Talking Heads

I think it's great that you are able to continue to improve upon the awesomeness of each of your talking heads. Can I look forward to animated frms for cassidy in the coming month? :D
 
Ghouly89 said:
I think he worked perfectly with one of those metal armor models you made a long time ago... do you still have those?
Yeah, I moved Metal Armour to the armours archive.

Lexx said:
I like the new Rake too. He and Cass are looking pretty fallouty, I'd say.
I already made them looking moar Fallout-y ;) I implemented changes into lighting and skin shading, which are one of the key elements defining Fallout-y TH thingy, I think:

blahblahblahcn.png


killap said:
I think it's great that you are able to continue to improve upon the awesomeness of each of your talking heads.
I feel obligated to do so - quality over the quantity :salute:

killap said:
Can I look forward to animated frms for cassidy in the coming month? :D
At some point he may get FRMs. But right now he doesn't have even animations - I deleted all Cassidy/Yankee animations long time ago.
 
Continuum said:
I already made them looking moar Fallout-y ;)

I like the position you put Lara in -- she looks even more bad-ass when facing the camera indirectly. She looks more... independant, strong, intelligent (seductive... :P)

Though, the the new lighting for Cassidy is too... secretive. I like it better when you can see the whole metal plate and his fake eye, otherwise he looks too shady, too out of character.

--EDIT--

Continuum said:
ideas to subtle neck / skull tattoos...

Why not go with something simple, like a permutation of a celtic cross? (try searching "celtic cross design" on Google images)

[spoiler:e873f01e74]
celtcros.jpg
[/spoiler:e873f01e74]

I'm sure it's subtle enough for a skinhead slave trader :look: :ok:
 
Is a Vic talking head part of the project too? I really like how Cassidy looks, very similar to what I imagined. What program do you sue to model them? I am pretty decent with 3D max.
 
Damn, Big Jesus is incoming! I hope so you will finish it some day, Conti. It would be great to have at least one TH in New Reno.
 
IMO fat people and post-apocalypse don't mix well together. There just isn't enough to eat for them to become / maintain their fat deposits.
 
Fallout1FTW said:
IMO fat people and post-apocalypse don't mix well together. There just isn't enough to eat for them to become / maintain their fat deposits.

Gizmo.
 
I agree with others, fat people in Fallout world are a bit off. But, in Gizmo's and Big Jesus's case, they are rich bastards. They can afford to pig out.
 
What. Even in a post apocalyptic world, there can be fat people. First, because fat people aren't always fat because they are eating a lot and second, because even in a post apocalyptic world, some people might be rich enough to have everything they want. This might include even stuff that makes them fat.
 
Fatman was influenced by one of Degenesis' badass artworks. On a side note: one of the best (if not the best) post-apoc pieces of art ever made. But I think I exaggerated him too much and since I'm not aiming at lulzy New <s>Vegas</s> Reno shitty shit his head ended in more generic way:

fatty228.png


Max's texture is temporarily used, since I made him by modifying Max's head. Probably I'll alter him more. But big badass fatman died (from overeating, obviously).
 
Lexx said:
Junktown is not New Reno. :falloutonline:
Junktown has Gizmo's TH. Suck Reno doesn't have any (thus need a custom one). Suck Reno sucks from reasons other than fatman on the map (thus is a complete waste of time doing something related to this location, like fat, Big Jesus TH).

Psihotik said:
Is it me, or the metal armo(u)r seems more rusty?
Yeah, I changed white color (not sure why I wanted to make original PA like thingy :roll:) into the red.
 
I like it more than initial version. Also, I switched to much better, more expensive (much longer render times) shadow types (area) in all scenes (only key light to not make render times even longer), which make everything looking better. I'm finally happy how MA is looking now, so I moved it back to the Max's scene.
 
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