Ugh. Self referential right? This is what most of the humor these days has been reduced to. Don't know what to comment on it other than that I am pretty done with it.
Kinda, but I gotta say that I haven't seen much of it since, the game plays itself pretty seriously for the most part which... Makes the dry parts of Starfield even drier, dunno if that's a good thing.
Shows that I have been out of the loop for a while, its now 'body types'? Yeah not feeling that I have been missing out on the latest in character creator choices.
Same issues as with TOW. I don't know what the female hairstyles were in NV as I never made a female Courier. Anyway, more 'pushed choices', I bet mod makers are already working on a female hair pack. Wonder if the Nexus will allow it. If someone knows about an alternative for Nexus mods, please tell me.
The weird part is that a bunch of the hairstyles looks good on female NPC's I come across but in the character creator the hair styles all just looked bleh.
And yeah, we're not calling it man or woman anymore, it's now bodytype 1 and bodytype 2. Which is supposed to be inclusive to those who are trans (which doesn't make any sense, if you want your character to be FtM then just make a male character?) or those who think that the concept of "man" and "woman" when it comes to sex, not gender identity, is not a fact. I mean keep body type 1 and 2 but add in more body types than that. I wanna be Ricky Berwick.
Definitely. I know it is common withing a lot of writing for RPGs and action-adventure games as they don't want to saddle the player with too much background about their character but it makes a good case why sometimes games should not have setup stories or very minimal ones. Can't tell you how this one could have been done better, I need to think about it.
I would just have made her stressed out about various things and then a mechanical failure of something or someone getting hurt happens and she tells you to just go in and just mine like you just did a minute ago thinking nothing of it, showing that the mining operation is not exactly running smoothly and you, a newbie, is told by a stressed out supervisor who's being sloppy about their job because their thoughts are elsewhere to just basically busy yourself. And as you go in there you'd mine something that would 'look' like a normal bit of ore but when it cracked opens THEN the artifact appear and falls out and as you catch it in a slight cutscene with your hands BOOM vision, unconscious, wake up.
Not perfect but it's a better explanation.
Why did they do this? Scanning mini games always tend to be one of the things that slow games down. "Scan 10 of X to get a full profile of X" is not enticing. Maybe only get basic information first, giving possible stat boosts until you put the sample in an advanced scanner or something to get more information.
Oh I have further reports later on in the thread btw. You need to scan everything for full scan data on a planet so you can sell it and you have to scan flora and fauna like 8 times each but not only that, you also need to find special sites sometimes that appear as map markers on the compass and walk thousands of meters to get to them AND you have to land at multiple spots on the planet as not all fauna and/or flora are in the same zone.
It's horrible.
Not being given any kind of hook within the first fifteen minutes of the game is not very good game design. Deus Ex for example immediately had you being sent into Liberty Island to take out a bunch of terrorists and capture their leader, the excuse of you being alone on this job is because your superiors want to see how well you do during a real job. In Fallout New Vegas the setup is very short and you can skip the tutorial if you are not in the mood for it and immediately leave town to chase after Benny or face Cobb and his crew.
Even if the designers wanted to introduce the hook later, they should at least make the setup part interesting on its own.
Yeah I'm a bit further in with the story and I still don't care. Me and Dommy Mommy went off to find another artifact (and boy do companions suck something fierce) and after doing it and coming back we put the shiny thing with the other floaty shiny things and it makes it slightly more shiny thing. Wooooow. AREN'T YOU EXCITED!!! LET'S GO FIND MOOOOOOORE!!!!
And that's the hook.
I am not hooked.
Same shit as with Fallout 3 which FNV improved on by at least making the player able to use a lot of stuff that is not directly useful into raw material. Bethesda did not learn.
Weird thing is that FO4 did learn from it and made every single junk item something you could break down to its core components. But I mean, you kind of adjust your looting behavior as you play the game and start to suss out what shapes are junk and what shapes are useful so you can relatively quickly loot.
[EDIT]
Anyway, I got a new thing to report people!
The dialogue system people have been praising for Starfield? Yeah it's just Fallout 3/4's chance based system with three tries now and NPC's go from :< to :> on a dime when you fail and succeed which together with the face animations looks ridiculous.
So yeah, no, it's not better. It's still shite.
[edit2]
77% on steam now ^^,
[edit3]
By the way, game features a new game+ that is set into the story with some changes in that new game but apparently... You don't get to keep anything. So all your ships, all your bases, all your outfits and weapons are apparently gone.
Somehow, I don't think I would ever do a new game+ in this game.