[SPOILERS] Super Mutants in Fallout 3

Okay the computer thing has been done now.
In my friend's take the followers were more like the Reavers rather than like the Enclave, but I will drop it now.

But making FEV like a drug is stupid, plain and simple.
The fact remains that this stuff was top secret and could only be created and cultivated in sophisticated labs.

You can't extract FEV from FEV infected lifeforms, it would be the form that includes the DNA of the creature which genetic make up it is part of, you need the pure stuff, the 'blank' FEV so to speak off.

Plus it doesn't fit Fallout, now someone can decide that he wants to be a Super Mutant and does so by picking up FEV from the local dealer?

Any Super Mutants on the East Coast could have been the remnants of the Master's army but who wants that?
This was the opportunity to create entirely new factions and creatures and that apparently was to challenging for Bethesda.

As for the last post, yes it is a damn wasted opportunity you can't interact with the Regulators (why not call the bounty hunters?) or the Talon Company.
 
You can't extract FEV from FEV infected lifeforms, it would be the form that includes the DNA of the creature which genetic make up it is part of, you need the pure stuff, the 'blank' FEV so to speak off.

Well, I think you COULD do it, but it would be very hard and something only the Enclave could do.
 
Just to point some things out in regard to the Super Mutants in Fallout 3:

They're so stupid they can't even carry out their primary duty half the time, and end up eating captives instead of bringing them for conversion. With this in perspective, how in the hell are they able to manage any of the tactics they have?

Their locations weren't random or sporadic. They attacked and occupied technology centers, medical centers, and most notable the Jefferson Memorial, which was a facility meant to process huge quantities of water.

So, I feel that it is safe to assume with their presence and tactics along with their lack of intelligence to make them assumes there might be someone working behind the scenes to puppet them. Not something like The Master, either. The mutants of Vault 87 seem so childish, so maybe they had some influence from... more matured company.

And you and daddy worked to clear the radiation out of the tidal basin.
 
You did not realised yet that the Supermutants in Fallout 3 serve only as the generic orcish enemies of any typical fantasy game?

I mean seriously now. Take out the fallout references and give the supermutants a sword and shield and some armor maybe and what do you have? Right nothing more then brainless targets to get some exp.

And if you would not have here a "chance" to talk with President Eden the Enclave would serve the exact same point.

When it comes to give characters or factions "live" and "meaning" ... well thast sadly one of the things Bethesda is not doing wel ...
 
It makes sense to me that the government might contract 2 companies to work on something so they have choices. The one they liked best would get the support, while the other would be... disposed of...
 
Not really how government contracts work though. Generally they go out to whoever says they can do it the cheapest.
 
Trithne said:
Not really how government contracts work though. Generally they go out to whoever says they can do it the cheapest.
Depends. though they never give it to the person who can do it best. Sometimes it's the cheapest, sometimes it's whoever has Senator Ted Stevens house remodeled for free.
 
Nuchaleft said:
It makes sense to me that the government might contract 2 companies to work on something so they have choices. The one they liked best would get the support, while the other would be... disposed of...
What ever it makes sense or not is not important. What counts is if it makes "sense" in the Fallout setting and time.

And I am not really aware of that Vault Tec ever had anything to do with either the Pan-ammunity (or what the name was) project as counter to chinese biological agents that was the origin of the FEV. I can not say that I like or disslike the fact that Fallout 2 already somewhat played with the Vault programm as "experiment". But quite a lot of people think anyway that Fallout 2 already started to evolve in a wrong direction with Bethesdas Fallout 3 now as the peak of the progress to speak so.

Once again Bethesda just used something they see as "cool" instead of realy think about if it even fits the setting or the logic of Fallout at all. They totally exagerated it with this vault experiments everywhere around thel andscape if you ask me. Fallout never put so much emphasis around it anyway. In fact most of the time you had a location like Shady Sands, Necropolis or as best example Vault City and not such 10 men gary-clone communities or something which really are more then ridiculous.

But to say that I dont even see a reason why the game needs all this Supermutants, Bos and Enclave runing around anyway apart from to at all events give Fallout 3 the feeling that it indeed is meant to be a 'true' Fallout game. I mean take out all this groups and what do you have basicaly left? A heavily modified Oblivion engine. That it is.
 
Grimhound said:
Just to point some things out in regard to the Super Mutants in Fallout 3:

They're so stupid they can't even carry out their primary duty half the time, and end up eating captives instead of bringing them for conversion. With this in perspective, how in the hell are they able to manage any of the tactics they have?

Their locations weren't random or sporadic. They attacked and occupied technology centers, medical centers, and most notable the Jefferson Memorial, which was a facility meant to process huge quantities of water.

So, I feel that it is safe to assume with their presence and tactics along with their lack of intelligence to make them assumes there might be someone working behind the scenes to puppet them. Not something like The Master, either. The mutants of Vault 87 seem so childish, so maybe they had some influence from... more matured company.

This is what I suspected.

Some time before Fallout 3 was launched, there was a lot of theories about the Super Mutants. The most popular was that those Super Mutants were created and controlled by The Enclave to kill any enemies that might oppose them (The Brotherhood of Steel, Outcasts) and also serve as a "Common Enemy" that they could use to gather support, all the meanwhile using the muties as puppets that kill any town or faction they don't like.
 
Unfortunately, there's nothing more to super mutants than is said in the game itself. They're just all from Vault 87.
 
It would have made sense to just throw in some random named Super Mutant that has a slightly higher IQ than the rest. At least there would have been something to explain their tactics and motives. Fawkes and Uncle Leo were prime examples of mutants that could have lead the rest of the lot. Instead Fawkes was locked up for 200 years (What did he eat?) and Uncle Leo stood around in the middle of the desert.
 
Ausir said:
Unfortunately, there's nothing more to super mutants than is said in the game itself. They're just all from Vault 87.

Maybe so, but some of the theories in this thread about muties being manipulated sound pretty cool to me. It is possible that there is more to them than we know about, but hasn't been revealed to us yet..?
 
From the official FO3 guide (co-written by the game's designers):

The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin . But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the Earth .

The Super Mutants that infest the urban ruin of Washington D.C. originated in Vault 87. Those unlucky enough to have reserved space in Vault 87 soon found themselves forcefully taken to a secure part of the vault, where they were locked in airtight chambers and exposed to a concentrated form of the F.E.V. The Overseer and his security force had no real idea what to expect; they were Simply following the "plan. " When the exposed vault dwellers started trans-forming into Super Mutants, nearly the entire vault population had been exposed . Those who hadn't yet metamorphosed knew what was coming, and, well. .. it didn't end well for humanity. The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since. Most of those original Super Mutants have long since been killed. But whether it's because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Wasteland are obsessed with the preservation of their own species. Super Mutants are asexual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years.

Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel , is as follows: Grunt, Brute, Master, and Behemoth . Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they're the only thing feared by the other Super Mutants.
 
So, the orcs are getting bigger and stronger with age? Perhaps more green as well?

No, that does not sound like Warhammer at all. No. There the orcs get smarter with age, not dumber, so it's definetly diffrent. ENTIRELY.
 
Ausir said:
From the official FO3 guide (co-written by the game's designers):

The presence of Super Mutants sent a chill up the collective spine of the Brotherhood; these weren't the children of the dreaded Master, nor were they the remnants of the band that fled east and were ultimately destroyed (or assimilated into the Brotherhood of Steel) in the Chicago area. No, this was a new breed of Super Mutant, one with a local origin . But where did they come from? What did they want? How were they reproducing? Elder Lyons was ordered to discover the source of this new Super Mutant infestation and wipe it from the face of the Earth .

The Super Mutants that infest the urban ruin of Washington D.C. originated in Vault 87. Those unlucky enough to have reserved space in Vault 87 soon found themselves forcefully taken to a secure part of the vault, where they were locked in airtight chambers and exposed to a concentrated form of the F.E.V. The Overseer and his security force had no real idea what to expect; they were Simply following the "plan. " When the exposed vault dwellers started trans-forming into Super Mutants, nearly the entire vault population had been exposed . Those who hadn't yet metamorphosed knew what was coming, and, well. .. it didn't end well for humanity. The dwellers of Vault 87 were turned into Super Mutants in 2078, and have been a presence in the Capital Wasteland ever since. Most of those original Super Mutants have long since been killed. But whether it's because of the nature of the F.E.V. they were exposed to, or a simple underlying human instinct, the Super Mutants of the Capital Wasteland are obsessed with the preservation of their own species. Super Mutants are asexual and incapable of procreation, so their only way of reproducing is to kidnap other humans, drag them back to the Vault 87 chambers, and infect them with F.E.V. And so they have done, for nearly 200 years.

Super Mutant society is loosely hierarchical, with the weaker (most recently transformed) Super Mutants generally giving way to the stronger. The Super Mutant hierarchy, as defined by the Capital Wasteland contingent of the Brotherhood of Steel , is as follows: Grunt, Brute, Master, and Behemoth . Generally speaking, the Super Mutants of the Capital Wasteland get bigger, stronger, and dumber as they age. The Behemoths are so strong and savage that they're the only thing feared by the other Super Mutants.

Oh ok.. they really don't leave any room for any other position. Fuck you Bethesda! I thought they might have been leaving it a little vague to build us up to some scheming manipulator, but no... that sucks.

Also Ravager, in the Warhammer setting the orcs don't necessarily get smarter and stronger through age, its through battle experience. The more battles they survive, the bigger and smarter they get.
 
Yazman said:
Ausir said:
Unfortunately, there's nothing more to super mutants than is said in the game itself. They're just all from Vault 87.

Maybe so, but some of the theories in this thread about muties being manipulated sound pretty cool to me. It is possible that there is more to them than we know about, but hasn't been revealed to us yet..?

No, it's not possible.

Bethesda doesn't do that. Not in one of its former games.

And this is part of the problem. Go to BethSoft's official site for the game. They've got two or three "stories" of characters.

All of these are basically stories the developer made up in his head as he played along, as opposed to paths you can take in the game. It's as if the developers thought, "well, no one could actually program all that dialogue and different story paths into a game, so let's just have the player do it in their head."
Dee-duh-dee.
 
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