Swedish PC Gamer reviews Fallout 3

The screenshot of the player house and the mini-nuke just make my head hurt. What a crock of shit...

The apartment alone is proof that Bethesda simply doesn't "get it" when it comes to the Fallout universe.
 
Genma:TheDestroyer said:
If there were cause and effect to show for it, I wouldn't mind some of the places being close to each other.


You spot a Raider Camp, but sneak past because you're overloaded, low on health and ammo, or just don't want to deal with it.


Come back a few days later, and maybe the camp got wiped out by a pair of Deathclaws hunting for food.

Or maybe some of them got hired off by the local Slavers for security or something.

This type of gameplay isn't so much about distance between places, as it is about allowing some emergent roaming for the inhabitants.

A pack of giant rats can travel across a large space... or a little space... before they stumble upon some mercenaries. And eat them.
 
whirlingdervish said:
they got carried away making content?

like what?

GNOMES?!!1

Ok I just saw this and I think I know the answer. If you remember a little game called Half life 2 episode 2, you can take the lawn gnome throughout the game, stick it in a rocket, and launch it into space.

Well obviously years later it has crash landed back on earth, someone found the wreckage and rifled through the remains. The only survivor of the crash, was the gnome....and...a rug.
 
That actually wouldn't be a bad tip of the hat. Have a small crashed rocket somewhere with a lawn gnome. If it's just inexplicably in your house it's just a non-sequitur though.

Also kind of enjoy the various armors picture. Only thing that brings it down a bit is the knowledge that the different items of clothing will increase stats and skills. Urgh. BUT IF I DO LIKE THE REVIEW SUGGESTS AND FORGET FALLOUT AND JUST PLAY IT FOR WHAT IT IS MAYBE IT'LL BE OK. Especially since Clear Sky dropped the ball for me by having skanky DRM. Gives Fallout 3 a bit less competition.
 
That gnome is a major plot element, like water chip and GECK were.

As for the overabundance of content, it would be OK if it wasn't a freaking wasteland. It's called wasteland for a reason and life cannot thrive there.

Why do I get a feeling your old man is crazy and forgot to take his pills the day he escaped? Trying to change the world all by himself

Anyway, I like the clothes and BOS soldier image on the cover.
 
Wasteland fashion:

Second from above: lifted straight out of S.T.A.L.K.E.R.
Bottom: Sand people from Star Wars.

Bethesda is really big on "homage". Or really bad at being original.
 
Well if the games sell well... maybe we can see a "The sims - Vault 13" come out at some point... you know, from maxis and junk :o

With 13 expansions that all add 2-3 pieces of furniture on average and gradually implement functions that should have been there in the first place.
 
Brother None said:
And the result is an anticlimax, too much of the good in too short time. One minute I'm running into a nest of rad-scorpions, while there is a peaceful camp of settlers 30 meters away. Some slavers are walking around with their slaves just around the corner and some raiders just settled down a bit farther away. A quick jog and I'm a nest of deathclaws. It's compressed, maximized and anonymized at the same time. It feels like a enormous orgy where nobody wants to fire away. There's tight and crowded, but no friction nor excitement.

This is terrible design...Shit, I wouldn't even call it design. And I thought the Zone in STALKER Shadow of Chernobyl felt overpopulated. How can they be so dumb ? Fallout 1 introduces deathclaws as an almost mythical creature. It lets the player fear it until he finally comes across the Deathclaw nest later on in the game. Hell, destroying the nest is even an important quest ! Now, you just come accross deathclaws 30 seconds after you killed some radscorpions. Feels like a dumb-ass MMORPG with no coherence whatsoever. Dammnit !

Oh and the mini-nuke screenshot is just plain aweful.
 
MrBumble said:
Brother None said:
And the result is an anticlimax, too much of the good in too short time. One minute I'm running into a nest of rad-scorpions, while there is a peaceful camp of settlers 30 meters away. Some slavers are walking around with their slaves just around the corner and some raiders just settled down a bit farther away. A quick jog and I'm a nest of deathclaws. It's compressed, maximized and anonymized at the same time. It feels like a enormous orgy where nobody wants to fire away. There's tight and crowded, but no friction nor excitement.

This is terrible design...Shit, I wouldn't even call it design. And I thought the Zone in STALKER Shadow of Chernobyl felt overpopulated. How can they be so dumb ? Fallout 1 introduces deathclaws as an almost mythical creature. It lets the player fear it until he finally comes across the Deathclaw nest later on in the game. Hell, destroying the nest is even an important quest ! Now, you just come accross deathclaws 30 seconds after you killed some radscorpions. Feels like a dumb-ass MMORPG with no coherence whatsoever. Dammnit !

Oh and the mini-nuke screenshot is just plain aweful.

No! Me think clawy clawy cool! And nuky nuky cool!
Me think better lots of clawys and nukys in same place!
 
Oh shit i can see the videos in youtube already: MY CRIB IN FALLOUT 3.
House themes gotta be one of the worst design ideas to put in a PA setting.
 
Not the house, the wallpaper bit is out of place. I like the idea of earning a shelter, but adding wallpaper themes is silly.
 
thefalloutfan said:
Not the house, the wallpaper bit is out of place. I like the idea of earning a shelter, but adding wallpaper themes is silly.
Everything about the house is a problem starting with aquiring it via a deed, then the robot butler, and finally the interior decorating. It's reasonable that you can get a room in Tenpenny Tower but you still have a huge problem which is the tower it's self (if it was themed differently it might work).
 
I find the whole decorating idea ridiculous. If you're in a wasteland, fighting to survive, don't you have bigger concerns than the curtains matching the couch?
 
I wonder if the DLC will add the ability to stuff and mount your kills in your shack.

Nothing says cozy like a raider's torso over the fireplace.
 
That's what I meant, the decorating part of it. Having a shelter to stash my items is fine by me, actually I quite like it. The robot butler doesn't even bother me. The making-a-theme for my house bothers me. Of course, I'll still end up choosing a theme for my house in the end...
 
Pope Viper said:
I find the whole decorating idea ridiculous. If you're in a wasteland, fighting to survive, don't you have bigger concerns than the curtains matching the couch?
Of course, that's why it's extra optional stuff. If decorating your home were part of the main quest... but this is just customization.
 
I think there too much population density. Look at the distances between Vault 101 and Megaton. I'll walk more than that to go do something, right now, than I'll have to walk to Megaton in the game. What the hell? The wasteland should feel desolated.
 
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