stonefire310
First time out of the vault
True, and I am not saying that there should not be. But when combining powerful skills, SPECIAL and perks = Overly OP build that can solve ANY situation at ANY time, there is something wrong with the system.
Not saying that Skills should be dropped from Fallout forever, but maybe Bethesda removed them from Fallout 4 for a more 'logical' reason than "because they could/they hate the Fallout fans"
It's possible to become OP with any leveling system. Honestly, what people don't realize often is that balancing is freaking difficult. Accounting for every possible way players can take advantage of gameplay is really hard for developers. The balancing isn't about the number of stats you have or how the player advances in the game, it's the way you implement the specific details. But removing complexities from the game is not a way to balance it. How can you really say removing skills will make builds less overpowered and the characters more balanced? It can work either way. Look at Morrowind: large numbers of stats and complex skill system, and while you can become a god among men if you know how to use the right magic and alchemy, it's not something that happens unless you're specifically trying to, and you'd have to use guides to do it successfully. Compare to Skyrim (a far simpler system in comparison) where the opposite is true: you have to try hard not to become overpowered because the system lends itself to increasing core stats in a fast manner and applies the bonuses from them in an unbalanced way.
So that's a situation where, even though the system was simplified, the gameplay actually became much less balanced, because the specific applications weren't really all that thought out.
In other words, having a balanced game doesn't depend on how character building is structured. You can be balanced or unbalanced with SPECIAL, skills, perks, etc, just as you can be balanced or unbalanced using a simplistic attribute system. The problem isn't in the systems, it's in how well you adapt them to all the elements in the game.
Just going to respond to the bold. I never said that removing skills will balance them. What I was getting at is that in NV, Guns+Sneak+Speech+Repair is OP because of how it can solve ANY situation.
You are correct about everything else, though.