Genma:TheDestroyer said:If there were cause and effect to show for it, I wouldn't mind some of the places being close to each other.
You spot a Raider Camp, but sneak past because you're overloaded, low on health and ammo, or just don't want to deal with it.
Come back a few days later, and maybe the camp got wiped out by a pair of Deathclaws hunting for food.
Or maybe some of them got hired off by the local Slavers for security or something.
whirlingdervish said:they got carried away making content?
like what?
GNOMES?!!1
Brother None said:And the result is an anticlimax, too much of the good in too short time. One minute I'm running into a nest of rad-scorpions, while there is a peaceful camp of settlers 30 meters away. Some slavers are walking around with their slaves just around the corner and some raiders just settled down a bit farther away. A quick jog and I'm a nest of deathclaws. It's compressed, maximized and anonymized at the same time. It feels like a enormous orgy where nobody wants to fire away. There's tight and crowded, but no friction nor excitement.
MrBumble said:Brother None said:And the result is an anticlimax, too much of the good in too short time. One minute I'm running into a nest of rad-scorpions, while there is a peaceful camp of settlers 30 meters away. Some slavers are walking around with their slaves just around the corner and some raiders just settled down a bit farther away. A quick jog and I'm a nest of deathclaws. It's compressed, maximized and anonymized at the same time. It feels like a enormous orgy where nobody wants to fire away. There's tight and crowded, but no friction nor excitement.
This is terrible design...Shit, I wouldn't even call it design. And I thought the Zone in STALKER Shadow of Chernobyl felt overpopulated. How can they be so dumb ? Fallout 1 introduces deathclaws as an almost mythical creature. It lets the player fear it until he finally comes across the Deathclaw nest later on in the game. Hell, destroying the nest is even an important quest ! Now, you just come accross deathclaws 30 seconds after you killed some radscorpions. Feels like a dumb-ass MMORPG with no coherence whatsoever. Dammnit !
Oh and the mini-nuke screenshot is just plain aweful.
Everything about the house is a problem starting with aquiring it via a deed, then the robot butler, and finally the interior decorating. It's reasonable that you can get a room in Tenpenny Tower but you still have a huge problem which is the tower it's self (if it was themed differently it might work).thefalloutfan said:Not the house, the wallpaper bit is out of place. I like the idea of earning a shelter, but adding wallpaper themes is silly.
Of course, that's why it's extra optional stuff. If decorating your home were part of the main quest... but this is just customization.Pope Viper said:I find the whole decorating idea ridiculous. If you're in a wasteland, fighting to survive, don't you have bigger concerns than the curtains matching the couch?