Watchmedo said:
Time for me to jump in and reveal SUPER-GLITTERING-GEM-OF-HATRED
I have to question the above statement, if fallout 3, is so very very 'cannon' why are there countless community mods which attempt to 're-falloutise' the game? I think its safe to conclude that its not just me that feels that vanilla FO3 falls VERY short of cannon, and in this matter of mutants...
I agree with most here;
They have no story as to why they are there
They contradict already written and accepted cannon
They offer no interaction beyond "yippy more xp"
They seem entirely less threatening that in any other FO game
- a good example is in FO:tactics where a tiny and only just co-ordinated group of SM's nearly wipe out the BOS in the area... but then this is in a fallout game where standing in front of a SM is a sure way to die (see also: .50 Cal MG to the face)
tldr - super mutants have no place in FO3
For those that bother with what I think:
Really the super mutants of FO3 just don't need to be there, and while I agree they're role could be easily filled with any other angry confused wasteland group. I truly believe it was simply "oh, they're in the previous games.. we gotta have them." a piss poor game design effort.
The alternate FEV experiments is just poor, and makes no sense, FEV came about in its use, because of one very naughty lad known as 'the master' to have it suddenly appear on the other side of the continent is just illogical. The fact that these mutants have no leadership (in all previous encounters SM's
NEED a leader focus or they simply forget what they're supposed to be doing and wander off on they're own. no longer acting in any form of organised force, and I expect in-fighting would feature heavily in such leaderless situations)
The wasteland of FO3 seems about as harsh as a walk through a forest, sure, there are things that bite, but once you've stomped on them all is well. Something that was touched on briefly here raised a point that erk's me endlessly, there are literally hundreds of viable settlement points in FO3's wasteland that seem untapped for resources or even just they're safety...
Anyway, before I digress on a rant of epic proportions about other inconsistencies in FO3. I'll stop here with a big 'Super Mutants in FO:3 make no sense' vote.