I hope the community adopts the de facto standard of not having a voiced PC for quest mods. Time will be spent elsewhere on more interesting and useful things, and it would be a clear message to Beth that the voiced PC is not welcome.
I agree with you on that. Then again doing something like a fully voiced mod, or a at least partially takes a lot of effort.
Even after many years in Fallout NV there aren't that many well voiced mods, except the stuff by someguyseries and a couple of others.
They also don't have to worry about main protagonist having voice, all they have to do is record for NPCs.
In Farcryout 4 there are only a couple of solutions:
a)Splice the voice = tons of time and effort needed, not many people like voiced. It probably won't be popular.
b)Silent Protagonist. Easiest to make and one of the most popular, including NV mods. Will be a bit immersion breaking for many people, due to lack of voice in mod, while there is in the base game.
c)Custom voice actor that hopefully, sounds a bit better than a current voice actor. Look at point 1.
Basically, due to voiced protagonist of Fallout 4 the limitation is much greater than in Fallout NV. Honestly, at this point I hope that modders turn away from Farcryout 4 and that Bethesda screws themselves even more with paid mods, their bethesda.net etc.