So in the end, did the Super Mutants add to anything?

Quagmire69 said:
The supermutants are the anchor for the fallout storyline. Without the supermutants then why would be the brotherhood by in DC in the first place.

are you implying that the entirety of the brotherhood exists solely to fight evil green wasteland orcs?
 
The Pentagon, but that's another story in itself.
They normally would have moved on, the plot revolves around lyons decision too stay in dc too fight the mutants. Without that their are no outcast, no conflict with the enclave, really you would just have wastelanders fighting off raiders and mutated animals.
 
Yesm without the Mutants there is no plot, and yet they don't play any role in it at all, that just shows how lazy the story writting is in that game.
 
Exactly, there just there for moar stuff to shoot. The only bearing that they play on the plot is about the Brotherhood in a stalemate fight them; there's no reason why they couldn't be literally anything else and remove the stupid that is Vault 87.

Besides Quagmire what are you suggesting, that the Brotherhood's main reason for going to D.C. was because of Super Mutants? Why would that interest them?
 
Besides Quagmire what are you suggesting, that the Brotherhood's main reason for going to D.C. was because of Super Mutants? Why would that interest them?
Its fairly spelled out that the Brotherhood would have noramally moved on. The Outcast even refir to the Mutants as Lyons Ahab.
 
Well, when you get down to it, the mutants in f3 are, um, pathetic. When you can kill them with a 10mm pistol you can tell that they were completely nerfed when compared to the one from 1 and 2. And there's also the fact that vault 87 has no more fev. They're going to get wiped out pretty soon if the "bos" of dc would focus on exterminating the mutants after the Enclave's gone.
 
Well, when you get down to it, the mutants in f3 are, um, pathetic. When you can kill them with a 10mm pistol you can tell that they were completely nerfed when compared to the one from 1 and 2. And there's also the fact that vault 87 has no more fev. They're going to get wiped out pretty soon if the "bos" of dc would focus on exterminating the mutants after the Enclave's gone.
In games as big as fallout with so many factions your bound to has inconsistancies like that. Supposedly the tribals are gitting their asses handed to them by the NCR. If that true than we are the white legs some of the toughest enemies around with 12 mil machine guns, while the NCR troopers die easy with crappy service rifles.
 
Bacause the white legs are in utah, not the mojave. The only new vegas faction they've come in contact with is the legion.
 
Quagmire69 said:
Its fairly spelled out that the Brotherhood would have noramally moved on.

Uhm...no, not really. They went there to reclaim Optim...Liberty Prime and when you meet them they haven't reactivated it yet. You can't even say that the work on it are going slow due to the war with the SMs because the Scribes working on it aren't soldiers.

Also, despite all the expertise of the scribes, a Rivet City scientist manages to do in a couple of days what they couldn't in 20 years. :roll:
 
Stanislao Moulinsky said:
Quagmire69 said:
Its fairly spelled Also, despite all the expertise of the scribes, a Rivet City scientist manages to do in a couple of days what they couldn't in 20 years. :roll:
And what the US Army, General Atomics and RobCo couldn't with a pre-war infastructure for ten years before the bombs :crazy:.
 
Pretty sure the brotherhood are still their because of the mutant threat. This is confermed by both lyons and the outcast.
 
Quagmire69 said:
Pretty sure the brotherhood are still their because of the mutant threat. This is confermed by both lyons and the outcast.

You're right on this one. Stupid plot is stupid.
 
Shadow of the Wastes said:
How is that part of the plot stupid?

Because they're staying in a super mutant infested area when they could just wait a couple years for the mutants to die out on their own. Of course, it doesn't make sense for a vault to have FEV in the first place so the mutant's reason for being there is kind of stupid as well.
 
Logicly if they were too just abandon DC it would result in either the Mutants or the Enclave restoring their power. They Mutants would find more FEV and turn all the wastelander into mutants, or the Enclave would reclame the capital and and rebuild their forces using tech from vaults, and vault dwellers and the less mutated wastelanders for recruites. In all likely hood had the lone wanderers dad not wandered out, the Enclave would have come and conscripted the populace.
 
Quagmire69 said:
They Mutants would find more FEV and turn all the wastelander into mutants

Why do you assume there's other FEV around, exactly? And if they couldn't turn all the wastelanders into mutants when the BoS wasn't around and they weren't running out of the "green stuff" why they should suddenly be able to do so?
 
Because the Mutants seem to think they will find more. Not just in three but also in some of the spin off games. Logically their would be different storage areas, as well as production areas.
 
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