Talking Heads

Ghouly89 said:
The only thing that needs to be changed now or never is the lighting set-up; Photoshop can't do much about that once the renders are done (well, at least I can't do much with it in Photoshop, maybe someone more experienced...) :look:

That's why you have to get the lighting and textures right before you render all of the images - 3D allows you to experiment without the need to torture yourself. I wouldn't render the animation until I was 100% happy with the model - texture - and lighting first...that's even before the crazy animations...

328finalfantasy-faceCollage-m.jpg
 
@Jotisz: I found little bit odd his forehead is shining nearly like a mirror, gives plastic feeling, try lower shining effect to make it more like a skin, kind of mesh or so
 
Thanks for the advices I've given a try for another shadows these 3 the ones that are more or less better.

 
Very nice work!

I especially like the first one : looks like a rising sun lights him through the planks!
But maybe the third is more "neutral"

Anyway, I hope Vic can make it to the RP2.2 :)

--
Aguirre
 
Nice work. The first one would look great indoors, but strange outdoors. I don't think TH lighting can be changed in-game when it moves from indoors to outdoors. The third option you have is great! It's a nice balance. I think that takes care of the lighting. :ok: I noticed you also updated the collar, thanks. Now, others (including Killap) have mentioned adding some texture to his shirt. I think they want to see a more fabric like texture (like balloon head Myron's shirt). With the tools you have, can you do it? Actually, it looks OK to me. But, every detail helps.

You're approaching the finish line! Vic looks awesome! Everybody wants to see your Vic in the game. Great work! :dance:
 
I personally think the lighting, and shirt textures are completely awesome. Fucking ace :clap:

The only thing I still think needs to be adjusted is the text for his face, to be less shiny in some places. Otherwise, render him up and shove him in the RP! :mrgreen:
 
The lighting is perfect now, Jostisz! I would only add a few barely visible scars or such at the forehead, it looks too "shiny" and clean imo..
 
The first of this head had a scar at the right eye but I thought he was living as trader not a caravan guard so dropped the scar idea I tried putting a mole on his forehead but it didn't looked as I wanted. Well I can still try to put some more wrinkles there. Anyway I wish to create the frms today since I don't think I will have time for it during the week.
 
Vic looks great! If you want to put some wrinkles on his forehead, that's up to you. Go for it. He doesn't need too many lines there. He seems like a laid back kind of guy, so I don't think he would have too many worry or anger lines. As for the shirt texture, he's not wearing Myron's shirt, so it doesn't need to be exactly the same. As for his shiny head, some people are shiny. I've noticed this especially with some heavily suntanned people. If you take away his shine completely, his face texture will look like cloth. I don't want a muppet Vic. You could afford to put some of the previous shine back. I think Vic is ready. Like Ghouly said, "render him up and shove him in the RP!" :clap:

I've noticed that you change your avatar occasionally. Your work on Vic is something to be proud of. You should use him as your avatar, or in your signature! 8-)
 
Well sadly my tryings with the wrinkles didn't end up as I wanted since I probably won't be able to work on him only on the next weekend I converted the renders to frm here is the link
http://www.2shared.com/file/L6A0ndmZ/ALL.html
sample anims

About the avatar I was thinking to change it to Vic's head but since I accidentally created a plenty of heads I thought about checking them out how the look as an avatar
 
Honestly i think Jotisz version of Vic is too badass for the wimp Vic is.

Imo a face like this would be 100% perfect for the lame person Vic is:

Ghouly89 said:


Yet, a talking head is better than no talking head, i suppose.
 
He, I like it. I haven't really posted in this thread but I think that Vic is pretty swell. He looks a little angry, I think, even in the neutral state-- but maybe that's intentional/unavoidable?

Awesome work, I look forward to playing with it in-game.

Although tbh I usually just leave Vic as a slave until much later in the game... :look:
 
@ Demonslayer (& Ghouly)

That butterball of yours wouldn't last two minutes in the wasteland. He wouldn't be a threat to a cave rat. Vic has been around, traveling the wasteland for years. He may not start out in the game as Rambo, but he picks up on gunplay pretty quick. At least Vic never shot me in the back like Ian did (over and over and over). By the time he gets to the Enclave, I wouldn't want to cross Vic while he's holding a Gauss rifle! :mrgreen:

Little Robot said:
He looks a little angry, I think, even in the neutral state-- but maybe that's intentional/unavoidable?
You might have some anger issues too, if you were enslaved over a customer complaint. :roll:
 
Still, he could've survived by running away cowardly how he shows to be. He probably would buy his way out of a fight in the wastland rather than fight for his life. He couldn't even hield a weapon right. Many times he even "shot himself" while in my party, making him drop his weapon; sometimes even hitting me.

By the times i played with him he seemed to be very clumsy and coward. I'm not saying he should be exactly like that pic, but more of a dork like it. If he was more manly he would be "just another badass character" like Sulik or Cassidy, adding the part that he's good with repair and stuff.

Is either that or redo all the character from scratch, but then we would screw it by adding a plain and imbalanced char. In the end a clumsy coward Vic is good for the plot and makes take choices between manpower or other needed skills for a certain quest.
 
@ Demonslayer

Good points, although I've never seen Vic actually shoot himself. As for Vic being a cowardly dork, he is! I totally agree with you about that. The talking head certainly won't change that. But, Vic has been moving around the wasteland for a number of years. He's not a complete butterball. You need to be in at least fair physical condition to run away a good, safe distance. Otherwise, the cave rats would have gotten him long ago. I think this TH is a perfect representation of that. I'm looking forward to seeing it in the RP. :dance:
 
Richwizard said:
@ Demonslayer (& Ghouly)

That butterball of yours wouldn't last two minutes...

I do think that anyone who survived at all in the wasteland isn't a "butterball". Still, Vic is a cowardly, fat slob. :wink:

I think his overall disposition should be lightened to reflect his overall wimpy-ness, and that his nose should be rounded on the edges. Those are the only two things I would personally advise -- but not complain about -- that be changed at this point. Otherwise, Vic's head is giving me orgasms... :look: ...... :wiggle:

Hands down to you Jotisz, you've come such a long way and really advanced your 3d skills making this guy. Thanks for sticking in there :salute:
 
Ghouly89 said:
Richwizard said:
@ Demonslayer (& Ghouly)

That butterball of yours wouldn't last two minutes...

I do think that anyone who survived at all in the wasteland isn't a "butterball". Still, Vic is a cowardly, fat slob. :wink:

I think his overall disposition should be lightened to reflect his overall wimpy-ness, and that his nose should be rounded on the edges. Those are the only two things I would personally advise -- but not complain about -- that be changed at this point. Otherwise, Vic's head is giving me orgasms... :look: ...... :wiggle:

Hands down to you Jotisz, you've come such a long way and really advanced your 3d skills making this guy. Thanks for sticking in there :salute:

I agree, Jotisz has definitely come a long way :)

 
Ghouly89 said:
I do think that anyone who survived at all in the wasteland isn't a "butterball". Still, Vic is a cowardly, fat slob. :wink:
Agreed! Though, he turns into a pretty good shot later on, at least at medium to long range. He'll never "charge" into battle.

Ghouly89 said:
I think his overall disposition should be lightened to reflect his overall wimpy-ness
I talked Jotisz into adjusting the lighting to do just that. It helped. But, not every wimp looks like one. I think looks great just as he is, but that's just me. He's still fat and unshaven with dirty clothes; a fat slob.

Ghouly89 said:
Otherwise, Vic's head is giving me orgasms... :look: ...... :wiggle:
I wouldn't go quite that far. Though, speaking of orgasms, I would prefer a Vikki to a Vic. Hey, there's a new mod for someone to work on. Turn all the companions into hot babes! :wiggle:

Ghouly89 said:
Hands down to you Jotisz, you've come such a long way and really advanced your 3d skills making this guy. Thanks for sticking in there :salute:
Here, here! :clap:
 
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