Ok, here's a bit of lore that doesn't make any sense.
UC was first faction, they allowed people to settle on other worlds and become sovereign powers.
Akila and Neon band together to form Freestar Collective.
UC sets up a medical starstation around one of their planets.
Everything is hunky dory.
Naridan(?) decides that it wants to join Freestar Collective. Who is Naridan? No idea.
But the "rising tensions" (doesn't mention what they are) causes a war between Freestar Collective and UC.
UC has a decisive victory.
And after they win.... They allow Naridan to join Freestar Collective...
I'm sorry, why the fuck did a war start over Naridan wanting to join and after a bunch of life has been lost due to warfare and you decisively win you decide to go "eh, you can join anyway, lol!" ? I mean if the whole point was that a war started over this to the point that it is called the Naridan War, why would you allow them to join anyway? What's the point?
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Terramorphs are bio-engineered mutants used in the Colony Wars, any you find are likely remnants of it or black market ones that got loose.
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Oh great, crashed. Again. By the way I think this game is a 4/10.
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I finally understand what Starfield's setting is. Why this isn't a part of an intro movie cinematic or whatever is beyond me because up until this point I had no idea what even is the point of the setting. I'mma try to simplify it:
Earth is fucked, lost its magnetosphere and atmosphere and is gonna be pepsi max in 50 years. Humanity has to band together to finally get off their ass and colonize the stars. They do and form the UC. However, as is human nature people want freedom. So eventually UC has to allow others to settle elsewhere and found their own sovereign nations. The problem is that the UC still lords over them as the king decision maker. And so war, war never changes, but in space!
Starfield's setting is that humanity has JUST begun settling space, we don't have fancy stuff, we don't have connections with alien species yet, we haven't even begun to uncover the mysterious of the universe. We're just estbalishing ourselves in the galactic scene, and as is common with humanity frictions begin which turns into schisms which turns into conflict. Starfield is set in a post-war period and a lot of references people make are in regards to this. It's important that you understand what the Freestar Collective, UC and especially Colony Wars are in order to understand the backdrop of the setting.
As to the story of the setting, it has nothing to do with this. A bunch of rich yuppies are playing indiana jones and want to find artifacts cause they think they're neat. Now, maybe eventually something more is unearthed about these artifacts but we're talking about a "hook" here, you're not supposed to play through 1/3 of the main story until you finally get hooked, it should happen right off the bat.
The setting isn't awful tbh but the problem is that it is soooooooooooooo dryyyyyyyy. Way too dry. There's no flare to anything. No iconicism. But still, once you understand the setting it puts a lot of quests and NPC interactions and little environmental details into perspective.
The problem is that you have to go to New Atlantis, immediately go into MAST's elevator and head down to orientation and then go through its audio museum to actually GET this lore. And I mean, I've called Bethesda incompetent before and I might have sounded like I'm hyperbolic but... This is kind of necessary information for players to understand your newly established IP. Why the fuck is this not mandatory? Why isn't this information given to you at the start of the game through an intro cinematic or through various mentions of NPC's and stuff? Why do you have to go out of your way to go to a random museum and go through an audio tour to get this? And like I said, story has nothing to do with this, the story is go find shiny things for a bunch of yuppies so that a middle-aged woman can fuck you.
That TES6 is going to suck ass is pretty much a given at this point. Todd and Emil aren't getting fired anytime soon (F76 and SF didn't sell poorly enough for that to happen) and they have even confirmed that they are still reusing the Creation Engine for that game as well. Abandon hope all ye who enter here, etc...
Here's something I'd like to throw out there; Fallout 4 introduced settlement building and since then it has been in every game. 76 and Starfield. So that is probably going to carry over (and be just as pointless and revoltingly clunky as ever) into TES6. But a bunch of the things in Starfield cannot carry over to either Fallout or TES.
Build-A-Ship? Can't do that.
Zero-G combat? Can't do that.
Scanning? Can't do that, and if you could it would be completely pointless.
Generated RNG maps? Can't do that, people will want one big sandbox map.
Like, I'm trying to think of what TES6 (Skyrim+) will adopt from Fallout 4, 76 and Starfield. And while there are some mechanics here and there they haven't really improved upon anything that is fantasy oriented. Melee combat is literally just Skyrim's combat in all of these titles. Gunplay is just gunplay, take a singleshot rifle and you got yourself a bow and arrow, or better yet go play F76 and literally get a bow and arrow, it's the same as in Skyrim. They haven't added in a magic system equivalent and explored upon refining it either. Weapon crafting works for guns with tons of little parts but how useful it is it going to be for melee weapons or bows? Hell, even "dragon" equivalents (scorch beasts) haven't been fleshed out upon. So if they do decide to go back to TES then what from 4, 76, SF can they actually apply to Skyrim 2.0?
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Colony Wars, summed up.
UC is king shit, after Naridan War (where they won) a treaty was signed that said that Freestar was NOT allowed to just colonize planets as they pleased. They broke that treaty and did it anyway. They had also been ramping up their military production HEAVILY since the last war and fought a very bloody war with the UC and used civilian ships as meatshields, winning over UC because they didn't want to slaughter innocent civilians (also a city of UC had a bunch of Terramorphs set loose upon it that ended so bad that they had to nuke it). After Freestar forced UC into a peace treaty (as Freestar are radical fuckwits) they had the audacity to say that UC's military leadership was a bunch of war criminals. A trial was had and 3 top ranking military officials, one of which is very revered by some people as a hero, was hanged.
Now granted this museum IS in a UC city so it might very well be biased but Freestar sound like a bunch of complete cunts to me. Sure, UC is king shit and one can argue "tyranny" all they want to but you broke the peace treaty, used civilians as meat shields and set bio-weapons loose on a city that... I want you to picture a city full of civilians. A mom with her baby stroller right. Some kids playing in the park. We have some geezers over here feeding the spaceducks. All of the sudden, WEREWOLVES! And they tear through the city and slice and dice and main and tear and feed upon all those civilians, and the fear of these werewolves leaving the city into the wild to potentially attack other cities is so horrifying that the better option is to just nuke the city from orbit. That's what Freestar did. And UC is the tyrannical warmongering war criminals. Sure.
I guess we'll see if I can find a Freestar city's museum on the same thing to see what they have to say.