TheGM
The voice of reason
Did that Fat Man just give them 50 rads?
TheGM said:Did that Fat Man just give them 50 rads?
TheGM said:Did that Fat Man just give them 50 rads?
Oh, also since the game was just announced as "Going Gold" this means the Swedish guy didn't review the fully complete gold version right?
Ausir said:If they can't make the environment to react to it like to a nuclear explosion, they shouldn't have made the Fatman nuclear.
Not only that, it's a ridiculously high standard to hold explosions in games to. The only games that really have those effects are the ones based entirely around that gimmick.aenemic said:Ausir said:If they can't make the environment to react to it like to a nuclear explosion, they shouldn't have made the Fatman nuclear.
of course, that's one way to look at it. but then you have to apply that same logic to any kind of explosion or other things that would affect the environment.
aenemic said:in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.
aenemic said:but I can imagine it being a whole other thing to change the ground, which is just a huge layer of texture.
aenemic said:in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.
dirtbag said:aenemic said:in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.
Do you actually mean, that you have missed RED FACTION? A game whos PR was built mostly on destruction of the environment? It was released 2001, so geographic destruction is NOT new, or unexistent.
aenemic said:dirtbag said:aenemic said:in how many games do you see the ground change around an explosion? it'd be one thing if not even placeables, corpses and such moved but expecting the ground itself to change shape and all of a sudden spew out rubble and stuff is just silly. it'd be totally awesome, but as far as I know there are no games that do that.
Do you actually mean, that you have missed RED FACTION? A game whos PR was built mostly on destruction of the environment? It was released 2001, so geographic destruction is NOT new, or unexistent.
hm, I used to play Red Faction a lot actually. but I have no memory of that. I guess that goes to show how little I care about such things.
but ok, so it exists. it's still not a common thing.
Slaughter Manslaught said:Great point about the explosion. That Fatman explosion? Yaaawh, I saw more exciting explosions on Redneck Rampage. I also hate how the Fatman's explosion is ridiculously small, the size of a rocket launcher explosion. If I get to fire a man-portable NUKE, I want to FEEL like firing a small nuke... you guys know, ground shake, debris flying, a lot of light and fire, rads aplenty and A LOT OF DESTRUCTION AND MAYHEM!