Demonslayer
Water Chip? Been There, Done That

My personal opinion, i think the best choice would be:
- get player to know coordinates on where the sub is;
- use the boat to get there;
- when player gets there he'll realise the sub is still underwater (some map with the boat and water around it, maybe some rocks like these on the surface, the coast is near so the survivors got there swiming);
- Player has to go back to get some items to go underwater (armor (PA? Environmental armor? skafander?) rope, oxigen bottle (like the one on New Reno?), etc);
- When player returns attach things and go underwater (alone);
- reaches a new map where you can see the submarine outside (like in that pic with it on the shore on the last page), hopefully we will be able to still see the rope;
- map will have to be very dark and player must use flares;
- (the sub might be in a sand ramp to be easier to shot the torpedos);
- player enter from lowest level, which is flooded;
> > i believe that if there's oxygen inside water doesnt fill it all, does it? I mean if you turn upside down a cup in water, water wont get in. Seen many underwater caves under this circunstances. So basing in this principle player will be able to walk in sub without flooding other rooms.
- Player enters and notices that certain rooms don't have computers nor walls (removed to construct SF);
And so on..

- get player to know coordinates on where the sub is;
- use the boat to get there;
- when player gets there he'll realise the sub is still underwater (some map with the boat and water around it, maybe some rocks like these on the surface, the coast is near so the survivors got there swiming);
- Player has to go back to get some items to go underwater (armor (PA? Environmental armor? skafander?) rope, oxigen bottle (like the one on New Reno?), etc);
- When player returns attach things and go underwater (alone);
- reaches a new map where you can see the submarine outside (like in that pic with it on the shore on the last page), hopefully we will be able to still see the rope;
- map will have to be very dark and player must use flares;
- (the sub might be in a sand ramp to be easier to shot the torpedos);
- player enter from lowest level, which is flooded;
> > i believe that if there's oxygen inside water doesnt fill it all, does it? I mean if you turn upside down a cup in water, water wont get in. Seen many underwater caves under this circunstances. So basing in this principle player will be able to walk in sub without flooding other rooms.
- Player enters and notices that certain rooms don't have computers nor walls (removed to construct SF);
And so on..
