Walpknut
This ghoul has seen it all
Yeah I don't get this idea of "making it work for today" what doesn't work today? Reading? Actual freedom in gameplay that is not just tied to a big empty map of nothing? WHy is it that people feel that homogenization is a good thing at all? If they don't like cRPGs just go play something else, no one is tellign you to like them, so why do you insist on changing it to something it's not?I'm ready for change in the form of re-assessing RPGs and making them work for today without shitting all over the past.
Except there's nothing to "re-assess". CRPG games that use the classic formula still work and sell today. It's not old, it's not stale, it still has a big audience, as proven by PoE and Torment kickstarters. You don't have to deconstruct the entire genre to make it fit into modern gaming standards, you only need to be able to be good at making games in said genre. That's the crux of it and no amount of apologetic "but it's for the better!" crying is going to change the fact that Bethesda does not give half a fuck about the legacy of Fallout 1 and 2, or CRPGs from that period in general. They want to make the game as simple and processable by modern console children as possible - fair, their right to do so. But let's not say it's creative in any way, that's just offensive to any developer with actual ambition and imagination.
19 skills to no skills. Innovation! Augment gameplay with your own imagination pertaining to what character you are ROLE PLAYING to "no, you're that guy. That's how you sound". Innovation! Complex dialogue trees to simplistic collar-grabbing vs saint of saints choice. Innovation!
Please.
It's very telling when the people who make those kind of "It's an evolution" comments usually avoid engaging with actual arguments, instead they just go for the generalizations and personal attacks while making a big stink of them not even being interested in discussion. I guess that's what doesn't work for today. Thinking.
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