SnapSlav
NMA's local DotA fanatic
It's also not the point. Who ever suggested a unique voice actor for every generic NPC? But let's argue that unique voices for EVERY individual generic NPC IS indeed the "goal" of this discussion (which, again, it ISN'T). How are the costs ever directed to the consumers? When have they EVER been? It contradicts your experience in Hollywood to suggest that they would be (although, normally, you would be right, because simple economics dictate that costs must be passed on to the "next in line", i.e. the consumers) because no matter how big the budget of a film- or how small -the price of admission remains the same. The tickets are determined by the theater, not the director, nor the film's budget. The same is true of video games. No matter how big or ambitious they get, every game's cost is always set at the overpriced count of $60 USD (varying by country, not game budget). Game budgets are usually stretched based on anticipation of their sales, just as movie budgets are set based on the assumption that the sales will more than compensate for the costs.Richwizard said:I used to work in Hollywood [...] It simply isn't practical for a game developer to commit the recources needed for such a trivial detail [as] professionally, individually voicing every generic NPC in the game.
However, you were ABSOLUTELY on-point with this:
THAT was the suggestion from the very start.Richwizard said:The only way something like this could be done would be if someone undertook a mod and had a host of good volunteers to provide the voices. It's actually surprising what you can do today with a good commercial digital video camera, sound setup, and a laptop, if you have the creative talent to put it all together. But, it would have to be done on a strictly voluntary basis.