Swedish PC Gamer reviews Fallout 3

whirlingdervish said:
they got carried away making content?

like what?

GNOMES?!!1

You think that's the only thing wrong with that picture?

You didn't notice the clean rug, the perfect-condition chairs and table, and the tricycle?
 
Brother None said:
whirlingdervish said:
they got carried away making content?

like what?

GNOMES?!!1

You think that's the only thing wrong with that picture?

You didn't notice the clean rug, the perfect-condition chairs and table, and the tricycle?

Oh dear...
 
Regarding the strange items: (gnome, tricycle) I would imagine that these are some of the random things you can find and bring back home with you. (didn't I read something about decoration?) Just like we see a tricycle in some of the early screens. As for the chairs, etc... Isn't this the apartment in Tenpenny? He's apparently rich, so wouldn't he be the one to own items in good condition? They could always be newly made as well.

(not trying to defend every little thing, but that makes sense to me. It would make less sense at the home in Megaton)
 
It has a robo butler, which I haven't heard mentioned alongside the tenpenny apartment.

It could very well be the megaton house with a vault theme plastered on the walls.

Dunno.
 
Hmm, well still; I'll stick with the fact that of course new items are going to be made and available for purchase, especially now that most 'survivors' are used to their environment and gone back to a fairly normal life. The furniture in particular may have even been purchased by the player. I also remember lots of fancy things in the original games, especially certain offices and in New Reno. It was just that the common folk weren't living that way.

EDIT: I forgot to add refurbishing too. If I lived in that world, cleaning up and repairing old things would certainly be a hobby of mine.
 
I have a challenge for you. In Fallout 3, who can kill the most NPCs by firing the gnome out the Rock-It Launcher? Winner gets a handjob.
 
ok yesterday i made a post about how bethesda is gonna make fallout 3 feel like a fallout game...now after seeing that photo of the houe i can understand how muh they messed up wirth the atmoshere.......shit
 
Brother None said:
Now that would be very Bethesdean: taking criticism onboard, removing the flaw by replacing it with an even bigger flaw.
They do it so much and to such a point that it almost seems like a spiteful reaction to criticism ("You didn't like the cold, mostly uncooked eggs?... fine... mumble grumble... fucking effort"). It could still just be laziness, inability to comprehend solutions other than extremes and inattentiveness to the actual nature of the criticisms, though. That isn't much better, but it would at least mean they're just kinda stupid instead of deliberate assholes. :?

whirlingdervish said:
GNOMES?!!1
I wonder if they struck some kind of deal with Travelocity. ;)
 
It's just me or the vault suit seems tighter?

Also, when I get the game, I'll get a katana and go all Kill Bill with the yellow suit in the first picture. :roll:
 
Elhoim said:
It's just me or the vault suit seems tighter?

Heh, I actually thought the vault suits looked much looser than they were in 1 & 2. Here they are more like an actual jumpsuit or something. In the originals, they were like superhero spandex. I like this new one better. I'm sure it's tighter on the girls though. :wink:

EDIT: Do we know if we can mix and match these outfits? Like...I think the helmet and mask on the yellow and tan outfits are awesome, but I'm not too sure about the clothes... Mixing them up though with something else could look great though.

lol...I just noticed in the cafeteria picture that it's asking whether she wants to steal the mug. :)
 
Even if I can't leave my roots as an old Fallout-player when I'm sitting with the third part I do try to let go of the comparison, and the game is suddenly a lot more amusing.

So it is as we always said. Bad as a sequel good as a stand alone game.
 
I know someone will dispute me on this, but modern video games go gold (meaning manufacturing copy submitted to manufacturer) approximately 30 days before going on sale at retail. This 30 day deadline is pretty fixed unless someone knows a faster way to print CDs or a faster way to ship all the boxes to retail (without breaking the bank). The likely scenario is that Bethesda is done with the game, working on downloadable content, and, if its customers are lucky, they are working on a zero day patch.

Review copies are whatever they want to put out. It could be an unfettered preview copy or it could be a gold copy with a tag-along patch. They can easily rush FedEx a hundred review copies - they can't do that with 100,000 retail copies.
 
On the game being completely done or not, the first minute of this video (http://www.gamespot.com/xbox360/rpg/fallout3/video/6198384) from 2 or 3 days ago says that they are just working on "printing and shipping" and that their team is now "split, some working on another project and some still working on FO3"

Whether the people still working on FO3 means helping shipping and printing, still working on the game, first day patch, or the expansion is up to debate.

Also whether this Swedish guy has the demo version or a gold version is also up for debate.

Gnomes and tricycles can survive can be in safe places when nukes go off too.

Hopelessly optimistic, while crying on the inside,

Humpsalot :cry:

PS in the optimistic part in my head, I know that US magazines to not review non gold games, and there is no US review out so therefore this review probably is not a review from a gold copy. Also could just be a review from a biased original Fallout fan.
 
While it is certainly not game breaking to have concentrated action on a limited map it would be better in my opinion to have more vast surroundings. The problem for Bethesda is that they focused on having the game be in one city only, which in reality would be a good idea, but in a game context they couldn't do it as big as Washington DC actually is, which in turn leads to a small game area.

Anyway, so far so good from the few reviews we've got, and I hope Bethesda learns from this and that we'll see more than one city in Fallout 4.
 
Outbreak said:
Elhoim said:
It's just me or the vault suit seems tighter?

Heh, I actually thought the vault suits looked much looser than they were in 1 & 2. Here they are more like an actual jumpsuit or something. In the originals, they were like superhero spandex. I like this new one better. I'm sure it's tighter on the girls though. :wink:

I meant compared to previous screenshots. I know that they were very tight in the first two games, and in the first screenshots of F3 it was very loose. But in the latest ones it seems more tight, not only in this female, but in a couple of the male shots too.
 
mlk said:
While it is certainly not game breaking to have concentrated action on a limited map it would be better in my opinion to have more vast surroundings. The problem for Bethesda is that they focused on having the game be in one city only, which in reality would be a good idea, but in a game context they couldn't do it as big as Washington DC actually is, which in turn leads to a small game area.

I think they could have, honestly. The population density wouldn't be there, so you'd probably still be able to have all that wandering and sense of space that FO1/2 had. Though that sense of space versus what seems to be happening in FO 3 underscores a difference between the east and west coasts of the U.S. which nobody so far (at least here at NMA) has realized will radically change the way the game world is organized:

West coast cities are much farther apart than east coast cities. A combination of most major western cities being built around the time of the cration off the interstate system, and the sense of "wiiiiiide open spaces" which existed earlier, has led to a legacy of towns and cities dozens of miles apart, if not further. Not so much on the east coast.

So, what does this mean for the sense of space in Fallout 3? Well, if you're looking at making a post-apocalyptic DC with the same sort of size and density, things will feel smashed together, especially compared to FO 1/2.

However, as I said, this could have worked regardless. Beth could've just had some areas where nobody lived, just a bunch of rubble or broken foundations, and it would've worked. From what I've seen, though, Beth seems to have messed up by making everything just too densely populated (I mean, take a look at how close Megaton is to Vault 101.... seriously.)

Anyway, so far so good from the few reviews we've got, and I hope Bethesda learns from this and that we'll see more than one city in Fallout 4.

I'm.... really not hoping for a Fallout 4. Not from Betheseda software, anyway. And I truly doubt the company will have learned from their (inevitable) mistakes on Fallout 3. They'll probably do what they do, which is alienate the fans of their previous installments (in this case Fallout 3) and simplify it further. Dah.
 
Elhoim said:
I meant compared to previous screenshots. I know that they were very tight in the first two games, and in the first screenshots of F3 it was very loose. But in the latest ones it seems more tight, not only in this female, but in a couple of the male shots too.

Oh, well I wouldn't think it would have changed, but who knows. It might of in the time just before release. I remember years ago when Manhunt came out, they originally had Cash (the main character) in a sort of plain white t-shirt or tank top outfit before changing it to a prison outfit after the game was already near completion. You might just be crazy though. :)
 
If there were cause and effect to show for it, I wouldn't mind some of the places being close to each other.


You spot a Raider Camp, but sneak past because you're overloaded, low on health and ammo, or just don't want to deal with it.


Come back a few days later, and maybe the camp got wiped out by a pair of Deathclaws hunting for food.

Or maybe some of them got hired off by the local Slavers for security or something.
 
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