Walpknut said:
I rather rpefer generic NPCs having vocies from a limited pool than they spending more money than they should on VA.
Tagaziel said:
...you're not going to notice it. All named NPCs have a more or less unique voice, that's what matters.
That's really backwards thinking. "There isn't an option to do it better, so let's just settle for what we've got." No form of technology advanced by thinking within the box, safe and sound within its boundaries. Media of all kinds, both practical and entertaining, changed and evolved because of thinking ahead, and wanting more. That's why innovation is referred to as "BREAKING the mold", not adhering to it. Besides, it's not like there WASN'T an option to hire more voice talent; it was simply avoided (in this case because of time/budget constraints from a CERTAIN company of uncreative penny-pinchers). Hiring big-name actors is indeed expensive, but hiring acting students for pennies so that you get a larger variety of talent and they get some experience to add to their portfolio? That's a win-win for both parties in the industry. A simple solution, and even then that's not THE solution. Stop settling and saying "I'd rather blah because I can't think of a solution", that's reprehensible.
Tagaziel said:
I'm surprised by claims that FNV has bad voice acting.
I'm surprised you SEE any such claims (at least in this topic, anyway) where they don't appear to exist. No one's saying the voice acting is bad. Nor has anyone insinuated the game is bad. (Those who are... well... must have bad standards, or are crazy.) It's a so-close-to-perfect title with some faults that take careful observation to be able to point out. It isn't sacrilegious to call a spade a spade, but it certainly is despicable to pretend it isn't what it is.
Atomkilla said:
My last playthrough was around 150 hours long. I could spare that much time again, but I want to play some other games.
However, I did improve my rig a bit since, and would like to try some mods. In a few months, 150 more hours of my life will be sacrificed for a greater good.
Back on topic then... =) I find it kinda funny that, back when I first bought FO3, I ran it on "low" settings because my PC couldn't QUITE handle it... Then, a few months later when I built my latest system, I booted up the game first chance I got, maximized settings and all..... and didn't notice much of a difference. XD I mean, water was now VISIBLE (what with the reflections "animating" it), and the details were finer, sure. But overall, it still looked the same. I never had to skip on the max settings for FONV, so I haven't had the pleasure of seeing it "look better than ever". I am eager to see how different of an experience it feels like when I play it, for the first time, with some mods tailored to the specific purpose of fixing the particular faults with the game, thus enhancing the immersion to its fullest... But only 150 hours? Pfft... You must be very busy. <_<