So what lore has Bethesda done gone fucked up?

(snip) with the newest versions (I haven't played either) the encounter numbers are crazy. In first person shooters running around encounter-less environments will drive the players insane. :V
Yep, the encounter (with hostile NPCs for players to kill) number is extremely high in FO4, especially in downtown. Forces me to make a little mod set cell respawn time to 10k years. At least now there are only a few spots that keep spawning new enemies fighting each other, probably some kind of "random encounter generator".
 
I love how everytime I travel to any location with the "Cleared" tag there is always enemies around the place...
 
Operation Anchorage, in a locked room right next to the simulator thingie there is a Gary Clone who had a Pip-Boy who they tried to remove, how? By cutting off the arm of course. Why would there be a dead Gary with his arm cut off in there?

Because its Fallout 3, where nothing makes senses if you stop and think about.
 
The President is the top enclave leader and other folks like the senate are under him.

Thing is, these folks are SUPPOSED, to listen to the people or the president gets IMPEACHED.

Not only that, if the president says fuck you to the people, 'I do what I want, I am an enclave dictator', how is that keeping the enclave secret?
 
Same here, where do the ghouls get their numbers at all of a sudden? It makes no sense how not very long after clearing an area the enemies spawn so fast. Oh yeah there was the Corvega plant with raiders and feral ghouls living in harmony. They didn't attack each other, they even worked together to try and kill me. The AI is stupid too, I had Piper in the lower section of some school building(I think it was?) and there were feral ghouls she was bumping into with no reaction from those feral idiots.
 
Same here, where do the ghouls get their numbers at all of a sudden? It makes no sense how not very long after clearing an area the enemies spawn so fast. Oh yeah there was the Corvega plant with raiders and feral ghouls living in harmony. They didn't attack each other, they even worked together to try and kill me. The AI is stupid too, I had Piper in the lower section of some school building(I think it was?) and there were feral ghouls she was bumping into with no reaction from those feral idiots.

The institute secretly clones feral ghouls and raiders, then they let them out to the wastes with no purpose but to kill and loot.
 
The institute secretly clones feral ghouls and raiders, then they let them out to the wastes with no purpose but to kill and loot.
I don't think so because...oooh..they mass produce super ogres somehow..yeah. I forgot that it is as simple as dipping a human in radiation to make ghouls.
 
Yeah I know that Bethesda is doing abstract in first person with attempted realism to detail (which doesn't work IMO as it makes a "city" look like a small town but whatever...) but even so... I went to the FEV labs... There were like 3 vats and 8 holding cells for super mutants. Even if we were to go with the whole "oh but it's bigger than it actually is represented" there is still a problem. Fine, 3 vats, let's expand that by times 4, that means 12 vats, 8x4 is 32 holding cells. Ok. All right, Uh-huh.... So those areas with a dozen mutants also need to be quadrupled right?

I mean, no matter how one tries to explain this thing it just doesn't make any damn sense. The FEV lab is too small to account for the vast amount of super mutants that are roaming the world.
 
Yeah I know that Bethesda is doing abstract in first person with attempted realism to detail (which doesn't work IMO as it makes a "city" look like a small town but whatever...) but even so... I went to the FEV labs... There were like 3 vats and 8 holding cells for super mutants. Even if we were to go with the whole "oh but it's bigger than it actually is represented" there is still a problem. Fine, 3 vats, let's expand that by times 4, that means 12 vats, 8x4 is 32 holding cells. Ok. All right, Uh-huh.... So those areas with a dozen mutants also need to be quadrupled right?

I mean, no matter how one tries to explain this thing it just doesn't make any damn sense. The FEV lab is too small to account for the vast amount of super mutants that are roaming the world.

They probably worked non-stop. I mean sure it's impossible or implausible but what else does that leave us with?
 
... Uh... Super Mutants get pregnant when they eat enough humans, that's why they're harvesting so much flesh, they are doing it for the next mass pregnancy. The more flesh one eats, the bigger the baby becomes. Considering how much flesh they got I'd say the next time they all get preggers the world is going to be blessed with an army of behemoths.

Probably canon.
 
It wouldn't surprise me if the hordes of ghouls that are more like zombies than actually ghoul in FO4 were made because zombie horde games were really popular by the time FO4 was being made... Remember that Todd explicitly said they just took ideas from popular games back then and mashed them into FO4, like CoD (Todd's words: "Early on in Fallout 4 we had our big touchstones, feature wise. 'This is how dialogue should feel.' 'This is how we want to do the building.' 'This is how the guns should feel. Are we too close to Call of Duty ?'"), Minecraft for the settlement building, etc.

So I bet they just thought something like "wow so many people are playing zombie horde games, look at dead island and left4dead and state of decay and so on. Let's put zombies in Fallout 4 too, we just need to make ghouls be like zombies!" *everyone in the bethesda meeting applauds*
 
Anyone else got kind of pissed when Fallout 4 showed that pic of the scientist with the supposed "first Pipboy" around his arm, when it was kinda obvious Pipboy 2000 was a pocket one?
The whole "Pipboy in the arm" thing is kind of dumb, i mean, a whole area covered with a potential explosive in your hand with no armor whatsoever?
 
Anyone else got kind of pissed when Fallout 4 showed that pic of the scientist with the supposed "first Pipboy" around his arm, when it was kinda obvious Pipboy 2000 was a pocket one?
The whole "Pipboy in the arm" thing is kind of dumb, i mean, a whole area covered with a potential explosive in your hand with no armor whatsoever?
Retcons like that aren't something that bother me very much. Having a Pip-Boy on your arm doesn't seem that dumb, sort of like an evolved idea of a "smart-watch" (handheld phones like we have now aren't a concept that was as widely known in the pre-80s world that Fallout is based off of). The argument that it a potential explosive is irrelevant, the handheld could be the same way.
 
I feel like I am the only one who cares but Nuka-Cola becoming radioactive. It wasn't radioactive in the previous games but all bottles of Nuka-Cola are now radioactive. Why? For some dumb joke about how Nuka sounds like nuke? For some dumb joke about how everyone's favorite softdrink is irradiated? It is a small thing but it shows that Bethesda is willing to retcon something just for an unfunny joke.
 
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Bethesda can't even keep consistency between its own games, or even one game, for that matter.

In Fallout 4, it is stated that all mutants in the Commonwealth are created by the Institute. That means complete isolation in an underground lab; the mutants would never be able to return to it. Yet their numbers keep increasing, even though the FEV experiments were shut down, and super mutants keep kidnapping the people they don't kill and can often be heard looking for 'the green stuff', suggesting they're reproducing on their own.

Which is impossible.

Additionally, and this is sort of a spoiler, during the main quest you meet a mutant named Virgil (which, in a feat of amazingly lazy writing, is his actual surname) who was once a revered Institute scientist but escaped by turning himself into a mutant. He then tasks you with grabbing him the cure for FEV exposure he believes to have been inside the Institute when he escaped, which is stupid on several levels. Firstly, he's not SAFE from the Insitute now; why is he turning back? Is the fact that his cave is radiation-free not an oversight by the programmers? Then why turn into a mutant at all, why not just grab a hazmat suit? The risks of turning into a mutant were so incredibly high (first and foremost, forgetting his own goddamn plan along with his identity) it wasn't worth it in the slightest; only through sheer luck did he remain fully cognizant.

Secondly, how does the cure even work? The FEV is a virus, yes, but its effects aren't symptoms; it modifies DNA to what it 'thinks' is perfection. It could, of course, be another modified strain that recreates his original DNA, but it is specified to be a cure he didn't create that works on ALL FEV-affected subjects. Not to mention that A. IT WORKS, and B. It shrinks him, which I can't imagine would work without some sort of shedding of various extra tissues and bones.

There are way too many ghouls, as previously mentioned, and not only that but they also just seem to be either deformed or burn victims. Feral ghouls and normal ghouls look nothing alike and neither of them are really walking corpses like they're meant to be; they're not rotting or anything.

I have more complaints, but I'm pressed for time.
 
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