Suggestion on how Obsidian could make Fallout without breaking copyright laws.

As we all know, Chris Avellone has came out and said that Obsidian wont be doing another Fallout game. I don't know about you guys, but I see a huge amount of injustice in that. They understand Fallout much better, they are made up of the minds that worked on the first 2 and New Vegas, all of which were incredible, they had plans for Van Buren, the game that should have been.

Anyone else think its's incredibly unfair that whoever has the money has the franchise?, Well I do, so here's a suggestion on how Obsidian could get there franchise back. The answer is: Exodus.

Exodus is what was originally a Fallout tabletop, but was changed after they were no longer allowed the rights to produce it. If you read it, it is essentially the biggest possible rip off of Fallout ever: You've essentialy got Ghuls, Transgenetic Mutants, the Chi, Reno, The Discipleship of Steel, Rad-Tek shelters, ect.

So, if Exodus is 100% legal, that means that Obsidian can essentially rip off Bethesda in every way, shape and form without breaking a single copyright law.

So here's the plan. Firstly, what if Chris Avellone were to produce a series of documents or something saying that he would personally, if he had control, make FO3 and FO4 Semi-canon, and declare the non-canon parts. Chris has always cared a lot about Fallout lore, so nobody would look twice, and since he's not Bethesda, it wouldn't hold any official canonical weight. It would essentially be Fanon, yet we could treat it as Canon

Secondly, what if they were to decide to reuse the Fallout 1 and 2 engine, but with a few obvious tweaks. They first made the engine as a universal GURPS , so I doubt Bethesda owns the engine along with Fallout. If they don't own SPECIAL, they could easily just go: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Luck, which would be like SPECIAL, but not as clever. That way, Obsidian could produce games without making a separate engine.

Then, what if Obsidian Entertainment got the rights to produce an Exodus game, and then obviously ripped off Fallout in really obvious ways. Like I highly doubt that Bethesda could do anything about "The New Calibornian Retublic", or "Seesaws Leegon" . They could do it in such a way, that it's even more based off of Fallout than Exodus is.

And now here's the brilliant part. How many times have you seen My Little Pony sue the creators of Fallout Equestria mods?, Or Doctor Who produces suing people who make Dalek Mods?, None, because if it's a free mod made by someone separate from the company. So surely that means that if one of the producers, while working on the project, made a separate version of all the dialogue, and kept the animation frames from the originals, and then shortly after became an independent modder, not working for Obsidian, and released the actual dialogue and sprites as a fanmade mod. Bethesda can't sue, and there not breaking any copyright laws, it's essentially just a fanmade mod because the game reminded some folks of Fallout so much.

If there are any legal problems with this, please point them out, I don't think there are, but I wan't to be on the safe side.

Yeah, no.

Bethesda got into a hissy fit when Mojang titled something "Scrolls." They would flip their shit if Obsidian pulled this. Fallout would be flushed down the drain, with no hope of ever receiving a sequel.

The reason why the Fallout Equestria mods are okay are:

1. They're free

2. They're small

You aren't charged to read the pony book. You are charged to play a game, however. A game made by a large company?

And you're telling me that one developer can make an entire Fallout game by their self? That's near impossible, due to the massive scope of the game.

Look, I want an Obsidian-made Fallout just as much as the next guy, but this isn't how you do it. If this is going to go down, Bethesda will contact Obsidian (like businesses do) talk to them (like businesses) and work out a way to pay Obsidian to make a Fallout for Bethesda. Bethesda gets say, 20% of the profits due to licensing and Obsidian gets to make a new triple-A, critically acclaimed game.

Side note:

Constitution

What's this? Will-power or something?
 
To be honest, I wouldn't mind something similar to Fallout, but I think Bethesda should keep their fucking one-trick pony, just so I can watch it die off and harm their sales more than benefit, hopefully passing it's IP back to their rightful owners, Obsidian. Hell, with their own Post-Apocalyptic setting, they can do so much more without Fallout's strict rules anyhow, like making Plasma rifles actually shoot out plasma (white hot magnetized gasses that make some some badass explosion when hitting something and disintegrating enemies into stardust), none of that green goo piles of shit and coming out of the barrel sounding like a wet fart, fuck that shit. Hell, since it's pretty fucking obvious that Bethesda's design team lacks any real fucking creativity when it comes to creatures, Obsidian is literally having an advantage with this, making giant mutated bullfrogs, centipedes, spiders, crocs, gators, eagles, etc. Hell there's more terrifying things than just a mutated Jackson Chameleon and mudcrabs :I
 
It's pretty clear Obsidian has a full plate and no plans whatsoever to do a Fallout game, which is fine with me as well.

h98daBc.jpg
 
Hm, well we've got confirmation that Project Louisiana isn't a fantasy/historical fantasy game.
Vampire The Masquerade: Bloodlines 2 here we come.
Anyway, what if Obsidian made an isometric Fallout spin off in the vein of Van Buren, that way they wouldn't have to use Bethesda's gameplay mechanics and they'd have an unrealistic amount of freedom when it comes to everything except the story.
 
"LOOK OUT ULTRA MUTANTS !", "man I really hate these irradiated zombies ", "the government Marines in their power armour are pretty dangerous, look out for them", "stay away from the tech-hoarding OrganisationSteel".

And so forth.
 
This is what I'd suggest for creating true Fallout game right in the face of Toddler, oh mighty Obsidian:

Mechanics:
--------------
- stick with iso/pseudo-iso perspective, with fixed (non-rotating) camera
- get GURPS license or make some GURPS-derivate rule set
- create GURPS fitting turn based combat system with hexagon-based grid

Setting and lore:
---------------------
- go pre-Fallout completely, i.e. resource wars between U.S. and China
- use pre-Fallout factions, i.e. government military units based in bunkers instead of BOS
- focus on corporate wars instead of faction wars, let the main character went full cyber-punk if needed; send him on some industrial espionage missions while searching for Vault building company for instance
- use the atmosphere of upcoming war between U.S. and China in your favor, create panic in cities, robbing and rampaging gangs, whole metropolitan districts turned into war zones, SWAT teams and government units fighting against native population, houses and shops burning.. pre-post-apo anarchy! :)
- make it dark, mature, desperate, and depressive as fek, don't go the lulzy tribal/talking plants/ghosts way again!
 

So Fallout's officially dead. Ah well, I can't bring it in my heart to care anymore. I still have to finish Fallout 2 after all, that should keep me from dwelling on the series' demise.

On the other hand, I wonder what sort of historical RPG it would be? They did say before that Tyranny is supposed to take place in a sort of fantasy Bronze Age as opposed to medieval, but that's a completely different game. Considering they're working with Paradox now, and Paradox is known for their sort of historical Civ-y games, I wonder if that means Sawyer's taking advice from them? Could be interesting.

Also that "current project" better damn well be Vampire: The Masquerade or there's going to be blood. It's been nearly a year/over a year since Paradox bought White Wolf Studios + all their properties and we haven't heard hide nor hair about them doing anything with the license yet.
 
On the other hand, I wonder what sort of historical RPG it would be? They did say before that Tyranny is supposed to take place in a sort of fantasy Bronze Age as opposed to medieval, but that's a completely different game. Considering they're working with Paradox now, and Paradox is known for their sort of historical Civ-y games, I wonder if that means Sawyer's taking advice from them? Could be interesting.
I thought Sawyer had a degree in Medieval history, I imagine the historical game will be set in whatever period of history he studied.
 
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