Share your head-cannons for Fallout

I've been playing more of Fallout 2 lately, and I started thinking that some of the companions could be changed a bit. Four of them don't need to exist, one of them doesn't need to be a rapist, and they all need a companion quest that you get for increasing an affinity system. It could be like Fallout 4's companion system or Fallout New Vegas's, a bar vs a specific amount of points.

I also thought about the emperor a bit and have a change for him after the companions

Companions:
Dog Companions
So, in my mind, dogmeat and robodog don't exist in Fallout 2. Dogmeat is already non-cannon anyway, I just kind of wish he wasn't even in the game. Then he wouldn't been carried over to PoS, then the writer Fallout 3 and 4 wouldn't assume that having a Dogmeat in each game is apart of the "Fallout experience".

Robodog can just be merged with K-9, doc Henry just won't talk to you unless he sees you with K-9. He will tell you to use his FEV cure and then he'll upgrade K-9. I think there should be 3 stages to this quest, each stage after the first would net in a significant karma loss, or reputation loss in Broken Hills. Stage 1: test doc Henry's cure. Stage 2: test doc Henry's refined cure. Stage 3: okay, doc Henry is fairly confident this time. Each time the mutant would just melt. However, each time K-9 would get a new upgrade. Upgrade 1 would just be a general upgrade to K-9 as he is, increase his speed, bite force, armor class, and the such. Upgrade 2 would add guns to K-9, whether they're shoulder-mounted, back mounted, beside his eye, whatever. Upgrade 3 would add a flame thrower to K-9's mouth, so K-9 can breathe fire. I'd also like to change his name since it's pop-culture reference, but I don't have a better idea. I'd also change his fate from being disassembled and killed by the NCR, to becoming the Chosen One's permanent companion, much like ED-E to the Courier.

The Pariah dog could've been so much better, I think many people have come up with this, but what if the more the Pariah dog likes you, the less you get screwed over by the jinked trait. I'd like to call it Pariah instead of "The Pariah Dog", so how about he has a collar with the name Pariah on it. Maybe you kill all of the fleas on it, disinfect it's wounds, bathe it, bandage it, stimpak it, then play with it, give it a toy, and some treats, then you can never get a failure from jinxed. Or maybe you just no longer have jinxed. I think Pariah's fate after this change could be that it follows the Chosen to Arroyo and dies at 24 or something, living so long because of the Chosen. Keeping it around brings good luck so they stuff it and it gets passed down to each elder of Arroyo.

Stupid dumb idiot companions
Miria and Davin for the shotgun wedding are cool, but they shouldn't be companions. They should wait in Modoc for you to finish your quest, then once they hear the Chosen One destroyed the Enclave and used a GECK or two to build Arroyo, they head out and become the parent of the Chosen's first born child(according to the male Chosen's knowledge).

Skynet
Skynet needs a couple changes in my opinion. The quest to get Skynet has you put in waay more effort than it is worth. I think if we include Fallout 4's automatron system in the game, then Skynet becomes much less useless because you could upgrade Skynet to have two massive shoulder mounted missile launchers and give it laser hand and treads that move faster than light. Or you could just add more robobrain animations for the various weapons and give a small buff. I also came up with an idea I really like. What if Skynet isn't named as Terminator reference and is reffered to as the "Sierra AI". So the AI would assume that's it's name. Sierra would also associate the name with femininity and assume that it's a female AI, but Sierra would have a male voice. I'm not trying to add pandering to wider audiences into the game, I just think it would be a little funny. Sierra would also want to wear bows and a dress if their torso can fit one. And if it has the Fallout 4 design, where there is an eye in front of the brain, then I'd give it(her?) eyelashes.

Myron
Myron, baby boy Myron. Make him 18, and not a rapist. I also would like a different fate for him, maybe you could have dialogue options with him that aren't aggressive. If you don't choose a rude dialogue option with him while he's following you for an in-game week, he would question why you're so nice. You could explain people are supposed to be nice or whatever, just talk with Myron, and he would learn so much and become a better person. If he becomes a good person (I.E. not an arrogant whimpy self entitled bastard) then he would try to make a career outside of drugs, maybe become an NCR ranger and help people. If he stays a bad person then I'm fine with him getting stabbed to death.

Sullik
For Sulik, I wouldn't change much of him, I'd just increase his buy-out price and make it so you need to rescue Torr from the Mr Handy before you can recruit Sulik. Maybe his price is $500, then he would need you to prove yourself by saving Torr, or if you have a guardian of the damned karma title then Grampy bone would say you're all right. Afterwards I'd make him have an affinity system and if he likes you enough then he will mention his sister and say he gave up on finding her once he made it to Klamath. His freak out at the bar was what came right before acceptance. You could convince him that she's still out there and then search for her with Sulik, and eventually rescue her.

Vic
I'd like it if Vic could actually open a repair shop like he constantly says he will. I also want an explanation as to how the village elder knows Vic. Maybe I wasn't paying enough attention, but it just felt very random. So maybe Vic trades with Arroyo, and talks to the village elder, maybe flirts a little or something, maybe not since she's so old. Other than that he's fine the way he is.

Cassidy
For Cassidy, I'd like it if people referred to him as John, and his daughter Rose, so it get's less confusing. I'd also want you to have to pay off his debt to Vault City before he just abandons his bar. I do want him to have a companion quest, but I don't know what it would be. The most obvious thing would be his heart problem, but how would you fix that? Give Cassidy a cybernetic heart? I'd also like it if Rose's mom was a tribal from Arroyo, after saving Arroyo, Cassidy would get it on with Chosen's sister or something. That last one is unnecessary

Lenny
For Lenny, I'd flesh out his personality and relationship with his father a bit more. Maybe after digging up his dad in Golgotha and Lenny asking him what he's doing there, you could talk to Lenny about his dad. His dad has serious chem addictions, and Lenny's relationship with his father has never been great because of it. So his dad would make his way to Gecko, and you would have to have to fix his chem addiction somehow. Maybe you would have to find a recipe for fixer that tailors to Lenny's dad's specific addictions. I'm sure Brain would have a good idea, but you would need to optimize the power plant for him first. After fixing up Lenny's dad, Lenny and his dad would have a healthy relationship.

Marcus
For Marcus, I would also add an alternative way to get to the air purifier than you needing power armor, and in turn I would also add a new incentive to take out the wanamingos in the wanamingo mine. I also don't want wanamingos to have a death clock. So Marge LeBarge wouldn't offer any money to take out the wanamingos, but the "excavator suit". I don't think excavator power armor from Fallout 76 should be cannon, but I really like it's design and idea. In my mind, the excavator suit is the mech Ripley uses when fighting the xeno queen, so I'd combine that with the excavator power armor. You could convince Marge LeBarge to let you use the excavator suit to kill the wanamingos. The excavator suit could also be used to cycle air so you can enter the uranium mine with it. Before, that was always endgame content, with the excavator suit, it no longer is and you can get Marcus by the time you're able to kill wanamingos.

So I'd give Marcus a few quests that have to do with xenophobia. Marcus would ask you to help him make Redding and Vault City less xenophobic. And I think to do that, you would need Vault City to become an NCR territory, and Redding would probably choose to join NCR, because they would then have the benefits of NCR and Vault City. Tandi had already passed a law that discrimination isn't okay, and that's why you would need Vault City to become NCR. So Marcus would ask you to take him to Tandi and bring up the matter with her, she wouldn't see much interest in Vault City and tell Marcus no. So you would need to optimize the Gecko power plant which would also benefit Vault City, and make Vault City more appealing to NCR. You would need to get McClure to try to convince the council to join NCR, I'm sure Brain would play some part in this also.

Goris
And lastly Goris. I already mentioned how I would change Goris in another thread, and it includes replacing the intelligent deathclaws of vault 13 with second gen super mutants. I will copy and paste my idea and add some minor changes.


Mod Companions
I haven't played much of Megamod and Restoration Project, but I know there are companions in there and I wouldn't mind including some of them if they're good enough. Klint is the only one I found, and I don't feel like he works that well.

New Companion
I'd also add some companions to the game if I could remake it. There is a major lack of female companions, which is partially why I turned Skynet into Sierra. I would also add an option to join the Enclave, so why not a female Enclave companion? Daisy Whitman from New Vegas. She could also be how the player acquires a vertibird, which is a mod for Fallout 2 currently. And maybe doc Henry would talk to you if you have Daisy as well, considering they are in the same team. I also feel like she would play a similar role to Joshua Graham in Van Buren, being the strongest companion but having everyone be terrified of her, only because she is enclave and comes with power armor. As to how and where you would recruit her, I don't know I haven't thought about adding new companions as much as I have changing existing ones. I want to say Navarro badly, but there's already K-9 and my head cannon Goris. Maybe she could be the enclave soldier at the crashed vertibird, just not a dead soldier, and you have to help her repair her vertibird. She could play a role in saving Torr. The Mr Handy AI protects Daisy and sees Torr as a threat, so you could get her to assist in shutting it off. You'd need to go to Navarro and stealthily rip out an essential part of a vertibird, then bring it back to Daisy to repair her's. You would get to her to join you by convincing her what they do is wrong, especially since they kidnapped your tribe and (as far you know at this point) killed all the residents of vault 13.

Emperor:
I'm thinking that after you talk to the BoS AI about AI sentience, you could ask the Emperor about it, and the Emperor wouldn't be "sentient", but still feels boredom. And if you bring Skynet (Or Sierra) with you, then the Emperor would ask you to give it a vessel like you did to Skynet. The body would be one that can fit in the throne, I mean, why build it if no one's going to sit in it, right? So the vessel would have to be either an eyebot or a protectron. I'd choose a protectron because I'd assume that a large city like San Fran would have quite a few laying about, plus you can't really dress up an eyebot and make it look like an emperor. So find a broken down pretectron and get it working again, then transfer the Emperor's AI into it, or set up the bluetooth or something. Next time you visit, they decorated the protectron a bit to look more like an actual emperor.

The reason I came up with this was because I was disappointed that the Shi would make such a good looking throne and never use it. I also feel like the "Emperor" should be able to think freely instead of just be a large database and predictor thing.


I'm not a professional so I know that quite a few of these are pretty bad ideas, just tell me which ones are then I'll try to avoid ideas like those in the future. There may some typos as well, I'm sorry.
Also what would you change K9's name too?
 
I've been playing more of Fallout 2 lately, and I started thinking that some of the companions could be changed a bit. Four of them don't need to exist, one of them doesn't need to be a rapist, and they all need a companion quest that you get for increasing an affinity system. It could be like Fallout 4's companion system or Fallout New Vegas's, a bar vs a specific amount of points.

I also thought about the emperor a bit and have a change for him after the companions

Companions:
Dog Companions
So, in my mind, dogmeat and robodog don't exist in Fallout 2. Dogmeat is already non-cannon anyway, I just kind of wish he wasn't even in the game. Then he wouldn't been carried over to PoS, then the writer Fallout 3 and 4 wouldn't assume that having a Dogmeat in each game is apart of the "Fallout experience".

Robodog can just be merged with K-9, doc Henry just won't talk to you unless he sees you with K-9. He will tell you to use his FEV cure and then he'll upgrade K-9. I think there should be 3 stages to this quest, each stage after the first would net in a significant karma loss, or reputation loss in Broken Hills. Stage 1: test doc Henry's cure. Stage 2: test doc Henry's refined cure. Stage 3: okay, doc Henry is fairly confident this time. Each time the mutant would just melt. However, each time K-9 would get a new upgrade. Upgrade 1 would just be a general upgrade to K-9 as he is, increase his speed, bite force, armor class, and the such. Upgrade 2 would add guns to K-9, whether they're shoulder-mounted, back mounted, beside his eye, whatever. Upgrade 3 would add a flame thrower to K-9's mouth, so K-9 can breathe fire. I'd also like to change his name since it's pop-culture reference, but I don't have a better idea. I'd also change his fate from being disassembled and killed by the NCR, to becoming the Chosen One's permanent companion, much like ED-E to the Courier.

The Pariah dog could've been so much better, I think many people have come up with this, but what if the more the Pariah dog likes you, the less you get screwed over by the jinked trait. I'd like to call it Pariah instead of "The Pariah Dog", so how about he has a collar with the name Pariah on it. Maybe you kill all of the fleas on it, disinfect it's wounds, bathe it, bandage it, stimpak it, then play with it, give it a toy, and some treats, then you can never get a failure from jinxed. Or maybe you just no longer have jinxed. I think Pariah's fate after this change could be that it follows the Chosen to Arroyo and dies at 24 or something, living so long because of the Chosen. Keeping it around brings good luck so they stuff it and it gets passed down to each elder of Arroyo.

Stupid dumb idiot companions
Miria and Davin for the shotgun wedding are cool, but they shouldn't be companions. They should wait in Modoc for you to finish your quest, then once they hear the Chosen One destroyed the Enclave and used a GECK or two to build Arroyo, they head out and become the parent of the Chosen's first born child(according to the male Chosen's knowledge).

Skynet
Skynet needs a couple changes in my opinion. The quest to get Skynet has you put in waay more effort than it is worth. I think if we include Fallout 4's automatron system in the game, then Skynet becomes much less useless because you could upgrade Skynet to have two massive shoulder mounted missile launchers and give it laser hand and treads that move faster than light. Or you could just add more robobrain animations for the various weapons and give a small buff. I also came up with an idea I really like. What if Skynet isn't named as Terminator reference and is reffered to as the "Sierra AI". So the AI would assume that's it's name. Sierra would also associate the name with femininity and assume that it's a female AI, but Sierra would have a male voice. I'm not trying to add pandering to wider audiences into the game, I just think it would be a little funny. Sierra would also want to wear bows and a dress if their torso can fit one. And if it has the Fallout 4 design, where there is an eye in front of the brain, then I'd give it(her?) eyelashes.

Myron
Myron, baby boy Myron. Make him 18, and not a rapist. I also would like a different fate for him, maybe you could have dialogue options with him that aren't aggressive. If you don't choose a rude dialogue option with him while he's following you for an in-game week, he would question why you're so nice. You could explain people are supposed to be nice or whatever, just talk with Myron, and he would learn so much and become a better person. If he becomes a good person (I.E. not an arrogant whimpy self entitled bastard) then he would try to make a career outside of drugs, maybe become an NCR ranger and help people. If he stays a bad person then I'm fine with him getting stabbed to death.

Sullik
For Sulik, I wouldn't change much of him, I'd just increase his buy-out price and make it so you need to rescue Torr from the Mr Handy before you can recruit Sulik. Maybe his price is $500, then he would need you to prove yourself by saving Torr, or if you have a guardian of the damned karma title then Grampy bone would say you're all right. Afterwards I'd make him have an affinity system and if he likes you enough then he will mention his sister and say he gave up on finding her once he made it to Klamath. His freak out at the bar was what came right before acceptance. You could convince him that she's still out there and then search for her with Sulik, and eventually rescue her.

Vic
I'd like it if Vic could actually open a repair shop like he constantly says he will. I also want an explanation as to how the village elder knows Vic. Maybe I wasn't paying enough attention, but it just felt very random. So maybe Vic trades with Arroyo, and talks to the village elder, maybe flirts a little or something, maybe not since she's so old. Other than that he's fine the way he is.

Cassidy
For Cassidy, I'd like it if people referred to him as John, and his daughter Rose, so it get's less confusing. I'd also want you to have to pay off his debt to Vault City before he just abandons his bar. I do want him to have a companion quest, but I don't know what it would be. The most obvious thing would be his heart problem, but how would you fix that? Give Cassidy a cybernetic heart? I'd also like it if Rose's mom was a tribal from Arroyo, after saving Arroyo, Cassidy would get it on with Chosen's sister or something. That last one is unnecessary

Lenny
For Lenny, I'd flesh out his personality and relationship with his father a bit more. Maybe after digging up his dad in Golgotha and Lenny asking him what he's doing there, you could talk to Lenny about his dad. His dad has serious chem addictions, and Lenny's relationship with his father has never been great because of it. So his dad would make his way to Gecko, and you would have to have to fix his chem addiction somehow. Maybe you would have to find a recipe for fixer that tailors to Lenny's dad's specific addictions. I'm sure Brain would have a good idea, but you would need to optimize the power plant for him first. After fixing up Lenny's dad, Lenny and his dad would have a healthy relationship.

Marcus
For Marcus, I would also add an alternative way to get to the air purifier than you needing power armor, and in turn I would also add a new incentive to take out the wanamingos in the wanamingo mine. I also don't want wanamingos to have a death clock. So Marge LeBarge wouldn't offer any money to take out the wanamingos, but the "excavator suit". I don't think excavator power armor from Fallout 76 should be cannon, but I really like it's design and idea. In my mind, the excavator suit is the mech Ripley uses when fighting the xeno queen, so I'd combine that with the excavator power armor. You could convince Marge LeBarge to let you use the excavator suit to kill the wanamingos. The excavator suit could also be used to cycle air so you can enter the uranium mine with it. Before, that was always endgame content, with the excavator suit, it no longer is and you can get Marcus by the time you're able to kill wanamingos.

So I'd give Marcus a few quests that have to do with xenophobia. Marcus would ask you to help him make Redding and Vault City less xenophobic. And I think to do that, you would need Vault City to become an NCR territory, and Redding would probably choose to join NCR, because they would then have the benefits of NCR and Vault City. Tandi had already passed a law that discrimination isn't okay, and that's why you would need Vault City to become NCR. So Marcus would ask you to take him to Tandi and bring up the matter with her, she wouldn't see much interest in Vault City and tell Marcus no. So you would need to optimize the Gecko power plant which would also benefit Vault City, and make Vault City more appealing to NCR. You would need to get McClure to try to convince the council to join NCR, I'm sure Brain would play some part in this also.

Goris
And lastly Goris. I already mentioned how I would change Goris in another thread, and it includes replacing the intelligent deathclaws of vault 13 with second gen super mutants. I will copy and paste my idea and add some minor changes.


Mod Companions
I haven't played much of Megamod and Restoration Project, but I know there are companions in there and I wouldn't mind including some of them if they're good enough. Klint is the only one I found, and I don't feel like he works that well.

New Companion
I'd also add some companions to the game if I could remake it. There is a major lack of female companions, which is partially why I turned Skynet into Sierra. I would also add an option to join the Enclave, so why not a female Enclave companion? Daisy Whitman from New Vegas. She could also be how the player acquires a vertibird, which is a mod for Fallout 2 currently. And maybe doc Henry would talk to you if you have Daisy as well, considering they are in the same team. I also feel like she would play a similar role to Joshua Graham in Van Buren, being the strongest companion but having everyone be terrified of her, only because she is enclave and comes with power armor. As to how and where you would recruit her, I don't know I haven't thought about adding new companions as much as I have changing existing ones. I want to say Navarro badly, but there's already K-9 and my head cannon Goris. Maybe she could be the enclave soldier at the crashed vertibird, just not a dead soldier, and you have to help her repair her vertibird. She could play a role in saving Torr. The Mr Handy AI protects Daisy and sees Torr as a threat, so you could get her to assist in shutting it off. You'd need to go to Navarro and stealthily rip out an essential part of a vertibird, then bring it back to Daisy to repair her's. You would get to her to join you by convincing her what they do is wrong, especially since they kidnapped your tribe and (as far you know at this point) killed all the residents of vault 13.

Emperor:
I'm thinking that after you talk to the BoS AI about AI sentience, you could ask the Emperor about it, and the Emperor wouldn't be "sentient", but still feels boredom. And if you bring Skynet (Or Sierra) with you, then the Emperor would ask you to give it a vessel like you did to Skynet. The body would be one that can fit in the throne, I mean, why build it if no one's going to sit in it, right? So the vessel would have to be either an eyebot or a protectron. I'd choose a protectron because I'd assume that a large city like San Fran would have quite a few laying about, plus you can't really dress up an eyebot and make it look like an emperor. So find a broken down pretectron and get it working again, then transfer the Emperor's AI into it, or set up the bluetooth or something. Next time you visit, they decorated the protectron a bit to look more like an actual emperor.

The reason I came up with this was because I was disappointed that the Shi would make such a good looking throne and never use it. I also feel like the "Emperor" should be able to think freely instead of just be a large database and predictor thing.


I'm not a professional so I know that quite a few of these are pretty bad ideas, just tell me which ones are then I'll try to avoid ideas like those in the future. There may some typos as well, I'm sorry.

You see, in my opinion, second-generation mutants still don’t actually work for Vault 13, for a reason I just thought of.

Second generation mutants wouldn’t be trusted by the Enclave. Not only are they mentally stunted, but they also have no loyalty to the Enclave, they were all slaves. Plus, they already rebelled agaisnt the Enclave.

Plus, Fallout already has cyborgs, pulp-50s mutant insects and stuff. It’s not like the Deathclaws are beyond suspension of disbelief
 
You see, in my opinion, second-generation mutants still don’t actually work for Vault 13, for a reason I just thought of.

Second generation mutants wouldn’t be trusted by the Enclave. Not only are they mentally stunted, but they also have no loyalty to the Enclave, they were all slaves. Plus, they already rebelled agaisnt the Enclave.

Plus, Fallout already has cyborgs, pulp-50s mutant insects and stuff. It’s not like the Deathclaws are beyond suspension of disbelief

Just have The Enclave clear Vault 13 traditionally without mutants, and the second gen mutants come across it after
 
They were sealed into Mariposa
Not all of them, UTobitha was mostly comprised of second gen.

(Edit because I don't to do a double reply): I feel like the super mutants showing up afterwards would give the Enclave more of an incentive to wipe out vault 13. If you are so apposed to super mutants though, then we could create a new mutant that the Enclave could've made.

We could also use wanamingos unless that's just as bad as deathclaws, we could say the Enclave made wanamingos and that's why we didn't see any in the first game. The one's in vault 13 don't necessarily need to talk, it could be a cybernetic translator or something.

Actually, the deathclaws become less bad for me when you give them cybernetic translators rather than parroting. Although it would still be sentient deathclaws.

If anyone is in favor of a new mutant, then what could it be? I'm thinking mutated Gila monsters that are between the size of a deathclaw and golden gecko. I'd be fine with them parroting but cyber translators are cooler, and I don't want them to be sentient. I want them to be like dogs, you can communicate with them and they can give you directions, but they have no concept of time or the universe.

Goris could be an albino Gila monster, or stay a deathclaw. Maybe the Gila monsters were first, then the Enclave figured they could go bigger and then my idea for Goris can stay.

Input please
 
Last edited:
I think if you're going for a mutant animal, might as well be deathclaw
Yeah I was at first thinking humanoid, but animals were easier to come up with.

So how about "Ultra Mutants", they have the build of a super mutant without slouching, and they have red skin. They're smarter, stronger, faster, hot-headed, and more importantly, extremely rare, maybe 50 exist at most. This isn't to say that this is what second gen super mutants have become, those still exist, these are just the products of the Enclave's modified FEV. After this though, the FEV is transported to the tanker and is obliterated with everything else.

I think changing the color of the mutant and calling it superior is what many video games used to do, and I feel like it could work in the setting of Fallout. If you disagree, then do you just want regular super mutants or a new type of humanoid that isn't what I came up with?

Also I understand my view of "Don't like this? Ok let's just change it!" is annoying sometimes, but no one tells me when it's too much so I don't know when exactly it's annoying.
 
Fallout 1, 2, parts of Tactics and New Vegas with mods like New Vegas Bounties and Autumn Leaves being in my head canon.

For something I would have liked to have change in the originals I would have like to see the original idea that they had for Junktown. The vanilla Junktown quest is very black and white while the original was much more morally grey and felt more in line with what you would see in a post apocalyptic world. That sometimes the best intentions don't have the best outcomes. That is just me though.
 
Fallout 1, 2, parts of Tactics and New Vegas with mods like New Vegas Bounties and Autumn Leaves being in my head canon.

For something I would have liked to have change in the originals I would have like to see the original idea that they had for Junktown. The vanilla Junktown quest is very black and white while the original was much more morally grey and felt more in line with what you would see in a post apocalyptic world. That sometimes the best intentions don't have the best outcomes. That is just me though.
Elaborate more on Junktown, I’m unfamiliar
 
Elaborate more on Junktown, I’m unfamiliar
"The initial design for Junktown called for the ending cards of the city to be reversed. Specifically, if the Vault Dweller sided with Killian Darkwater, then Killian's firm "frontier justice" would discourage traders and merchants from starting businesses in the area, leaving the city a small shantytown. If the Dweller sided with Gizmo, then the resulting prosperity brought in by Gizmo's casino led to the city becoming a new boomtown. Ultimately, it was decided that this mixed message was unsatisfying because it meant that the expected results (a "good" ending for supporting Killian and the law, versus an "evil" ending for supporting Gizmo and his criminal enterprises) did not match the player character's actions. The ending was subsequently changed so that supporting Killian led the town to prosper with law and order while supporting Gizmo turned the town into a seedy den of iniquity."

"Didja know... in the original write-up of Junktown, the "ending sequence" was reversed from its current incarnation. That is, in the endgame slideshow, if the player had favored Killian, the original write-up was something like "With Gizmo out of the way, Killian enforces his brand of frontier justice on Junktown. The city remains orderly but small, as travelers steer away from his rigid sensibilities," and the picture background behind Killian was a gallows with shadows of dead men hanging from it. If the player favored Gizmo, it was "Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. The inhabitants of the town become wealthy and famous," with the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations. Marketing decided at the last minute that we had to "reward good and punish bad," though, so the sequence was changed to its current incarnation."
 
Last edited:
Actually this thread can be anything you want it to be about, doesn't just have to be the originals
 
"The initial design for Junktown called for the ending cards of the city to be reversed. Specifically, if the Vault Dweller sided with Killian Darkwater, then Killian's firm "frontier justice" would discourage traders and merchants from starting businesses in the area, leaving the city a small shantytown. If the Dweller sided with Gizmo, then the resulting prosperity brought in by Gizmo's casino led to the city becoming a new boomtown. Ultimately, it was decided that this mixed message was unsatisfying because it meant that the expected results (a "good" ending for supporting Killian and the law, versus an "evil" ending for supporting Gizmo and his criminal enterprises) did not match the player character's actions. The ending was subsequently changed so that supporting Killian led the town to prosper with law and order while supporting Gizmo turned the town into a seedy den of iniquity."

"Didja know... in the original write-up of Junktown, the "ending sequence" was reversed from its current incarnation. That is, in the endgame slideshow, if the player had favored Killian, the original write-up was something like "With Gizmo out of the way, Killian enforces his brand of frontier justice on Junktown. The city remains orderly but small, as travelers steer away from his rigid sensibilities," and the picture background behind Killian was a gallows with shadows of dead men hanging from it. If the player favored Gizmo, it was "Under Gizmo's leadership, Junktown becomes a trading center and resort, where people come from miles around to gamble, spend money and enjoy themselves in relative safety. Gizmo keeps the town prosperous but healthy, as he has no desire to injure his own affluence. The inhabitants of the town become wealthy and famous," with the background picture showing Junktown as a Reno-like casino with electricity and clean streets free of any drug dealers or riff-raff who might endanger Gizmo's operations. Marketing decided at the last minute that we had to "reward good and punish bad," though, so the sequence was changed to its current incarnation."

I’ve always liked this ending as well, but the thing is it just doesn’t mesh well with what we see ingame. The killing of Gizmo may have been “extra-judicial” in a sense, but Killian wasn’t willing to act until he had concrete proof of Gizmo’s wrongdoing, even though it was an open secret that Gizmo was having people killed. There’s no indication that Killian will turn into such a violent hard-ass that merchants would actively avoid his town, despite it likely being a low crime town.

Anyway, my point is that the endings are good, but there’d need to be more nuance in killian’s character and the actual junktown quest itself for it to work. It shouldn’t just come out of left field.
 
What perplexes me about Junktown is canonically what the Vault Dweller did there. He writes very regretfully about it in his memoirs and implies some bad shit went down, but choosing to help Gizmo seems massively random and out of character and helping Killian whilst frontier justice in style is still pretty morally clean. The memoir was written prior to Fallout 2 so the ending switch already happened.

The fuck did the Vault Dweller do in Junktown?
 
What perplexes me about Junktown is canonically what the Vault Dweller did there. He writes very regretfully about it in his memoirs and implies some bad shit went down, but choosing to help Gizmo seems massively random and out of character and helping Killian whilst frontier justice in style is still pretty morally clean. The memoir was written prior to Fallout 2 so the ending switch already happened.

The fuck did the Vault Dweller do in Junktown?
Yeah, that’s always confused me as well. It’s possible he’s referring to the fact that you have to steal that bartender’s urn before you get the option to take out the Skulz, but that doesn’t seem significant enough to “taint” his memories of the place.
 
Back
Top