Bethesda is clearly trying to bring back paid mods. To do this, however, they have to get rid of the main obstacle in their way, the Mod Nexus and other assorted host websites. They know that it's impossible, so instead they try to put the mods in a context where they can control them. In the first instance, it was the Steam Workshop and we all remember how well that went. Retaliation was immediate and theft became commonplace, so they retreated to whatever fucking rock they live under and began scheming and plotting once again. The one guy who got the singular neuron they all time-share that day came to the conclusion that the problem was monopoly, or a lack thereof; PC gamers weren't bound to the Steam Workshop and would have probably complained a lot less if they had no choice in the matter. To fix this issue, they decided to pander to a different audience, the console players; they'd been asking for mods for a long time, were used to paying for services that people on PC get for free and had basically no other straightforward way to access this community-made content. Of course, history repeats itself and in a surprising and mildly worrying show of misunderstanding of their own games Bethesda gave the go-ahead for console mods whilst having made no preparations beforehand. I don't blame them for not thinking about the absolutely moronic rivalry PC and console gamers share due to a majorly teen and preteen audience; I personally am motivated a little more towards suicide every time I am reminded of it. Rather, I'm irritated as to how they didn't realize (or neglected to address the fact) that a lot of mods either require optimization or a full-on script extender, leaving console gamers and above all modders to deal with that shit on their own.