Since when is super mutant presence in a Fallout game obligatory? It made sense in the first two and in New Vegas, but I'd have preferred for there not to be super mutants in FO3.
drgong said:I always thought the "Vault Experiments" was stupid, and even so, there should be somewhere like half the vaults should be Control vaults like the one that produced Vault City. perhaps with a range of years underground before opening to resettle.
As for Super Mutants, they are part of the franchise, along with Death-Claws and other critters.
As for Fallout 3, I just say that it happened 20 years after the war, not 200, which is just a typo, and Fallout 3 makes a ton more sense.
The Eternal Question.Wintermind said:Then why don't you just make it not fallout?
Mjolnir said:Bethesda really was just trying to make it a 'real' fallout with the super mutants, ENCLAVE and BoS because that's what fallout is all about.
WelcomeToNewReno said:Mjolnir said:Bethesda really was just trying to make it a 'real' fallout with the super mutants, ENCLAVE and BoS because that's what fallout is all about.
Then why did they not appear in tactics or van buren? The guys at BI clearly did not have any intention of bringing them back. (At least not then...)
The Dutch Ghost said:Its the same lot that wants the Enclave back for no other reason than that they want Power Armor wearing soldiers overruning the wasteland, and kill them for their gear.