Please read the post I made after the one you quoted, I explained it there in detail. Since there's a lot of huge paragraphs on this page, I'll help you skim, it starts with "Fair enough".
I've read that and... It's actually not really that big of a source. The game doesn't state that Kellogg isn't a reptilian cleverly disguised as a human either and it's a fair leap from "longevity" to "disease immunity". The latter, as far as we know, is the domain of FEV and even then, it doesn't preclude degenerative neural disorders.
1.
Yes, because I refuse to acknowledge FEV being sent to Vault Tek and MIT
Here's the core of the problem. You
refuse to acknowledge. It's too bad, because Fallout 3 and Fallout 4 are both canon parts of the series. Your refusal is utterly irrelevant.
when the place it originated from explicitly stated that it was sent to a specially constructed facility called Mariposa obviously means that I hate the Enclave, New Reno, Redding, Den, Vault City, Modoc, Marcus as well as whatever you imply about "etc etc". Are you fucking kidding me Tag? I dislike the use of FEV at Vault 87 and MIT because it wasn't mentioned in the actual records at West-Tek or Mariposa for that matter.
You hate it because it modified your precious setting. Your logic dictates that no alterations can be made to the story - which is kind of ridiculous, considering that the
FEV research summary does not state that this was the only facility this was sent to. It merely states that the military wished to continue tests on human subjects and built Mariposa for that purpose. Given that Vault 87 entries post-date the research notes (as they mention Mariposa and West-Tek), it's entirely consistent.
Marcus wasn't mentioned in Fallout 1 because (shockingly) there were (supposedly) thousands of super mutants running around. Vault City wasn't mentioned because it was far up to the north and the only city close to it was Shady Sands, a small farming town that mostly traded with the towns they knew about and had access to toward the south. Broken Hills wasn't even a town at that point and New Reno?
Anything below Reno was basically super mutants or wasteland, why would they even bother trying make a treck to Shady Sands when they're a den of debauchery that relies on tourists, not necessarily trade? Reno isn't mentioned because they hadn't made contact with them yet. IIRC you can't get directions to Lost Hills, Necropolis or Boneyard from Shady Sands either. Does that mean that they don't exist? Of course not, it just means that the northernmost town of the FO1 map doesn't deal with them or they don't know about them so there is no one who can mark them on your map or has anything to say about them. Just cause Reno ain't mentioned (because why the fuck would it when it is so far to the north) it doesn't mean that it suddenly "came out of nowhere" like FEV did in V87 and MIT. It's not the same thing.
You do realize that they weren't mentioned because at that point they did not exist, at all? It's the same thing. All of that content was added ex nihilo.
2.
So what? It was kept on the down-low because they were worried about their research facilities being targeted by nukes (most of which we've seen in Fallout were, even MIT.) so it was sent to a 'new' facility and kept so much on the down-low that most of the people involved didn't even know what the fuck it was about. So why would I ever accept that "MIT being MIT" is a proper counter-argument? So what if it does research for the military, MIT is known about, it is obviously a target for potential nukes not to mention espionage and sabotage. No, of course it makes total sense to send the super secret super soldier serum to be worked on over at MIT.
It wasn't kept on the down-low because they were worried about it being targeted by nukes, it was kept on the down-low because it was a rather sinister, corrupt project that would make the populace riot even more than they already did. Even Maxson was wondering why the base wasn't nuked, meaning it didn't have any special countermeasures (and he wasn't some random grunt, mind you, but an officer).
Furthermore, you keep assuming that FEV is being shipped off marked as "super secret super soldier serum", which is just dumb.
3.
So because I call Fallout 4 out on its stupid shit it means that I automatically don't do it for 'any' of FO2's? Don't talk about me like you know me, Tag. And a moronic explanation is still 'a' explanation. I still don't see what is so moronic about it in the first place, you can create bombs from fertilizer (IIRC, I ain't googling that shit and ending up on an FBI watch list) but extracting some kind of chemical from a mutated cow to produce a narcotic is too far fetched?
Yes, because they're not extracting chemicals from mutated cows. They're collecting
bullshit fumes. Which raises the question why hasn't anyone figured out, in the 160 years or so since the war, that shit gets you high, despite the fact that the entire economy of New California relies on the brahmin and involves handling judicious amounts of shit?
I think it's a bit silly but I don't think it is necessarily moronic and I'm fine with the explanation. Just like (and here comes a shocker, Tag, prepare yourself!) I'm fine with with the explanation for why Trogs mutated the way that they did in The Pitt (FO3). It's not perfect and I think they're silly but I don't find it moronic to the point that I'm foaming at the mouth in pure adulterated rage.
Exposure to radiation and chemical weapons is perfectly in line with the Science! of the setting. Jenkem? Not so much.
And hey, you know what? Fertilizer is the used component in crafting Jet in Fallout 4. So as stupid as you think it is; Bethesda (while retconning it to be pre-war for some reason) still consider the main ingredient to be cow-shit. So, yeah. If it was moronic before it is still moronic now.
The only difference is that Bethesda broke the lore.
They didn't. What's the issue? Can't stomach the thought of Myron being a fucking liar?
And you want me calling FO2 out on its stupid shit? It had fucking Psyker Molerats, not one, but two. I have to chalk it up to being a joke cause if I have to take that shit seriously then that means that we get telepathic mega-rats and it makes no sense.
So why don't you do the same for Billy?
Talking Deathclaws? I'm fine with, they're a genetic experiment which could go in any number of ways and the way that they look so humanoid makes me think that they got some human DNA in them which would explain why the ones in Vault 13 could talk and why the ones in Tactics had at the very least some basic grasp on intelligence and communication, no matter how limited it was. But fucking molerats starting to psychically speak to you? Psykers in the first place feels like it needs to be stepped around carefully in Fallout so to give it to two rats is just unbelievably dumb and doesn't make any sense to me.
It wasn't limited. The intelligent deathclaws had an intellect and morality on par with humans, combined with a superior physique. They also don't have human DNA, it's the modified FEV - and their speech is similar to how parrots emulate human voices.
The ones in Tactics, apart from not existing in Bethesda's continuity, were also a completely different species. Mammals, for starters.
Yeah, I'm a real fanboy that is just completely blinded by my nostalgia goggles. Yup. Want me to bitch about Fallout 1? What the fuck does Necropolis do to sustain themselves? I get it that they got a water purifier but like... Is that it? I know they're shunned by the rest of the world by that's all the more reason that they need to be able to sustain themselves in various ways but from what I remember it is never explained. Necropolis is just a bunch of zombies mucking about, occasionally gathering the strength to chase a rat or go scavenging the area surrounding Necropolis. (I really don't like the weak excuse of "how do they survive" "they scavenge".)
They scavenge. It's a huge, dead city, where salvagers don't roam, meaning the ghouls have a wealth of stuff to gather and exchange for Hub's water and other services.
4.
No point, I'm not trying to make an argument about this, man. I just couldn't find out what they did to the people they replaced and figured you'd know.
That's the point, man. You're not intended to read about it on a terminal and shrug, but to connect the dots yourself. That the person they capture is interrogated (probably with some sort of brain scan), then disposed of.