Shadowrun returns (on kickstarter)

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Dragonfall is much better structured and interesting than Dead Man's Switch. It's still sort of short (though longer than the main campaign) and don't expect a full old-school title in scope, but overall I was satisfied.
 
Near the end of Dragonfall >
Damn, damn, it has been a real while since i had so much enjoyed a discussion with the "antagonist".
Why has it to be so rare ?
 
Dragonfall will be re-released/enhanced as a stand-alone game.
http://www.rpgcodex.net/article.php?id=9542

I would have preferred a new campaign but it is good to know they are still working on the franchises.

First two campaign were a real pleasure. Sure, those games aren't perfect, but they are great.
It was very welcomed after Fo3 mess.
 
I believe i didn't mentioned it earlier, but the APEX mission is possibly one of the best use of the Turn-based combat in any video-game.

Here you could see it : (just start at 10:00 if you want to see things get stressfull)

https://www.youtube.com/watch?v=zxdErlfWSFw


You need to have 2 characters jacked into the Matrix.
They need to hack 3 computers node in 3 different rooms. They could also hack 2 couple of turret in different rooms.
Each time they leave a room, the deadly robot IA respawn. They could also be attacked by hackers who jack from other computers.


In the real world, you only have 3 party members left.
Other two are in the Matrix, but their real world body could still be attacked. If they are too much injuried they are disconnected from the matrix. So you must defend them.
You also have to defend a central computer node and two secondary nodes.
The ennemies wave come endlessly as long as the timer isn't finished.
There are big deadly mini boss robots that try to attack the central node. If they reach it, they destroy it in no time.
There are groups of humans that try to hack the two secondaty nodes that are in other rooms. Some have paralysing grenade that make your party member lose all his action points. (he can't do anything for a turn or two).
If they manage to hack secondary node, your hackers in the matrix must re-hack them. (with robot ia respawning each time they leave a matrix room)
There are also turrets that can help you in the real world, but you need to hack them in the matrix. Only one couple could be enabled at a time, and those couples are in differents rooms in the matrix. (with the respawning stuff)
Considering your party members are scattered and the ennemies are as strong, if not stronger than you, you need one hell of coordination to win this one.


PS: Actually the second hacker is only in the matrix but for the sake of explaining, it would be more simple not mentioning it.
 
I'm a little too late on the bandwagon, but Shadowrun is simply one hell of a game. Jumping straight into the Dragonfall campaign, I was taken back by the sheer quality and scope of... just about everything! From the writing to character customization, this has got to be one of the best roleplaying experiences of all time.
 
I would say it is a bit lacking in some RPG areas.
But without thinking about RPG areas, it is a great game, one of the greatest i played the last few years.
 
It certainly isn't the best rpg, but one of the better ones released recently, imo. The writing is really stupid sometimes- though the Dragonfall campaign is a lot better than Dead Man's Switch. Me personally, I'll wait for the DC to be released before I might try another playthrough. Though I am kinda disappointed that the DC will only add 5 new missions to the game. I kinda expected a little more, because the missions in SR are usually quite short.
 
though the Dragonfall campaign is a lot better than Dead Man's Switch.

Yeah. I couldn't get into Dead Man's Switch at all. Chicago was pretty bland and the level design was subpar. Berlin and the 'Kreuzbasar', on the other hand, had a unique feeling to it.
 
I thought the general graphics and stuff in the main campaign was pretty good, but the story is way too railroaded (and therefore also the maps). Also the dialog was really bad most of the time- plus, too many pseudo-choices.

The DC for Dragonfall is a good idea, but I hope they won't do the same for DMS. It wouldn't be worth it, imo. Would require too many changes / additions... Will be better to make a totally new campaign instead.
 
I found DMS quite good too, even it is true that Dragonfall improved many aspects.
(although there are some areas in which DMS is still better)
 
The first half of the Dead Man's switch campaign is pretty good actually, I've enjoyed it greatly despite its linearity. Level design and storytelling goes right down the toilet with those extra-dimensional enemies susceptible to magical shotguns, though.
 
On the other hand, that second part offer some nice turn-based combats, thanks to these creatures and the involvement of the Matrix.
 
Will wait until the end of the month for the credit on my credit card to reset, I'm coinsidering one of the higher tier donations.
 
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