If you can't seriously see the OCEAN of differences between New vegas and FO3 then you might not be a very observant person at all. They are so obvious I kind of thought people notcied. Guess I over estimate people sometimes.
I don't appreciate being called an unobservant idiot, thanks. It couldn't be farther from the truth. There are differences, yes, but not enough or big enough to write home about. Just the same changes/improvements that typically come with a series over time. I'm pretty sure it wasn't just Obsidian behind most of the design choices in that game, since they were basically hired by Bethesda to make it so we wouldn't be in a Fallout drought while they were dreaming up Skyrim and Fallout 4.
The only ones who even attack in general are the beth fanboys
Excuse me? I haven't seen anything like that at all. If anything, it's the INTERPLAY fanboys that do the attacking!
that come here to tell us to think like them and just accept what there is with a smile
Sounds a bit like you're taking someone giving you some advice on stress relief and blowing it out of proportion.
If you like it that's fine
On NMA? Hah, lies.
tell us why, we might not agree or even see your point
After all my attempts, this isn't even a "might not," it's a guaranteed "won't."
the moment you kids start with the "Oh my god, you just want isometric and you are living in the past" shit is when we lose any kind of interest in respecting your opinion.
There was never any interest in the first place. You ask us why just so you can rip apart our reasons and call us stupid, brainless Bethfags or whatever the new insult is. Doesn't matter how much I tell you I enjoy the classic titles, you STILL do it.
Specially since I didn't play Fallout 1 and 2 when they came out, but I can still respect a franchise's genre when I get into it.
I was under the impression the genre was RPG. That can take on many forms, and I prefer the current one over the old one even though the old one is still good and solid.
I play a lot of different types of games so I don't have this weird compulsion where I just want to see the exact same thing in every game, when I am playign a JRPG I expect a specific set of things set by the genre and the franchise, I won't ask Shin Megami Tense Nocturne to turn into a Brawler, the same way I don't demand Bayonetta become turn based.
Even if those changes will suit the game better? I'll be honest, while it was a solid system, I just can't see how the turn-based combat in Fallout 1 and 2 was in any way beneficial to the setting or atmosphere of the originals. There was nothing in the original games more immersion-breaking than that system. That's why I only do lore-friendly playthroughs with them -- I don't have the sense of freedom I get from the current titles.
Variety is the spice of life, and when people peddle the idea of homogenization as "evolution" of the medium it just pisses me off.
I don't really see this as homogenization. Homogenization is when you take the various character classes in World of Warcraft and make them all functionally identical to the point where the only differences are lore and aesthetics. In Fallout, there are no character classes -- there's just one simple wanderer running around getting him/herself into and out of all sorts of trouble using whatever he or she has at hand. If there was ever any homogenization, it occurred during the development of Fallout 1 because even with the skill system, you're still only playing one type of character.