SpaceWreck - Fallout inspired isometric retro indie RPG

Discussion in 'General Gaming and Hardware Forum' started by Kamaz, Jan 26, 2020.

  1. Kamaz

    Kamaz It Wandered In From the Wastes

    155
    Oct 25, 2003
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  2. william dempsey

    william dempsey Veteran of the psychic wars. [REDACTED]

    Jan 23, 2022
    Do you still need people to bug report?
     
  3. Alphons

    Alphons National Beholder

    Aug 9, 2017
    It's out!

     
    • [Rad] [Rad] x 1
  4. mannawyadden

    mannawyadden It Wandered In From the Wastes

    153
    May 3, 2016
    I've been looking forward to this, congratulations on the release
     
  5. Kamaz

    Kamaz It Wandered In From the Wastes

    155
    Oct 25, 2003


    Space Wreck Full Version Early Access
    is available NOW!

    Yup, thanks for pinging it here - yesterday was hectic for us. Game is out, you can play it now.

    FYI - full version means the game has 100% of the planned content, all the endings, all the branches of the story. It has bugs - that's why it is EA.



    @william dempsey sorry that I did not get back to you! Now the cat's out of the bag, though. :D
     
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  6. william dempsey

    william dempsey Veteran of the psychic wars. [REDACTED]

    Jan 23, 2022
    No probs. I noticed a small bug :P Shove=Kick.
     
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  7. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    @Dragula can you post this on the news feed?
     
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  8. Kamaz

    Kamaz It Wandered In From the Wastes

    155
    Oct 25, 2003
    Ah, nice, super cool of you to shove it on the front of the page!
     
    • [Rad] [Rad] x 1
  9. Kamaz

    Kamaz It Wandered In From the Wastes

    155
    Oct 25, 2003
    Multiple save slots
    Version 1.2.27


    We're back with a big one! Most notably - finally we add the feature that existed in Fallout three decades ago - save slots.





    Now you have 5 more manual save slots in addition to the previous auto, chapter and manual saves.


    The flow and idea do not change - when you end your current play session, just quit the game and you'll be able to CONTINUE it later right from where you left off. But now, in addition to this, you now can create custom save points that won't be automatically overwritten (as with AUTO and CHAPTER saves).





    Small detail but now the game won't auto-save also if there are hostile creatures nearby, even if combat is not started. That should also reduce some of the issues.


    Worth noting that this was actually a rework of the saving system in general and as such, the old save file format is now deprecated. But, don't worry, on startup the game will try to import and migrate the saves from the old file.





    Choose which save game to continue from if defeated


    This is a simple UI improvement - if you encounter a GAME OVER screen you can now select from which save slot to continue your game. Previously it was always AUTOSAVE, now you have a choice.


    Fix screen slate white screen issue


    This update also, hopefully, puts an end to the annoying random screen slate/dialogue glitches when interacting with containers, and computers in the game. It is a very difficult bug to address because it's very random and hard to reproduce reliably - hence, difficult to identify if fixed. However, I refactored the code related to this functionality and am now cautiously optimistic it won't bother you again. Fingers crossed.


    Fix spawn in space bug fix


    Another annoying and equally hard-to-reproduce bug was the occasional spawn into the void. Like with the previous bug, I refactored code that could be related to this issue and have not encountered it since. Let's see if it stays that way!





    New content

    Won't spoil you the details but we've also fleshed out certain parts of the game by adding new dialogue, character reactions, and interactivity. For example, now you can get an answer to the question: why this routine trip went bad? Or, why are there two-headed cows in the shuttlecraft in the intro? We added some new routes as well, moved items, added security consoles and tiny adjustments like that.


    We even have some new ending slides, based on your actions in the game.






    More bugfixes


    There are a lot of small bug fixes, cannot even list the all. For example, the annoying locked VR room issue, should not be a problem anymore, Oh and you know that map zoom reset glitch that drives you mad? Yeah, that one. It's fixed now!


    Not really a bug fix but I slightly rebalanced unarmed damage - for lower PHY/FOC it should be as was before but exponentially grows to more impressive levels once you hit 4+.


    ---


    Overall, thank you for playing the game and giving me feedback so we can fix and improve it for everyone!



    Read on Steam
     
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