Talking Heads

Ghouly89 said:
And I disagree with you majorly that Aradesh was a poorly developed character. Not every person who emerges into the wasteland will do so with intentions to fight.
Exactly. The poor inhabitants of Shady Sands are not a warriors, nor a merchants. They are robbed often by a raiders, even kidnapped; and have none wealth left. Wearing rags, wielding shovels and spears.
 
Ghouly89 said:
Your armors / clothing aren't uber bad-ass fuck-em up raider apparel, I get that you're trying to make heads that resemble people actually have to fight to survive in the wasteland.
Ghouly89 said:
And I disagree with you majorly that Aradesh was a poorly developed character. Not every person who emerges into the wasteland will do so with intentions to fight.
Again, again, again, FUCKING NO! NOT FIGHTING! :wall: But looking interesting, not badass, but interesting. Duh. :wall: Do you understand the difference between both terms? :wall:

Ghouly89 said:
Once you start the game, you are to the point that humanity is now trying to re-build itself, forming factions and intricate societies. Sure, there are still raiders, but people are still bent towards gaining power and becoming, say, "civilized" again. Because face it, everyone thinks they are right, and if they can convince other people, they will continue to grow and become, as you say, "uber retro badass purple monk" cultists :deal:
Then Nicole or Marcus are fucking aggressive blood hungry savages, because they're wearing interesting looking, setting-wise, badass clothes. And I thought they're peaceful and intelligent leaders/personalities. Thanks for clarification :salute:

And finally, as I said earlier, one, or two may look relative normal. But the problem is that most of them is looking simple, banal, boring. Perhaps their design meet your expectations, but not my.
 
Continuum said:
Again, again, again, FUCKING NO! NOT FIGHTING! :wall: But looking interesting, not badass, but interesting. Duh. :wall: Do you understand the difference between both terms? :wall:

Alright, I'll admit I looked over the post where you said you wanted to make interesting, individual-looking THs. Okay then. It's perfectly alright if you want to make up for the Fallout devs and their lack of variety for TH armors. (Most of them do use the same brown star-trek resemblant robes despite their actual in-game armor). Sorry for royally pissing you off.

Continuum said:
Then Nicole or Marcus are fucking aggressive blood angry savages, because they're wearing interesting looking, setting-wise, badass clothes. And I thought they're peaceful and intelligent leaders/personalities. Thanks for clarification :salute:

I said quote "people who have to fight to survive", not "blood angry savages", but that's not the point , I understand what you are saying now.

Continuum said:
And finally, as I said earlier, one, or two may look relative normal. But the problem is that most of them is looking simple, banal, boring. Perhaps their design meet your expectations, but not my.

Fallout was shipped as it was shipped. If you want to change that now, you're outta luck. Regardless of the fact that the devs had to take artistic shortcuts (you know how inefficient their TH system was, with all the heads being actual clay models exported into 3d software), I enjoyed -- and still enjoy -- the game as is.

Now you've come along and started making custom TH art with uber-awesome armor, and I'm not rejecting your idea of actual armor. I fully appreciate the fact that you want the characters to have unique, appropriate-to-the-situation apparel. So please, continue to :eek: me and the rest of the community with your impeccable, creative modeling :salute:
 
I can appreciate Continuum's Talking Heads but I think that describing Aradesh as a simple, banal, & boring is an exaggeration. Yes, he is simple but he is mysterious and charismatic as well. He established himself as a leader through nonviolence and that is a feat worth of much praise.

I understand that in today's standards you have to have a complete package - you just can't wear simple clothes and have a unique face/accent. You have to wear indigenous clothing as well.

2ebr1xy.gif
 
Continuum said:
FUCKING NO! NOT FIGHTING! :wall: But looking interesting, not badass, but interesting. Duh. :wall:
The roof is on fire! :mrgreen:
I got your point too, Conti. Hej, but there is another angle of view, a practical one. Just look at any of the agricultural, manually working community. You will find none decadent extravagance there, only a simple, practical and modest things. Yes, bit boring, as you'd said, but I consider it intended.
 
Ghouly89 said:
I said quote "people who have to fight to survive", not "blood angry savages"
Sorry. I'm often going on da dark side of da force when I need to repeat the same thing over and over again.

Ghouly89 said:
If you want to change that now, you're outta luck.
I'm not trying to change that. It's only an opinion about certain aspects of game I'm disappointed with.

Fallout1FTW said:
I think that describing Aradesh as a simple, banal, & boring is an exaggeration.
Again, I don't like Aradesh/Maxon face because it's somewhat more cartoon-y than others. Dunno. Term simple, banal, boring is an overall impression about most of THs clothing.

Fallout1FTW said:
You have to wear indigenous clothing as well.
Ha! I always imagined him like that!

2ebr1xy.gif


valcik said:
Just look at any of the agricultural, manually working community. You will find none decadent extravagance there, only a simple, practical and modest things. Yes, bit boring, as you'd said, but I consider it intended.
As I already wrote, somewhere on this forum: I never liked Shady Sands. Architecture was too clean, too intact and too shiny for my taste.

Shady Sands + Aradesh/Maxon = recipe for disaster :ugly:
 
I don't know why you guys argue about all the armor vs. tags thing. Continuum can make uber-armor dudes and galls, while others who prefer rags-people can make them. Everyone gets happy, Fallout becomes more awesome, we all go and get drunk.
 
while others who prefer rags-people can make them.

Nope, that's the problem. Only 1 out of 10 people is able to create good looking fallouty talking heads at all.

There wasn't even any public talking head building before continuum started, because nobody was and is really able to do it (around here at least).
 
Nope, that's the problem. Only 1 out of 10 people is able to create good looking fallouty talking heads at all.

Wrong. How many people are on this forum? It's not even close to 1 in 10. More like 1 in 100000 before we even look into it.

There wasn't even any public talking head building before continuum started, because nobody was and is really able to do it (around here at least).

Well... FMF had one (and two in development) and MR had a couple as well.

@Contie...

Cassidy's looking mightily impressive. :D Might have to turn my skills to talking heads one day! :shock:
 
Lexx said:
while others who prefer rags-people can make them.

Nope, that's the problem. Only 1 out of 10 people is able to create good looking fallouty talking heads at all.

There wasn't even any public talking head building before continuum started, because nobody was and is really able to do it (around here at least).

Jotisz made an awesome Vic, and he doesn't have any armor, spikes...
 
Chris Parks said:
Well... FMF had one (and two in development) and MR had a couple as well.

Yes, but it wasn't done in public. Yurop had talking heads too, but nobody has access to that stuff. In total we come to what... 1 talking head? And this one even has just gone public because the project was officially canned.

Psihotik said:
Jotisz made an awesome Vic, and he doesn't have any armor, spikes...

Yes, now. But not a year ago and co. Also even though Jotisz makes very good progress with his talking heads, they are still some miles behind the ones from continuum when it comes to face proportions, render quality, etc.
 
Lexx said:
Psihotik said:
Jotisz made an awesome Vic, and he doesn't have any armor, spikes...

Yes, now. But not a year ago and co. Also even though Jotisz makes very good progress with his talking heads, they are still some miles behind the ones from continuum when it comes to face proportions, render quality, etc.

I don't think Jotisz would like to hear that ;)
 
Well, it's a matter of fact and a point to improve. Plus, if nobody talks about what can be improved, nothing will be improved.
 
Yes, but it wasn't done in public. Yurop had talking heads too, but nobody has access to that stuff. In total we come to what... 1 talking head? And this one even has just gone public because the project was officially canned

Very true... but you can't expect all work to be open access. It would certainly help but the world don't work like that!

It's a shame more people haven't taken up head building. There's lots of programs out there to use and contie has certainly led the way. :lol:
 
Why cant Fallout's talking heads be more like this... :mrgreen:

3566723.jpg


Superficial metro-sexual teenage turds...perfect for the wastelands.
 
I think that's a good idea, Pixote. I'm no modder, but I think that Continuum ought to abandon his current WIP talking heads to create something like this:

lA27w.png
 
Fallout1FTW said:
After you finish with your mod, we should go back and redo the FO1 talking heads the next-gen way :mrgreen:
I'll port FO3/FO:NV heads - they're top-notch of CG (aka how good is to use few "sliders" to define/create the head :wall:).

Lexx said:
Also even though Jotisz makes very good progress with his talking heads, they are still some miles behind the ones from continuum when it comes to face proportions, render quality, etc.
Thanks.

Chris Parks said:
There's lots of programs out there to use and contie has certainly led the way. :lol:
Software will not make a work for you ;)

.Pixote. said:
Why cant Fallout's talking heads be more like this... :mrgreen:
Fucking pokemons invaded Wastelands already.

Anyway, update:

allti.png


I completely changed Rake's lighting (again, again, again, etc. :wall:) - I like this very sexy blue-ish tint (not that R:0 G:0 B:255 blue-ish shite!). Yankee is finally looking like true kvlt criminal element now. Only Max is missing new color map - the rest is fully updated. Rake/Yankee are missing eyebrows - I didn't decide how to make them yet. I'm considering this, or this kind of thingy, where broken Cassidy's eye is. Cassidy (some final touches here and there), Lara (some work with lighting/specular) and Rake are really close to the final state :D

----------------------EDIT

I forgot...

On a side note: do you have some ideas for tattoos (for example, like Nicole has)? Not stuff like SS on the forehead, but something more subtle: neck, side of the skull, etc. Also, not stuff like Sulik & Co. has - I'm sure there's at least one decent tattoo maker in the Wastelands. Also, world of Fallout is filled with high-tech stuff, so at least one small, rusty machine for making tattoos can be found too.
 
Continuum said:

Damn Japanese kids with too much time and metro-sexual influence :roll: It's the anime invasion of 2077! :shock:

Continuum said:
Anyway, update:

Cassidy is perfect. His newest head looks like a morph of your last two Cassidy heads, and I'm liking the final product :P Also, I don't think he needs anything to cover his fake eye; it looks good as is :ok:


Rake looks truly bad-ass now. I'm loving the blueish-greenish tints of his hair and jacket. I'm convinced that he'll be perfect once you give him those eyebrows :clap:


Lara also looks like she's finished too. Looks like you made her neck a little thinner, which looks more natural in my eyes :) And the warm glow of contrast on her face is great! It's just like Nicole's face from Fallout (sexy :dance:)


As for Metzger, I think he worked perfectly with one of those metal armor models you made a long time ago... do you still have those? Maybe post Metzger with a bunch of different armors to see what fits best?


Continuum said:
On a side note: do you have some ideas for tattoos

I'll look around for some inspiration :question:
 
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