Should Fallout 3 be considered canon?

Gold has no value whatsoever. It's valuable because it's a medium of exchange.

Same with paper money.

The gold standard was an idiot idea because credit works just fine.
Except gold have both luxury and industry vaule, and both paper money and credit are backed by government.

Now what backed caps in capital wasteland and commonwealth?
Nothing.
A item can be currency without government or backed by something more valuable, it required to have it's own value.
We already know caps have no value of its own.
So there is no legal reason for caps to work as currency in both capital wasteland and commonwealth.
 
Except gold have both luxury and industry vaule, and both paper money and credit are backed by government.

Now what backed caps in capital wasteland and commonwealth?
Nothing.
A item can be currency without government or backed by something more valuable, it required to have it's own value.
We already know caps have no value of its own.
So there is no legal reason for caps to work as currency in both capital wasteland and commonwealth.

Except they serve the purpose of being the chosen medium of exchange. As mentioned, paper money and string also exist.

This is basic history of economics.

Moving AWAY from items with intristic value is fairly common and happens in almost all successful economies.

Phipps doesn't care about logic in a society where people use notebanks and shiny rocks for currency.

No, I object to the idea of bottlecaps being an issue. Then again, I truly wouldn't care if it makes sense because I hate any currency which isn't bottlecaps in Fallout. It's an iconic part of the game and should have remained so.

Still, I understand some people like weird things like the Denarius. Different stroke for different folks.

Caps 4 Ever 4 Me, though.

How does a region where everybody survives off old packaged food and no water even manage to have a working currency? They only have 2 settlements with more than 2 houses and nobody seems to do anything with their time except for the guy who fixes Megaton's pump, but all the water there is still radiactive so he is also bad at his job.

Yeah, I'm wondering if the water being radioactive is meant to be like that or if it's a mistake of the game. Maybe it's breaking down to the point past repairing or maybe it removes MOST of the radiation. The depictions of settlements aren't literally true, though, so there's a lot of settlements with populations larger than we see.

There's Big Town, Rivet City, Grayditch (which was recently massacred but still had a population), Andale, Megaton, Canterbury Commons, Underworld, Oasis, and Arefu.
 
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I wish Fallout 3's 'main big guys' in the story were original.

There's so many military places in Fallout 3, in such a small area, that the main 'good' faction should have been 'The Guardsmen' (derived from the national guard people which surely must have survived in some places).

The bad guys could have easily been something else, hell, why not a faction of evil vault dwellers?
 
Bottle caps are so iconic that they were only used as currency in one game out of the three classic.

Fallout 2 even has a whole questline ending with the discovery of a shitload of useless bottlecaps.
 
Bottle caps are so iconic that they were only used as currency in one game out of the three classic.

Fallout 2 even has a whole questline ending with the discovery of a shitload of useless bottlecaps.

Yeah, IMO fallout's past 1 need a proper currency.

Maybe a half and half system? Bottlecaps/ring-pulls are 1/10th the value of 1 actual coin?
 
Except they serve the purpose of being the chosen medium of exchange. As mentioned, paper money and string also exist.

This is basic history of economics.

Moving AWAY from items with intristic value is fairly common and happens in almost all successful economies.
Except to move away from material based currency, the country/region required to have a proper economy system, what's going on in both capital wasteland and commonwealth are provided to be quite opposed to it.
Both are so overpopulated with raiders and super mutants for no good and legal reason, and no actual government and law enforcement even after 200 years.
There is no reason for both to have proper economy system, and there is no good reason for caps to be currency of both wasteland.
You must be advance enough to move away from something backward, and both capital wasteland and commonwealth are proved to be not the case.
 
I wish Fallout 3's 'main big guys' in the story were original.

There's so many military places in Fallout 3, in such a small area, that the main 'good' faction should have been 'The Guardsmen' (derived from the national guard people which surely must have survived in some places).

The bad guys could have easily been something else, hell, why not a faction of evil vault dwellers?

Why not the Enclave in the capital of the United States? You know, which they are the remnant of?

Bottle caps are so iconic that they were only used as currency in one game out of the three classic.

I used them in New Vegas. Unless you mean some other game.
 
Why not the Enclave in the capital of the United States? You know, which they are the remnant of?

I have a feeling the Enclave were always a tiny faction, and that the ones in Fallout 2 were the only ones.

Just because DC is the capital, doesn't mean the remnants of the US military and government is from there.
 
Except to move away from material based currency, the country/region required to have a proper economy system, what's going on in both capital wasteland and commonwealth are provided to be quite opposed to it.

Oh boy. Lets address this.

Both are so overpopulated with raiders and super mutants for no good and legal reason, and no actual government and law enforcement even after 200 years.

They have a Super Mutant population because it's been colonized by Super Mutants for two hundred years. As for Raiders, they exist because in regions with weak governments, lawlessness abounds. We have plenty of gangs in real life in so-called civilized areas.

There is no reason for both to have proper economy system, and there is no good reason for caps to be currency of both wasteland.

There's multiple city-states in the region, each have their own governments. It's not any less civilized than Ancient Greece was.

They had currency.

I have a feeling the Enclave were always a tiny faction, and that the ones in Fallout 2 were the only ones.

Just because DC is the capital, doesn't mean the remnants of the US military and government is from there.

Well, in this case, it was the same Enclave from Fallout 2. They just helicopters to go to Raven's Rock because it was a fully-functional military base with supplies away from NCR and able to support their families. John Henry Eden basically gave them the equivalent of a Vault, free of charge.

Should @CT Phipps be considered canon for Fallout 4?

I could talk shit all day about Fallout 4. Deeply disappointing game with Nuka World as the only really good part.

I wanted to like Far Harbor but it wasn't really...great.

More like, "This is what a completed Fallout 4 should have looked like with moral ambiguity, factions, and so on." But in the end it was mostly wandering around the woods and fighting giant shrimp.
 
This is where the weirdness of this forum confuses me. Fallout 3 and Fallout: New Vegas are almost identical and what's good about the first is good in the second. F:NV is the better game (and thus also one of the best games ever made) but that's because of their similarities and good writing. Why I love F:NV is it has all that I loved about F3 but even more.
Fallout New Vegas is very different from Fallout 3. You can't see the differences because you only play the games separately. The TTW team cracks open both games engines and there are differences everywhere. Our biggest problems are technical differences between Fallout 3 and Fallout New Vegas, and even things you might think are the same are not the same. For example every robot in Fallout New Vegas is different from Fallout 3, they have different voice and some have different textures and/or skeletons, same with giant ants. Multibounds also work differently, the sound effect on intercoms and holotapes are different too (in Fallout New Vegas we can't even make the same effect), Fallout 3 uses tree LOD which is awful while Fallout New Vegas uses object LOD for the trees. You couldn't have weapon mods on Fallout 3 engine without major changes too, the way the repair system works is totally different too, the speech checks are different (Fallout 3 is % based while Fallout New Vegas is specific value), karma works different too, reputations and factions work a bit different too, even radio stations work differently, weapon and armor damage and balance is totally different too, the value of the items is different, having different types of ammo in Fallout 3 would have needed to change the engine a bit too... I can be here telling you for days why Fallout 3 and Fallout New Vegas are not almost identical and that what is good on one is not good on the other and viceversa.
What you see is the same but even the textures and meshes for many things in both games are different, you just don't realize when you play.
 
Fallout New Vegas is very different from Fallout 3. You can't see the differences because you only play the games separately. The TTW team cracks open both games engines and there are differences everywhere. Our biggest problems are technical differences between Fallout 3 and Fallout New Vegas, and even things you might think are the same are not the same. For example every robot in Fallout New Vegas is different from Fallout 3, they have different voice and some have different textures and/or skeletons, same with giant ants. Multibounds also work differently, the sound effect on intercoms and holotapes are different too (in Fallout New Vegas we can't even make the same effect), Fallout 3 uses tree LOD which is awful while Fallout New Vegas uses object LOD for the trees. You couldn't have weapon mods on Fallout 3 engine without major changes too, the way the repair system works is totally different too, the speech checks are different (Fallout 3 is % based while Fallout New Vegas is specific value), karma works different too, reputations and factions work a bit different too, even radio stations work differently, weapon and armor damage and balance is totally different too, the value of the items is different, having different types of ammo in Fallout 3 would have needed to change the engine a bit too... I can be here telling you for days why Fallout 3 and Fallout New Vegas are not almost identical and that what is good on one is not good on the other and viceversa.
What you see is the same but even the textures and meshes for many things in both games are different, you just don't realize when you play.

Before I got NV, I heard heaps of people say 'they're the same game basically'.

But about 5 minutes in, I already knew that was bullshit, nearly every aspect of the mechanics has changed. ^_^
 
But to answer the OP question.

"Should Fallout 3 be considered canon to the original Fallout games (1) and (2)?"

No, no it shouldn't.

Different companies, different writing teams, different ideas of how the world works. I also don't think New Vegas should be considered canon to it but only as a sequel to Fallout 3.
 
I suppose really I have no choice but to accept it as canon. I don't think it should be, but it is sadly.

I don't however have to respect it as canon.
 
Learn Spanish faggot.
Don't tell me what to do.

For the points, look on the post you quoted
Neat.

I also don't think New Vegas should be considered canon to it but only as a sequel to Fallout 3.
How did you even come close to that kind of conclusion?
se·quel
ˈsēkwəl/
noun
noun: sequel; plural noun: sequels
  1. a published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.
    synonyms: follow-up, continuation
    "the film inspired a sequel"
By this definition, New Vegas IS the actual Fallout 3 to follow up the story of Fallout 1&2, while Beth's 'Fallout 3' is the spin-off and should've been called Fallout: DC or whatever.

There's no fucking way New Vegas could ever be considered a 'sequel' to Fallout 3.
 
Except for being an expansion pack sequel to Fallout 3, I'd agree. :)
:lol:

This is probably the worst argument ever made by those trying to deny the fact that New Vegas is objectively better than Fallout 3 in nearly EVERY aspect and, thus, the one that should ACTUALLY be considered canon and not spin-off. Even the combat mechanics was highly improved thanks to better implementation of ironsights and working DT.

Here, let me show you @Risewild's post you most probably ignored, since you STILL came to a conclusion that New Vegas is an 'expansion pack sequel' to Fallout 3.

Fallout New Vegas is very different from Fallout 3. You can't see the differences because you only play the games separately. The TTW team cracks open both games engines and there are differences everywhere. Our biggest problems are technical differences between Fallout 3 and Fallout New Vegas, and even things you might think are the same are not the same. For example every robot in Fallout New Vegas is different from Fallout 3, they have different voice and some have different textures and/or skeletons, same with giant ants. Multibounds also work differently, the sound effect on intercoms and holotapes are different too (in Fallout New Vegas we can't even make the same effect), Fallout 3 uses tree LOD which is awful while Fallout New Vegas uses object LOD for the trees. You couldn't have weapon mods on Fallout 3 engine without major changes too, the way the repair system works is totally different too, the speech checks are different (Fallout 3 is % based while Fallout New Vegas is specific value), karma works different too, reputations and factions work a bit different too, even radio stations work differently, weapon and armor damage and balance is totally different too, the value of the items is different, having different types of ammo in Fallout 3 would have needed to change the engine a bit too... I can be here telling you for days why Fallout 3 and Fallout New Vegas are not almost identical and that what is good on one is not good on the other and viceversa.
What you see is the same but even the textures and meshes for many things in both games are different, you just don't realize when you play.
Risewild is a modder, but not just any modder. He's a part of Tale of Two Wastelands mod team, a group of modder who had spent a chunk, if not most or even all, of their modding time to port Fallout 3 to New Vegas's better engine. Because of that, all those time working on the mod were spent on looking at the very core, codes, and system of both games, comparing them apple-to-apple, and with those post alone Risewild summed up that New Vegas is NOT an 'expansion pack sequel' or whatsoever to Fallout 3, like you thought.

Not only that.

You had recently accepted that two different developer team would have very, VERY different idea on how to make a game and, thus, what game would they end up made. An 'expansion pack sequel', let alone a direct sequel, can never be made by two different developer team, UNLESS both of them know well AND respect the source material. Just as your regular story-mod to some game wouldn't count as a sequel (unless the owner accepted and canonize the said mod for some reason), a game not made in the mainstream of the series would count as a 'spin-off'.

Bethesda and Obsidian can say whatever the fuck they want as a form of corporate speak, but the whole world knew New Vegas IS the actual Fallout 3, while Fallout 3 IS the spin-off and should be called Fallout: DC, despite many would deny it because of..... reasons.
 
I disagree but to each their own. I like New Vegas just fine but for me, what makes it great is the combination of good storytelling with a superior game system.

Also, to clarify, NV is my favorite Fallout. Like one of my all time favorite games period.

And I don't doubt any of what they've said about the improvements made to the game. The Tales people would know what they're talking about.

But what I liked in Fallout 3, I found in New Vegas and am glad it's there.
 
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