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Discussion in 'General Fallout Discussion' started by Ugly Kid, May 28, 2020.
Mexico was being annexed by the US for its oil before the Great War.
Here’s a thought: what was Japan like in the fallout verse? Was it still aligned with the US, or did it get taken over by China? Or did the US pretty much take it over in the aftermath of WW2, and it stayed a puppet state until 2077?
Good question. Taking the 50s Cold War logic it'd be a US Allied "bulwark" against Communism but from what we know of the Resoucre Wars., it's honestly hard to say.
That would severely limit the amount of Ghouls in Fallouts world to...less than a thousand, meaning they’d basically be extinct. Unless there was another ghoul creating Vault
That's how they should be.
But that means there could only be Ghouls in California. How would you have Ghouls in other regions outside the southwest.
Well that would be the point, ghouls would not be ubiquitous to the fallout universe. I personally like the idea of ghouls popping up anywhere, but if we strictly go by what the original canon implies then it is likely that ghouls are only from necropolis
But, what if you (or in this case, the game developers) want to have human mutants somewhere else, like the Capital Wasteland or Texas? Ghouls are essential to the Fallout setting. I think it was the best retcon. Without it you couldn’t have characters like, say, Raul
Yes, quite exactly; right from the Necropolis event. Though they can migrate around.
Mechanically speaking, the player could eventually kill over 1000 ghouls during a long play (or across games), but narratively 1000 is enough for every principle ghoul NPC to have witnessed the event at Necropolis—presumably even ghoul player characters.
Well like I said, I’m in favor of ghouls being created outside of necropolis, and I even brought up Raul earlier in this thread as an example of a great character that wouldn’t exist otherwise.
But for those who would rather ghouls be restricted to necropolis, I’m sure they’d rather have a different human type mutant to use for other areas
Yeah, but there are no new human mutants to make. They'd just be an alteration of ghouls or Super mutants. The creative well is all dried up.
Actually I believe earlier in this thread we were discussing how ghouls are overused in the new games and there should be different types of human mutants in other areas. I guess in essence they’d be derivative of ghouls or super mutants, but I don’t know, I like stuff like Lobotomites or the Marked Men (or even point lookout’s swamp people) so I think having to use mutants other than ghouls could work out well for the series. Having a different kind of mated human in each game would be better than having a new FEV strain creating slightly different super mutants in each game.
But anyway I’m just playing devil’s advocate, I personally ascribe to the theory that ghouls were created all over the world (or at least America)
Fallout Tactics happened. The Midwest BoS declined over the years after defeating the Calculator until nothing but fragmented groups remained. This means three or four different BoS bases spread out over a couple of states with different leaders and beliefs. One might still let Mutants in. Others might resort to the old ways. Some might still fear the robots. By this point in time the Legion would be clashing with some BoS troops. All of this is already canon but butthurt fanboys still don't want to admit Tactics is canon so it is still considered fanon.
I am a bit divided on the canon of Fallout Tactics.
Again not because I hate the game because I don't. For a long time I even worked it into my own personal canon how it connected to Fallout 2.
I would just not have minded if Black Isle's Fallout 3 had supplanted it. (there is no Vault 0 and the Calculator because Cheyenne Mountain/Iron Mountain got blasted into a crater by the Chinese)
But now with FNV having taken the place of Black Isle's Fallout 3, I could go with what Toront is proposing.
Midwest BOS being a military nation in decline?
I still so much wish that The New Plague/Limit 115 and BOMB001 would make an appearance in Fallout with the player having to go into space.
This would not be a casual visit like Bethesda would probably make it. This would really be a goal the player would have to work for. Finding technology, finding people who can fix up a pre-war rocket and man ground control, fuel, etc.
In my own Fallout Texas take the player would have to put a satellite in orbit in order to fix a "hole" in Poseidonet (inadvertently or on purpose, take your pick, putting a Poseidon Superweapon code named NYX in orbit. An EMP generator that could destroy everything electronic in the Texas Wasteland and possible North America).
For this the player would have to visit and secure a pre war spaceport near Houston, visit a rocket factory based on the SpaceX rocket facility in McGregor to locate intact parts, secure transport of these parts by hiring the Truckers, secure a source of fuel, and find technicians and engineers to put the rocket together, and finally find a staff for ground control to make that rocket successfully take of.
It wouldn't be as complex as it sounds as over the game the player would come across the right people and other things that are required.
I like Tactics, personally. I had fun playing it, because I like TBtactic games. I would had liked it there was far more side content, especially to the north or south of Denver and the line to it, but eh.
The MwBoS exists in Canon, they mention a 'weird group' in Chicago in 3. It's obvious that the Empire isn't there anymore, which sucks, but there's someone out there, and the Legion fought someone, and apparently there's a damn Montana chapter, most likely using ICBMs as dildoes.
The Beastmasters, Gommorims Army, the Raiders, and the Calculator can be fine background stuffing, anything too odd is due to exaggeration and rumor, but The Calculator always felt fine enough, hell if anything they were a bit of a letdown for a robot army.
I've been coming up with different Fallout games for a while, although it's hard for me to stick to one game because I have a lot of ideas and many locations could work. Although most of my ideas are pretty bad, I still like some of it.
I've made at least 3 different types of humanoid mutants so far, only drew 2 of them though:
Apex humans, which are basically gorillas and super mutants combined now that I think about it but that wasn't my original intention. Their origins are of FEV, I know that's been overused but I was still a Beth fanboy when I came up with it. They were supposed to be better versions of super mutants created by a Unity remnant. I could drop a bad drawing I made if anyone wants.
These weird gooey things, these were recent and I haven't put that much thought into them, they like to wear armor that covers every inch of their body so they look normal. Their supposed to be apart of a eusocial hivemind. Created by this giant blob that moves around everywhere and consumes everything, the more it eats the bigger it gets. When it's big enough it will split in half and one piece turns into people or animals or something. It's kinda weird and I don't know how I came up with it.
And the newest, still only a day or two old in my imagination, rat/bat hybrids that are as big and as smart as people. I'm still drawing these, but I think they're pretty cool. They'd originate from a cave system in Idaho. The radiation has caused bats and rats to be able to interbreed and that's what happened. I still haven't given a reason for sentience, though I could just say evolution did it to them.
I came up with the last one because I was thinking about different playable races that would be interesting, although even deathclaws and robodogs aren't as interesting as they used to be, so of course the next step is bat rat person. If anyone would be interested I could drop a list of all playable races I'd like to see.
I assume you mean the Enclave and what makes you say that? As far as I know there's never been anything concrete said or done with the Chicago Enclave.
I'm of the belief it's more likely that the Brotherhood that faced the Legion are a reference to the "Maxson Bunker" from Van Buren which would have been located in Arizona, i.e smack dab in FNV Legion territory.
With regards to the Midwest Brotherhood we get literally no mention of them in the West Coast games other than Veronica speaking of a chapter that went East, but I think that's more than likely a 3 reference. If you take Fallout 3 as canon (which I thought most here didn't) then all we know of is that there was a small rogue chapter near Chicago that the Lyons Pride were deployed to locate, and failed to do so. You could take this to mean they've moved somewhere else or gone extinct entirely in the decades since they left California, but it is patently clear that the Midwest BoS's "empire" either canonically never existed, or if it did it crumbled into nothing.
He's referring to the BoS and it's comically large midwestern neo-feudal empire in Tactics. As for the Enclave I think the fandom broadly ascribes too much to the Chicago Enclave, I've seen plenty of fan speculation of them as some major player when it's clear their presence is absolutely minimal. ED-E was only meant to stop at Chicago as a waystation to reach Navarro, to me at least this implies that Navarro was a more important/significant presence for the Enclave than whatever they had outside of DC in the context of 3 and that place was hardly Fort Knox
The MWBOS Empire is helped in part that they have a lot of damn vehicles, but probably burnt out every damn engine and battery left in the region by doing so. Might had set back civilization by hundreds of years if anything by being a sort of Bright Candle, really....
Since this is a headcanon thread if I were writing the canonical fate of the Midwest Bos, I'd probably genuinely have them spreading out to large portions of the Midwest thanks to acquiring vehicles and similarly raising a large army to match their enemies and the calculator (Though I would still keep the Super Mutants as a reason for the BoS's voyage, I'd say they were fairly minor and got wiped out early on, with their primary enemy being local warlords of the Great Plains). In effect they would have built an unprecedented neo-feudal version of the Desert Rangers, linked through their vehicles. Raising the population in arms under fear of the Calculator and its army.
With regards to the Calculator itself, I'd make it so none of the endings were canon and the nuke that the BoS uses to crack Vault 0 craters the entire area...because it's a nuke. So the BoS gains nothing from the Calculator beside neutralizing the threat, but in the process also breaks the raison d'etre for their momentum. The Midwest Brotherhood's task following this was to find a way to make their vehicle "network" sustainable. However, they never do since they run into the same problem the pre-war world did. With the break-down of the vehicular network, the fringe communities become more isolated and independent. Local garrisons take matters into their own hands, run their unique communities their own way and eventually stop caring about the BoS as a whole. In some areas this is overthrow by the local populace who aren't fans of post-nuclear feudalism.
The Midwest Brotherhood balkanizes. In some areas through violence, but mostly through apathy and isolation. Little over 15 years after the defeat of the Calculator, the BoS has receded to Illinois. A further few years after that, and eventually just their post-nuclear motte and bailey in Chicago. They maintain an increasingly tyrannical grip on the region, keeping in storage a handful of armored vehicles and tanks with whatever fuel they could scrape up, just in case. Eventually, conflict comes to Chicago whether through retribution from past greviances or the uprising coup of the localized forces of Chicago, natives who were never "truly" of the Lost Hills Brotherhood. The remaining Brotherhood leadership and hardliners take up on old rumours gathered in their original search for fuel, deploying the last of their vehicles south in search of the Texas Oil Fields.
Those left in Chicago are Brotherhood only in name, and even that will come to be bastardized and changed in the years to come. By the time Lyons Pride passes through, the Midwestern Brotherhood and their brief time in the sun has long passed, but their legacy dots everywhere across the Midwestern Wasteland. When scouting the Wastes, you might come across the odd fortification or armory stamped with their emblem, or perhaps the rusted wreck of an APC. Some of the Dakota Warlords wear the intimidating power armor as a sign of power and false legacy.