not a standards person.
 
I think the reason people gravitated to F4 to blow things up instead of another blow-shit-up game is because F4 is one of the best blow-shit-up games in recent history. No other mainstream FPS is as open, interactive or visceral as this. It's not what Fallout is about or should be about, but it's what Bethesda made it, and they did it pretty damn well.

You have not heard of Just Cause 3 have you?
 
I think the reason people gravitated to F4 to blow things up instead of another blow-shit-up game is because F4 is one of the best blow-shit-up games in recent history. No other mainstream FPS is as open, interactive or visceral as this. It's not what Fallout is about or should be about, but it's what Bethesda made it, and they did it pretty damn well.

You have not heard of Just Cause 3 have you?

That game does explosions and taking down similar bases and enemies again and again right. One of the few games where I actually enjoy the repetition.

Fallout 4 is Far Cry and Skyrim together - the leader of first-person blow-shit-up games, and the easiest RPG to get into in the history of RPGs. They did both that well, I suppose. So I'll give them that. It's why they're such a success. Not much need for depth when you go for short-term wants.
 
I think the reason people gravitated to F4 to blow things up instead of another blow-shit-up game is because F4 is one of the best blow-shit-up games in recent history. No other mainstream FPS is as open, interactive or visceral as this. It's not what Fallout is about or should be about, but it's what Bethesda made it, and they did it pretty damn well.

You have not heard of Just Cause 3 have you?

That game does explosions and taking down similar bases and enemies again and again right. One of the few games where I actually enjoy the repetition.

Fallout 4 is Far Cry and Skyrim together - the leader of first-person blow-shit-up games, and the easiest RPG to get into in the history of RPGs. They did both that well, I suppose. So I'll give them that. It's why they're such a success. Not much need for depth when you go for short-term wants.

I'd say Far Cry is an easier RPG to get into. The combat is actually good.
 
I think the reason people gravitated to F4 to blow things up instead of another blow-shit-up game is because F4 is one of the best blow-shit-up games in recent history. No other mainstream FPS is as open, interactive or visceral as this. It's not what Fallout is about or should be about, but it's what Bethesda made it, and they did it pretty damn well.

You have not heard of Just Cause 3 have you?

That game does explosions and taking down similar bases and enemies again and again right. One of the few games where I actually enjoy the repetition.

Fallout 4 is Far Cry and Skyrim together - the leader of first-person blow-shit-up games, and the easiest RPG to get into in the history of RPGs. They did both that well, I suppose. So I'll give them that. It's why they're such a success. Not much need for depth when you go for short-term wants.

I'd say Far Cry is an easier RPG to get into. The combat is actually good.

You know if we go by Bethesda's definition, CoD Black Ops 2 and Far Cry 4 are both RPGs... Both have steady progression, Far Cry even has a skill tree and in both games your choices and actions affect the ending. Of course that would make a lot more games RPGs too... I don't really get Bethesda's idea of what an RPG is
 
Because,
howf4wasmade.jpg
 

You know, a game with those combined carefully would make a pretty good game. It's not a bad formula. It's just that Fallout 4 feels like a chef attempted the combination of four recipes without mastery of any of them, and ended up with a mess. But proper chefs with mastery of what they're combining could turn out with an excellent result.

I really hope there's a series at some point that succeeds in what Fallout 4 tried to do. Preferably with a different theme - I really think post-apocalypse doesn't fit all that well with the Far Cry thing, but we'll see.
 
Vote with your wallet? Sure. I do.
My comment wasn't specifically for you, it's a general comment. That you like BS products is good for you.
I'm just saying that I hope people who were disappointed in Fallout 4 like I am are like me and decide not to purchase any more BS/ZM products. That's all
 
So I have to ask, what is it with this series that's causing Call of Duty kids to even pay attention to it?

It really boggles my mind. Purely looking at Fallout 3, New Vegas, and Fallout 4 from the perspective of killing stuff, I would say they have shitty gameplay and shitty graphics. The controls are jenky and combat is a glitchy cheesefest. There are so many games dedicated to killing things in real time that have better mechanics and better graphics (and some of them even have better writing than Fallout 3 and 4!) that I just can't understand why you'd even bother with Fallout if the primary draw for you was "shooting motherfuckers".

I think PossibleCabbage is right that the real draw is the power fantasy - you can become insanely overpowered in any number of ways very quickly and easily. This is also something that bugs me about the newer games; a post apocalyptic world should feel dangerous. Even well a designed, well equipped character should have to deal with the possibility of death. That was partially why Power Armor felt so awe inspiring in Fallout 1; up until you got it, it was remarkably easy to die in combat and even with it the Super Mutants could still tear you and your companions up if you weren't careful.
 
Also, in response to the OP... Facebook comments are really like Reddit. They aren't a very good indicator of general opinion, and most of the time is usually a worse representation of human communication than Reddit is. I find myself enjoying Reddit for the discussions. People don't usually comment on Facebook unless they really like something, really hate something, or have time to kill.

Besides, there's always naysayers about every game. You can find Facebook complaints on stealth games about how directly fighting enemies is too hard, on RPGs about how it's stupid an action they did went and bit them in the ass later, and even on action-adventure games about having too complex a plot.

But if the point was that the focus of Fallout has changed, and it has become an action shooter... Well, we all know that, so yes, I'm in agreement with you. :grin:

That you like BS products is good for you.

Not sure if good or bad, but thanks to your abbreviation I will now forever associate the word Bethesda with the word bullshit. My condolences to the inhabitants of Bethesda, Maryland. :mrgreen:
 
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You know if we go by Bethesda's definition, CoD Black Ops 2 and Far Cry 4 are both RPGs... Both have steady progression, Far Cry even has a skill tree and in both games your choices and actions affect the ending. Of course that would make a lot more games RPGs too... I don't really get Bethesda's idea of what an RPG is

I find myself wondering why they didn't just make Fallout 4 into an open world shooter.

I think PossibleCabbage is right that the real draw is the power fantasy - you can become insanely overpowered in any number of ways very quickly and easily. This is also something that bugs me about the newer games; a post apocalyptic world should feel dangerous. Even well a designed, well equipped character should have to deal with the possibility of death. That was partially why Power Armor felt so awe inspiring in Fallout 1; up until you got it, it was remarkably easy to die in combat and even with it the Super Mutants could still tear you and your companions up if you weren't careful.

I actually like the new interpretation of Power Armor in Fallout 4 as being more like a vehicle than a suit of armor. As far as retcons go, that's actually interesting. It's a wasted opportunity, because even after you have the invincible Prewar tech, you still need to fuel and maintain the thing. High technology has a big logistical chain that's gone.

And it explains why the Brotherhood of Steel is the way it is. It's selective and insular because they only have so many weapons and suits to go around. And it explains why their troops all have to have an extended apprenticeship of sorts as Knights before they're promoted to Paladins.

Having that deactivated suit mounted in its hangar-bay frame is really evocative. It's one of the few ideas that Bethesda has that's actually good.
 
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You know, a game with those combined carefully would make a pretty good game. It's not a bad formula. It's just that Fallout 4 feels like a chef attempted the combination of four recipes without mastery of any of them, and ended up with a mess. But proper chefs with mastery of what they're combining could turn out with an excellent result.

Even if they had mastered the recipes it does feel like they're trying to make a swedish meatball tiramisu with a pulled pork ramos gin fizz on the side.

Just because you can make four things really well, doesn't mean you don't have to consider whether they actually go together.
 
Isn't it already an open world shooter? That was the impression I got from playing it.

Well you can pick up a million baseballs, catcher's mitts, clipboards and such to drop under a bridge somewhere apparently.
Instead of having simplified inventory management that's just grenades, ammo, a gun menu and maybe a healing kit.
 
Well you can pick up a million baseballs, catcher's mitts, clipboards and such to drop under a bridge somewhere apparently.
Instead of having simplified inventory management that's just grenades, ammo, a gun menu and maybe a healing kit.
Okay then how about "FPS open world game with some tacked on elements like junk hoarding simulator", does that sound better?
 
Video games are a medium of storytelling (when there is) that can be used to express deep thoughts or nothing at all, being totally artistic, or totally cashgrab. It doesn't matter what medium you use, it can be books, movies, video games, painting on street walls. The only things that matter are who does it, the person intent and the skill to deliver it.

You can write 999 pages about medium X being for art and medium Y being for entertaining only, it would be just garbage as the medium doesn't matter at all.

Also, there are many books that are just there for cashgrab. Don't tell me 50 shades of gray or Twilight are work of art because they are book.
 
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