Talking Heads

Richwizard said:
I talked Jotisz into adjusting the lighting to do just that. It helped. But, not every wimp looks like one. I think looks great just as he is, but that's just me. He's still fat and unshaven with dirty clothes; a fat slob.

Not the lighting level, that looks fine. ;) I'm talking about his facial expression (disposition). Unless the above renders are his bad disposition, then I think his neutral should be "lighter" than said renders. :P

Richwizard said:
I wouldn't go quite that far...

I would, er... did. :wtf:
 
Ghouly89 said:
Not the lighting level, that looks fine. ;) I'm talking about his facial expression (disposition). Unless the above renders are his bad disposition, then I think his neutral should be "lighter" than said renders. :P
Maybe so. I like him just fine as is. Little Robot feels he looks a little angry. Like I said to him, "You might have some anger issues too, if you were enslaved over a customer complaint." I know I would. :roll:

But, Vic's TH isn't in the RP yet. Keep making appeals to Jotisz, he's the artist. See if you can get Vic to lighten up. :D
 
Ah, I just downloaded his finished FRM's for Vic (they might not be the final final ones), but the two above animations are his angry disposition.

Well, that clears that up. His neutral and good dispositions look pretty good in comparison, so I think Vic is 99% finished. He just needs a little nose job. :P
 
HO-HO-HO!!! TONS of THs!!! :dance:

Good stuff Jotisz! Some more work with textures and your THs will gain "most wanted" status. Also, try to use area lights to get "soft" (more natural) shadows.

Anyway, keep up the good work :ok:

.Pixote. said:
let's hope he hasn't deleted it.
I have source files for all THs. But

Continuum said:
Yankee lost his tattoos

yankee228.png



:hatersgonnahate:


--------------------------EDIT

Area vs. default light comparison:

compt.gif


Parameters for area lights are fully adjustable, of course.

Samples need to be set higher to get rid of noise (but this isn't a problem when you're dealing with 228 colors). Using area lights will increase render times, of course. Or you may play with shadows maps (just like I did) to get "soft", nice shadows.
 
Continuum said:
Yankee lost his tattoos
yankee228.png


:dance: Great! I thought those tattoos were overdone for Metzger anyway. The slavers are not a cultured and/or sophisticated bunch of people. IMO, the slaver tattoo needs to be something simple and graphic; an image that will convey a simple and clear message. I think a tattoo of a bleeding bullet hole in the forehead would be perfect. It would identify the slaver and serve as a warning to any who would cross the slavers!

Is there anybody who can finish this TH? Any other ideas out there for the slaver tattoo?
 
Hi thanks for the comments!
Especially the ones from you Continuum also its great that you still have the source files for Metzger head.
Here are three render with different textures


Prsonally I prefer the first of the three. Btw here is something else
 
Woho, Continuum is still alive. I thought he was gone into the void forever. Would be very sad, because not all needed THs are finished yet!
 
Jotisz, the forehead now looks perfect, the only part that needs some detail is the nose right now. And I like the mole on the cheek, give a bit of flavour to the character.
 
Jotisz said:
Here are three render with different textures
The only difference I see between them is the location, or lack of the mole. Pick your own favorite! The forehead and face lines look great! CP likes the details in the clothing! (told ya details are cool) You are at what I would call the "DON'T FΩÇK WITH IT ANYMORE" stage! Finish the animations and you're done! :clap: :aiee:

The power armor looks really good. The visor isn't quite right, but it's a great start. This could be useful for talking head animation. Most talking heads should be without the helmet, but you should do the helmet anyway. Keep up the great work!
 
Attack of PAs! :dance:

powerarmour.png


Sprite-y version (critter) is looking (and moving) like shit, but on other shots it's simply outstanding! :roll:

Lexx said:
because not all needed THs are finished yet!
And some needs to be re-done, like Rake or Cassidy :dance:

cassidy228.png
 
I see you have been away to level up your graphic skills some more.
 
[spoiler:c60d606fe5]
Flagnarmor.gif

armort.jpg

powerarmour.png

[/spoiler:c60d606fe5]

I would love to see a new brotherhood PA TH sometime in the future *cough cough* *hack* continuum & jotisz :look:
 
Jotisz, I never thought I would say this, but it looks too good. The graphics are better than on the original THs. This might sound retarded, but make it shitier. There should be some blur and pixelisation.
 
Well, "pixelisation" will come when the image is converted to Fallouts graphic pallet.
 
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