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Discussion in 'General Gaming and Hardware Forum' started by TheWesDude, Dec 4, 2013.
I already modded the skill system and the level scaling, so I can't do stuff like that
Meet Gaius, my strong and nordic frumentarius:
you close your eyes while you show it. Its pretty self-explaining.
I had a lot of fun playing Skyrim probably because I did not set out to exploit the game using sneak or potions to make weapons to 500 dmg and that sort of stuff.
I did too. I have literally never exploited a game. Ever. Just don't care for it. In my next Morrowind playthrough, I'm going to dick around with alchemy and enchanting, but that's then.
I found Skyrim boring and grindy for reasons other than heinous unbalance. Though that exists too.
Ever consider that the three Magicka/Health/Stamina attributes don't even support a thief character in the slightest? The system can't support genuine roleplay on the most basic level.
well it has a reason why people call most of the Bethesda games hiking simulators
Ah, dicking around with Morrowind. It's amazing what potions you can create with 2000 Intelligence... happy days. But who would pay all that good gold for a potion to make you blind?
Well, have finally broke through the completion barrier for the main game, so now feel qualified to bitch. Won't re-hash what others have pointed out before, though. Just...
- Race recognition is real screwed up. If the Thalmor are hated, why doesn't anyone ever question why my Altmer is running around setting things on fire?
- Speaking of Thalmor, they're still as rude and stuck-up talking to me than some furry thing or Nord. You'd think they'd be at least coldly polite - at the start.
- Can't make spells. Never thought I say this, but I really miss Oblivion's lectern thing. If current trends continue, TES VII will only have three spells - hurt thing, heal thing and summon thing.
- Limited enchantment possibilities. Used to use bling armour to get around fire weakness cramp. Much more difficult now.
- Nobody seems to notice my PC's a bloodsucker. Not even those Stendarr hunters or other dead things - like the court mage. Then again, Oblivion was the same...
- How the hell does ore veins respawn?
Wasn't surprised with all the bugs in NV - Obsidian's got a track record with that. (Neverwinter Nights 2, KOTOR 2). All three games felt like a review copy or beta. Still, they do have some originality behind their work - something that seems to be rare coin these days. Bugs are easier to fix than bad story.
Might get round to picking up all the addons and mods, but not really high on list of priorities.
I found this game to be fairly shallow,I don't really consider it an RPG.
It has a great first two hours,but it goes down hill when you realize you've been doing the same Draugr-Slaughtering fetch quests for the last six hours with generic, boring and poorly thought out locations with bland characters and Baby's First RPG features.
It has a few redeemable parts, but not nearly enough.
I actually thought that mid-game is the best of it. The beginning is super annoying (unskippable intro) and the end-game is boring. It starts getting stupid when bandits run around in heavy nord armor, imo. Even though this isn't as bad as it was in Oblivion.
Also, the trick with skyrim is that you have to ignore every quest that looks stupid to you. For me as example, that would be every single quest in the misc-tab. When I played the game for the first time, I did most of these boring fetch-quests and it was madness. If you ignore them, you can actually find some not that bad quests in the game too. Don't expect choice&consequence, though.
And I think the DLCs are some of the better Bethesda dlcs. Dragonborn was interesting and quite cthuvian-esque and the other one finally adds crossbows to the game. That should be enough to make them better than usual, imo.
You have a point, but I think its a sign of a bad game if valid advice is to ignore the sidequests in an RPG.
The lack of Choice and Consequence bothered me the most, you could become the head of an ancient order of Wizards within half an hour by doing a group of really boring quests, and you can be the head of the thieves guild and the head of the warriors guild...all at the same time with little to no effort involved, your affiliations had no consequence and didn't matter,the whole Rebellion side-plot was very poorly handled generally.
The game seem to be catered to instant gratification and easy reward console jockeys who play the likes of Call of Duty (the recent ones anyway), as I said above, Baby's first RPG.
I haven't played the DLC's, but Dragonborn did seem like it had some nice ideas and interesting environments.
This video sums up my opinions in a somewhat condescending manner:
I've come to the conclusion that mage is the best playstyle.
Different playstyles and their options in combat:
Warrior: I can stab them or hit them, bash them, run them over. . and that's it really. Shouts too are magic.
Archer: I can shoot them with a (cross)bow.
Assasin/thief: I can sneak up on them and stab them with my daggers or maybe use a bow.
Mage: I could set them on fire, I could shoot fireballs, I could turn them to my cause, I could shoot lightning at them, I could freeze them, make them flee, burn or freeze or zap a whole group at once, I could summon creatures to fight them for me, I could make them fight themselves, I could summon a sword or a bow, I could etc. etc.
i enjoy for skyrim
It bugs me that after restarting Skyrim and doing a warrior char and starting Winterhold quests they seem to be a lot easier compared to ones you would do with Warriors guild or whatever it was called. Seems like all the questlines are designed stupidly. Prolly just me again.
Damn... This video should be on TV, everytime there is a Beth's game advertizement.
Simple, efficient, polite, respectful, only factual. Damn again.
Now, unfortunatly, it seems that Bethesda did a mess with Fallout 3 on purpose...
That guy shred my (tiny) hopes for an average Bethesda Fallout game.
I would rather used that picture instead of those two kids.
I doubt there is a single player that actually like the dumbing down process. I bet they enjoy graphical stuff, level design, big weapons and free roaming, but i don't think any of them really enjoy the dumbing down of dialogs, puzzle, consequence, rewarding difficulties etc...
When you put it like that, then yes, they don't enjoy that, but they enjoy winning and feeling powerful, so anything that doesn't add to that is not enjoyable. This comes from the expectations of players, they have diminishing expectations for effort a player has to put into a game. Just look at the forums and how everyone is talking about games being fun. Notice that fun seldom means challenging...
Then again, challenge was never the goal of the series either. Morrowind was very easy, so was Oblivion. They had a difficulty slider, but it only made the enemies do more damage and take less damage to you and you alone, meaning you basically hadto exploit the system which isin't good design either.
If you really want challenge, there are games like Dark Souls or FTL for that. It's never been a thing for Bethesda.
I wasn't talking about a particular game, but even if we take bethesdas games, clearly there is more than combat that can make a game challenging, and my definition of challenge is not just using your manual dexterity of hands. Even though the last time a played morrowind was a long ago, i still remember enjoying not having things handed out to me, but having to figure out and search where and how things worked. I'd say with confidence that morrowind is a more challenging game to finish than oblivion or skyrim (if you play all three for the first time) and not in a bad way either.
that's definitely true, finding the location if NPCs gave you nothing more but vague hints was a game for it self. Albeit, sometimes it was really stupid to figure out some locations. But I think it made Morrowind the better game, at least compared to Oblivion. With this questmarker they made room for what I call "lazy design". There is no reason anymore to actually think about player actions, no just "guide" him to his destination. Interesting quest design? Huh? Whats that? Good narration? Where? NPCs that actually explain you with their knoweldge the task in front of you and thus creating a coherent quest line. To many fancy words! Quest marker is the way to go! A quest marker in RPGs is in my opinion pretty stupid. It simply kills any form of verisimilitude.