Swedish PC Gamer reviews Fallout 3

Oh, also since the game was just announced as "Going Gold" this means the Swedish guy didn't review the fully complete gold version right?
 
TheGM said:
Did that Fat Man just give them 50 rads?

No, the rad count is in red in the top left or right corner (forgot which one), what you see at the bottom right is XP (don't know for what).

Also, talking about the Fat Man

Didn't anyone notice how the nuclear explosion looks like it's pasted onto the background, floating slightly above the ground? Notice how there appears to be no area effect, no damage to the ground, the rubble directly beneath the blast remains inert.

I hope that's just an optical effect because of it being a still (and a low quality scan), because if it looks ingame as it looks here, that's spectacularly bad.

Oh, also since the game was just announced as "Going Gold" this means the Swedish guy didn't review the fully complete gold version right?

Are you going to post this everywhere?

He reviewed the review copy, which is standard not the final version, but a few versions before with a list of known bugs. For almost any major AAA release all major magazines and sites review the game based on said "review code". I've done reviews based on such non-gold review code for GameBanshee. There's only a few magazines that refuse to review unfinished code and want the gold copy (such as PC Zone, I think).

All the reviews for Fallout 3 that will begin popping up sometime soon will be based on review code, just like these.
 
It almost looks like there is debris in the foreground that is blocking the ground, but you're probably right.
 
in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.
 
If they can't make the environment to react to it like to a nuclear explosion, they shouldn't have made the Fatman nuclear.
 
Ausir said:
If they can't make the environment to react to it like to a nuclear explosion, they shouldn't have made the Fatman nuclear.

of course, that's one way to look at it. but then you have to apply that same logic to any kind of explosion or other things that would affect the environment.
 
aenemic said:
Ausir said:
If they can't make the environment to react to it like to a nuclear explosion, they shouldn't have made the Fatman nuclear.

of course, that's one way to look at it. but then you have to apply that same logic to any kind of explosion or other things that would affect the environment.
Not only that, it's a ridiculously high standard to hold explosions in games to. The only games that really have those effects are the ones based entirely around that gimmick.
 
aenemic said:
in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.

It doesn't even need to deform the actual environment, it just need to give the optical impression that it does. Company of Heroes did that, even if it's mostly optical it works, as it does for Hell's Highway, and games have been doing that for some time. Notice how much better those explosions look, how less "pasted on", I doubt that is because they spent much more time on graphic polish of explosions - considering Bethesda's obsession with said kablooies.

The ground spewing up some mud is the very minimum, but if the explosion is surrounding by what looks like rubble then you'd really expect the rubble to show some physics and not just sit still.
 
it's one thing to have destructable buildings, you see that in a few games here and there. those are still 3D models that you can easily alter.

but I can imagine it being a whole other thing to change the ground, which is just a huge layer of texture.

I'm no expert on 3D graphics though so I might be entirely wrong.

I like the idea about incorporating flying debris into the explosion itself, that's the best solution it seems. but it's only starting to appear in a few recent games, so I'm not going to expect it from every game from now on.

after all, graphics and special effects are what I'm the least worried about.
 
aenemic said:
but I can imagine it being a whole other thing to change the ground, which is just a huge layer of texture.

Correct. Which is why I just said you don't need to deform the ground, you just need to give the optical impression that something is happening - which that screenshot does not, which is all the more glaring since the explosion appears to be in rubble.

But this is all hard to conclude from a low-quality still.
 
aenemic said:
in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.

Do you actually mean, that you have missed RED FACTION? A game whos PR was built mostly on destruction of the environment? It was released 2001, so geographic destruction is NOT new, or unexistent.
 
dirtbag said:
aenemic said:
in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.

Do you actually mean, that you have missed RED FACTION? A game whos PR was built mostly on destruction of the environment? It was released 2001, so geographic destruction is NOT new, or unexistent.

hm, I used to play Red Faction a lot actually. but I have no memory of that. I guess that goes to show how little I care about such things.

but ok, so it exists. it's still not a common thing.
 
aenemic said:
dirtbag said:
aenemic said:
in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.

Do you actually mean, that you have missed RED FACTION? A game whos PR was built mostly on destruction of the environment? It was released 2001, so geographic destruction is NOT new, or unexistent.

hm, I used to play Red Faction a lot actually. but I have no memory of that. I guess that goes to show how little I care about such things.

but ok, so it exists. it's still not a common thing.

I seriously doubt you have ever played Red Faction if you can't even remember that.. The only thing you did in that game was blow walls and tunnels! I felt like a fricking miner on mars!
 
Great point about the explosion. That Fatman explosion? Yaaawh, I saw more exciting explosions on Redneck Rampage. I also hate how the Fatman's explosion is ridiculously small, the size of a rocket launcher explosion. If I get to fire a man-portable NUKE, I want to FEEL like firing a small nuke... you guys know, ground shake, debris flying, a lot of light and fire, rads aplenty and A LOT OF DESTRUCTION AND MAYHEM!
 
Slaughter Manslaught said:
Great point about the explosion. That Fatman explosion? Yaaawh, I saw more exciting explosions on Redneck Rampage. I also hate how the Fatman's explosion is ridiculously small, the size of a rocket launcher explosion. If I get to fire a man-portable NUKE, I want to FEEL like firing a small nuke... you guys know, ground shake, debris flying, a lot of light and fire, rads aplenty and A LOT OF DESTRUCTION AND MAYHEM!

That would be a MAN's explosion, not a pussy wimpy one shown there. Them limp wristed Beth boys and their wimpy nukes.

Ok I'm getting carried away :P
Though seriously, the MDK "worlds smallest nuke" was better than the nuke shown in the screeny.
 
srsly, I think the presence of Fat-Man is uneccecary, if the ammo is very limited you're not going to use it much often.


why use Fat-Man when we can have a missle launcher with HE warhead?
 
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