So its been about two years.

Richwizard said:
I used to work in Hollywood [...] It simply isn't practical for a game developer to commit the recources needed for such a trivial detail [as] professionally, individually voicing every generic NPC in the game.
It's also not the point. Who ever suggested a unique voice actor for every generic NPC? But let's argue that unique voices for EVERY individual generic NPC IS indeed the "goal" of this discussion (which, again, it ISN'T). How are the costs ever directed to the consumers? When have they EVER been? It contradicts your experience in Hollywood to suggest that they would be (although, normally, you would be right, because simple economics dictate that costs must be passed on to the "next in line", i.e. the consumers) because no matter how big the budget of a film- or how small -the price of admission remains the same. The tickets are determined by the theater, not the director, nor the film's budget. The same is true of video games. No matter how big or ambitious they get, every game's cost is always set at the overpriced count of $60 USD (varying by country, not game budget). Game budgets are usually stretched based on anticipation of their sales, just as movie budgets are set based on the assumption that the sales will more than compensate for the costs.

However, you were ABSOLUTELY on-point with this:
Richwizard said:
The only way something like this could be done would be if someone undertook a mod and had a host of good volunteers to provide the voices. It's actually surprising what you can do today with a good commercial digital video camera, sound setup, and a laptop, if you have the creative talent to put it all together. But, it would have to be done on a strictly voluntary basis.
THAT was the suggestion from the very start.
 
Zmuda said:
welsh said:
LoneSpektre said:
Who still religiously plays NV? I do!
I've been playing on my first run through- and I still haven't finished it. Don't tell me how it ends.

I think there are 3 different endings.... Have fun!

4 actually, and with different sub endings for different settlements and groups.
 
Walpknut said:
Zmuda said:
welsh said:
LoneSpektre said:
Who still religiously plays NV? I do!
I've been playing on my first run through- and I still haven't finished it. Don't tell me how it ends.

I think there are 3 different endings.... Have fun!

4 actually, and with different sub endings for different settlements and groups.

Right. It's a fallout game, you can't specifically spoil the ending.
 
Walpknut said:
4 actually, and with different sub endings for different settlements and groups.
And don't forget sub-endings based on your karma..... LOTS of different endings. Just 4 main ones.
 
SnapSlav said:

So, I'm using political banter and apparently an enemy of free thought and critical thinking for asking you to explain your position in detail? It's a simple request in any debate: please explain what is your point, why would it be necessary and why should anyone bother with it.

In this conversation, I've asked you to explain why providing extra voice types for generic, non-coverseable non-player character is worthwhile and what kind of value it adds. Because I fail to see how a slightly different voice of an NPC speaking the exact same lines significantly improves the game.

Instead of hammering out pretty looking walls of text devoid of actual content, write shorter posts that actually mean something. Quality over quantity. At the same time, you'd do well to avoid hyperbole and other DRRRRRRAMATIC exaggerations. Because it's silly and betrays a lack of actual argument.
 
Tagaziel said:
SnapSlav said:

So, I'm using political banter and apparently an enemy of free thought and critical thinking for asking you to explain your position in detail? It's a simple request in any debate: please explain what is your point, why would it be necessary and why should anyone bother with it.

In this conversation, I've asked you to explain why providing extra voice types for generic, non-coverseable non-player character is worthwhile and what kind of value it adds. Because I fail to see how a slightly different voice of an NPC speaking the exact same lines significantly improves the game.

Might as well give every npc a random voice fluctuation effect, if it really hurts the immersion to have multiple persons with the same voice. This was a problem for me in Black Mesa though, it's a mod so it's to be expected but all those scientists talking to eachother with the same voice took me out of it for a little bit.

But this whole thing you guys have going on is silly. Come on, it's really silly.

You are arguing, over how to argue, over voices, of virtual people. How about you just say it like this: "I would have liked it more if voices for different npcs were different. -It would take some resources though. -Yep, but it'd add something -Sure it'd be good for immersion."

Boom, end of discussion, no arguing over what can be argued over in what way!
 
Mjolnir said:
But this whole thing you guys have going on is silly. Come on, it's really silly.

You are arguing, over how to argue, over voices, of virtual people. How about you just say it like this: "I would have liked it more if voices for different npcs were different. -It would take some resources though. -Yep, but it'd add something -Sure it'd be good for immersion."
Read it again, and you'd see it's actually quite one-sided in that respect. Behind the scenes, I did exactly what you suggested, and it just resulted in more of the exaggerated nonsense that you described. So, I've opted to just ignore the silliness... as I've tried several times. Hence my lack of rebuttal.

Walpknut, sometimes I dunno... what's funny about Immersion? Unless, you're talking about...... this Immersion, maybe? ;D
 
I play it religeously as soon as i get some time alone by the altar (the tv).

There is always something to do in the Desert, there are so many personal challenges that I just keep making up in my head as I play and get new ideas and make up plans for my character from everything I find.

By making up a slight background and personality for my characters, always different ones , I keep coming to the point where I ask myself "what would my character have done in this situation?". The results are often fantastic, and some times very tragic. Im always distracted and entertained when I go deep into the fallout universe and only focus on the next step towards survival and what ever desire that comes to mind.

I waste shit loads of time stacking up on rare items, crafting weapons and bombs, keeping a reserve armory for repairs.
The characters apparel & appearance has to reflect their personality but at the same time it has to provide some decent stats.. I find myself always getting the lucky shades early on, anyone can wear a favourite pair of sunglasses imo lol, especially in a place like new Vegas where you sometimes even would wish for a nuclear winter.

Well now I'm done babbling.. This makes me wanna type down every little detail about some of my most creative characters and their many personal challenges & personalities.
Well I guess this is called RP(ing)?
But that would be way too much text and I've already written plenty here I think... Sigh

I really needs to get a life back.. I used to have a life like all of you but then I took an arrow in the heart.
What else am I to do than spam these godforsaken gaming forums with all my bullshit about what ever is on my mind..

I wonder if there is a complaining forum section here.. Where one can complain about anything none related to this forum.
Maybe I should head there instead before I continue typing mOre shit here.
 
Hail dark lord Väder said:
I really needs to get a life back..
Life gets in the way of gaming.

Hail dark lord Väder said:
I used to have a life like all of you.
If we had lives, would we spend so much time here? Since you play in front of the TV, I'm guessing you use a console. Get the PC version so you can try mods. Your New Vegas experience can be expanded further. A job helps to pay for these toys, but who needs a life?
 
I played about 700 or 800 hours to play.
Although I haven't play as bomberman and female.
I haven't try mode that much but I willing to
 
woo1108 said:
I played about 700 or 800 hours to play.

:shock:

What do you do there all the time?

I looked at my last savegame where I really tried to explore everything and did all quests plus all the DLC and it has 70 hours on it. Am I doing something "wrong" that I get bored after that?
 
Surf Solar said:
woo1108 said:
I played about 700 or 800 hours to play.

:shock:

What do you do there all the time?

I looked at my last savegame where I really tried to explore everything and did all quests plus all the DLC and it has 70 hours on it. Am I doing something "wrong" that I get bored after that?

first time, I just play banilla since there's no DLC. After DLC I replay NV whole game with new DLC. After I play all the DLC I thought I was end of this game, but I play somehow again :lol: . since there's many kinds of weapon there's lot of way to use those weapons or challenge to hard part like north of goodspring with lowlevel like http://www.youtube.com/watch?v=hYXOJJBI7uo&feature=relmfu , www.youtube.com/watch?v=483ucpSrmus&feature=relmfu , http://www.youtube.com/watch?v=gMYYZVBMXEI&feature=relmfu , those. Then I ask you, why you still play fo 1,2? It will be same reason I play NV much :D
 
Actually, it is the only game installed in my pc and i'm trying some nice mods when i find time for it.
 
There are better reasons to play the PC version than "so you can use mods". That's nice and all (and especially with some of them, that IS really cool), but really you should play the PC version because it's the most stable and best performing version of the game. You can accumulate dozens of saves, and it won't impact the performance of the game on your PC, whereas on consoles load times get exponentially longer/slower (bad porting). The maxed graphics on the PC version easily outclasses the default (can't be changed) console graphics, even if it's only marginally better. I love my PS3, but it's not where FONV belongs, so when I picked up my copy, I picked it up for the PC. Yeah it meant I had to sign up with Steam, when really I wanted to keep as far a berth as possible from that monopolizing, homogenizing gaming conglomerate, but it was a small price to pay for the best possible FONV experience.
 
Surf Solar said:
woo1108 said:
I played about 700 or 800 hours to play.


I looked at my last savegame where I really tried to explore everything and did all quests plus all the DLC and it has 70 hours on it. Am I doing something "wrong" that I get bored after that?

That's strange. I spent 150 hours to play start- to-ending play.
 
SnapSlav said:
...better reasons...most stable and best performing...dozens of saves...maxed graphics outclasses...etc.
All very good points. I don't own a PS3 or Xbox. The PC version is all I've had experience with and it's easy to take PC advantages for granted. In addition to the points you mentioned, the PC version is also cheaper than the console versions. Mods, however, can further enhance replayability. You can't get them on a console. I'm watching a couple of mods in progress now and I may start a new game soon with them.
 
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