So I finally bought Skyrim...

well steam sold it last week for like $21 for legendary edition.
WTF? There used to be only normal and gold editions. But now days it like the kill counts in old FPS: pre-order, retail, special, Collector, GOTY! Legendary!! GOD LIKE !!! (ETA: link )

Couldn't get back to bethesda games now (including skyrim), though i sometimes get the urge. Where does it come from? I think bethesda is very good at making mirrages, the game constantly has that potential that something awesome is going to happen around that corner and that keeps up pretty well at the beginning of the game.
Same here, though not bethesda games in particular, but open world games in general. Those "mirages" are the same one as in MMOs, appealing to your inner completionist, pushing you to do pointless fedex quests for the promise of little more xp for that new level/item/whatever that just around the corner.
 
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I forgot how terrible the level scaling is.... The last dungeon before Sovengarde is just unbearably impossible, every enemy is a Deathlord, take no damage from any attacks, can 2 shot you, and sometimes even ONE shot you with arrows for no reason and they have that disarm shout that just makes you lose your weapon forever because they can fall through the terrain so easily.... had to use the Kill all command on the last room, I wasn't in the mood to try and beat them. That is not even challenge, how can people give this game 10/10 scores when is so amateurishly done in any aspect that isn't just visual and even then a lot of their texture work and uv mapping is terrible.

edit: Also fred2, Legendary edition is just the name of the version with all the DLCs, I see no reason to get worked up over sometime that trivial.
 
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and they have that disarm shout that just makes you lose your weapon forever because they can fall through the terrain so easily.

how can people give this game 10/10 scores when is so amateurishly done in any aspect that isn't just visual and even then a lot of their texture work and uv mapping is terrible.

1) well duh, i mean it is such an advanced super-huge world carefully hand-drawn. you have to learn to accept these things as just part of the charm.

2) because bethesda pays their bills when they advertise on their sites/mags
 
I forgot how terrible the level scaling is.... The last dungeon before Sovengarde is just unbearably impossible, every enemy is a Deathlord, take no damage from any attacks, can 2 shot you, and sometimes even ONE shot you with arrows for no reason and they have that disarm shout that just makes you lose your weapon forever because they can fall through the terrain so easily.... had to use the Kill all command on the last room, I wasn't in the mood to try and beat them. That is not even challenge, how can people give this game 10/10 scores when is so amateurishly done in any aspect that isn't just visual and even then a lot of their texture work and uv mapping is terrible.

edit: Also fred2, Legendary edition is just the name of the version with all the DLCs, I see no reason to get worked up over sometime that trivial.

Yeah, Beth's idea of difficulty appears to just give the enemies tons of health, defensive bonuses or spam Lord type enemies, even when it would make no sense setting wise (WHY are there so many deathlords in that 1 area?)

I don't even play FNV on Very Hard difficulty because of that; the fact that enemies receive only 50% damage and deal 200% doesn't sit right with me.

Dishonored and Ranger mode Metro 2033 did it right; enemies just deal more damage, but don't necessarily receive a health boost.

Sure it's a game and they have to make it harder some how, but they could have at least tried to give the illusion of fairness :/
 
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What really pisses moe off now is that people are still calling New Vegas inferior because it was too buggy (even tho FO3 had as much bugs) and give it lower scores, yet Skyrim seems to get a pass and all the multiple bugs it always has on everything. Even the main quests has a bunch of bugs that make it get stuck despite being completely linear, Bethesda games always feel like amateur hour.
 
Skyrim had huge marketing and even real action trailers in TV and all that stuff. Vegas didnt.

There are exceptions to the rule. But usually when a game has such a huge and expensive marketing campaign behind it, it will get awesome scores.
 
I feel Skyrim is fine, but I have a complain I feel is valid in an aspect of the combat, that being the dual wielding aspect. It works great with magic+magic and magic+melee, but melee+melee felt too overpowered for me to use it long term, I just bought it again for PS3 since I wanted something to do with it that wasn't called "Kingdom Hearts 1.5" and I've already done a ton of the games that drew me to it in the first place (God of War, Uncharted, Jak HD). Maybe a waste of money since I owned it at one point for 360, but again, got to give me something with a decent amount of longevity behind it for my PS3 =P
 
Buying Skyrim for the PS3 is literally buying the worst version of the game. And that is not a "Pc Master Race" thing, the game runs like complete garbage n the PS3.
 
Buying Skyrim for the PS3 is literally buying the worst version of the game. And that is not a "Pc Master Race" thing, the game runs like complete garbage n the PS3.

Yeaaaah i'd be lying if I said the game ran perfect on PS3, but I'm bored with my PS3 and I have high glitch/lock up tolerance =P
 
First of all... I played on Xbox due to being poor, I know PC is better in every way but shit happens you know?

Skyrim is pretty good, I like it better than Oblivion and Morrowind by a bit. I got it on 11-11-11 when it came out and have played it off and on since then. I think it's probably the best Fantasy sandbox game out right now but it kind of pissed me off when they announced they were stopping DLC on it after 2 mediocre DLC's and 1 busywork piece of crap. Also, I didn't even enjoy Dawnguard at all it was just so drawn out and had minimal content. Your also basically forced to do it at level 10 due to the stupid vampire attacks.

Dragonborn was pretty good dlc, maybe a 7/10 but Shivering Isles was a 10/10 in comparison!!! I was hoping Bethesda would release something of the same caliber but they didn't. I do think Vanilla Skyrim is a bit better than Vanilla Oblivion but not by much.

Skyrim pro's-

Levelling system 10x better
graphics are a bit better
combat slightly better
Dwemer ruins
characters don't look like mr potato head (oblivion) or walking corpses (morrowind)
DRAGON BATTLES!

Skyrim Cons

Dumbed down
less skills
less unique items
less varied terrain
magic system is a fucking joke!!!
bad dlc
main story was meh...
guild system was the worst yet
civil war is non-conclusive

A lot of the cons could have been fixed just by a bit more programming time, the civil war could have used a bit more content for sure as you get no real reward for doing it at all, maybe if they gave you a nice unique sword or something it would be worth doing.

The guilds are a mess, the radiant quests are grindy and the scripted ones are a joke, I beat the companions in like 2 hours tops including time spent looting everything I killed.

The dungeons had hardly any cool loot that you couldn't make better through crafting, crafted items shouldn't be better than unique ones, they are convenient to make and should be there to help you better yourself so you can challenge for the unique stuff like in WoW for instance.

And the magic system is crap if you use the crafting system as you can easily make a 500+ damage steel dagger if you know what your doing and you'll be lucky to do even a fourth of that dps with fireballs even with the free casting exploit.

And last but not least LOL SORRY GUIS WERE MOVING ON TO DO OTHER PROJEKTZ SO NO MOAR DLC'S LOLZ MAI BAD!!!1

sincerely, Bethesda.

Don't get me wrong, the games good and the positives outweigh the negatives but it feels like they were lazy.
 
As I see in videos, you can kill a dragon with like 2 hits with a sword. That is just stupid. Try to kill a deathclaw with 2 hits, that's not gonna happen and that's the right thing. Skyrim looks like DOOM 1 with the IDDQD code.
 
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Just youtube for that, wow Sneak is shit at the start but it looks like it becomes overpowered by te end.
 
By level 28 I was crafting daggers that could do 500+ damage unenchanted via smithing potions+perks+ enchantments and even on legendary that makes the game a joke. There honestly isn't even a reason to sneak when you can with moderate effort create a sword with 800+ damage and enchant it with chaos damage making it a 850 damage weapon not including perks.

If you do some research Skyrim becomes stupidly easy, if your an ignoramus then it's a bit more balanced albeit still easy, TES has been dumbed down which sucks but that's just the way it goes. I think Todd Howard and his butt buddy Pete Hines wanted it so that nobody could "lose" the game so they made it so that even a 10 year old could plow through it on adept.
 
Yeah, while I try to avoid being excessively cynical about these things; Skyrim's a bit garbage when it comes to... everything. I mean, from a lore standpoint oh my God! It's an improvement over Oblivion... but...

Where's the acrobatics skill? Where's the athletics skill? Where are Agility and Willpower and ALL the attributes? Where's the SPEARS? Where's the longswords? Where's the fucking dialogue options?

I mean, the combat is so damn repetitive too. Power attack, power attack, normal attack, drink potions... ad infinitum. Or shoot arrows ad infinitum, sneak, shoot, repeat. Or the spells, which are just horrid. Playing MW and having all that weapon variety... the 3 different melee attacks... good god; it's such a downgrade it's intense.

I can't deal. My optimism is torn from me. There is only suffering.
 
I modded Skyrim to the point were it is actually enjoyable, being a werewolf now actually has it's cons and it's overall less useless at higher levels than it was. I still can't solve quests by simply killing essential characters until they tell me to without fucking up the game, but hey, now it is a fun Viking Hiking Simulator.
 
I forgot how terrible the level scaling is.... The last dungeon before Sovengarde is just unbearably impossible, every enemy is a Deathlord, take no damage from any attacks, can 2 shot you, and sometimes even ONE shot you with arrows for no reason and they have that disarm shout that just makes you lose your weapon forever because they can fall through the terrain so easily.... had to use the Kill all command on the last room, I wasn't in the mood to try and beat them. That is not even challenge, how can people give this game 10/10 scores when is so amateurishly done in any aspect that isn't just visual and even then a lot of their texture work and uv mapping is terrible.

edit: Also fred2, Legendary edition is just the name of the version with all the DLCs, I see no reason to get worked up over sometime that trivial.

You are often at a decent level when you get there and you can dodge the shouts and besides the shout they are not really tough.. But the thing that bothers me is that if you collect all their weapons etc you will have a bloody fortune from just that single place.. And the same thing goes for any Draugr place when you reach higher levels.
And no game is worth 10/10. That would mean that the game is flawless and even the best games out there have some kind of flaw/flaws.


What really pisses moe off now is that people are still calling New Vegas inferior because it was too buggy (even tho FO3 had as much bugs) and give it lower scores, yet Skyrim seems to get a pass and all the multiple bugs it always has on everything. Even the main quests has a bunch of bugs that make it get stuck despite being completely linear, Bethesda games always feel like amateur hour.

New vegas had far more bugs for me and it was even slightly worse than F3 in the start.. But Skyrim does have the really bad bugs like CTD when you get near certain places if you wait to long "i guess?" had this problem the last time i went trough skyrim and after 3 hours of google i found a single post that actually "fixed" it :P For once quantity > quality. :lol:


I forgot how terrible the level scaling is.... The last dungeon before Sovengarde is just unbearably impossible, every enemy is a Deathlord, take no damage from any attacks, can 2 shot you, and sometimes even ONE shot you with arrows for no reason and they have that disarm shout that just makes you lose your weapon forever because they can fall through the terrain so easily.... had to use the Kill all command on the last room, I wasn't in the mood to try and beat them. That is not even challenge, how can people give this game 10/10 scores when is so amateurishly done in any aspect that isn't just visual and even then a lot of their texture work and uv mapping is terrible.

edit: Also fred2, Legendary edition is just the name of the version with all the DLCs, I see no reason to get worked up over sometime that trivial.

Yeah, Beth's idea of difficulty appears to just give the enemies tons of health, defensive bonuses or spam Lord type enemies, even when it would make no sense setting wise (WHY are there so many deathlords in that 1 area?)

I don't even play FNV on Very Hard difficulty because of that; the fact that enemies receive only 50% damage and deal 200% doesn't sit right with me.

Dishonored and Ranger mode Metro 2033 did it right; enemies just deal more damage, but don't necessarily receive a health boost.

Sure it's a game and they have to make it harder some how, but they could have at least tried to give the illusion of fairness :/

The hardest ranger mode in Metro 2033 actually made the game way easier due to the enemies dying in a single hit or 2 due to you were also dealing more damage, So if you had a decent aim it was way to easy.. Havent tried Dishonored tho so i can't say much for that.
 
You are often at a decent level when you get there and you can dodge the shouts and besides the shout they are not really tough.. But the thing that bothers me is that if you collect all their weapons etc you will have a bloody fortune from just that single place.. And the same thing goes for any Draugr place when you reach higher levels.
And no game is worth 10/10. That would mean that the game is flawless and even the best games out there have some kind of flaw/flaws.

Eh, it makes sense. You're that far in the game and you're probably already loaded. It's not really a problem, though it's certainly unbalanced.
 
I just have pretty rotten luck with my weapons just falling through the terrain, most of the time ended up with only a shield and shitty Dragur weapons. Had to download a few mods, now that part is merely annoying instead of downright unbearable.
 
Meet Gaius, my strong and nordic frumentarius:

SWjT9R.jpg
 
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