Black Angel
Grand Inquisitor of the Ordo Hereticus
Seemed like you were quite out of loop here. Do you know that the dialogue format of Fallout 4 (not just the dialogue wheel) were hard-coded to 'flow' in the form of cut-scenes? I'm gonna quote @Risewild here.I don't even like the base game of fallout 4 , im just saying adventure modules will make it better and the game has the fan base and budget to experiment.
Basically, chance are there won't be any good quests mods. There's still a chance for those, but they will be very shitty, as in base game-shitty. I mean, look at how Far Harbor was received. Quite some here admitted it was better than the base game, and you'll like it especially if you like the base game. BUT! It was also admittedly held back and restricted by the dumbass design decision made in the base game, like the dialogue wheel.Risewild said:I can say what I know about it, but since I don't even have FO4 installed or tried the CK yet I can't go into detail (since I can't check it out myself).
So about Fallout 4 dialogue system:
So the dialogue system is not available from the CK, seems to be hardcoded too (can't really confirm that myself). So unless a modder finds a way of making a more fluid (go above 4 options) dialogue system and then somehow force the game to use that system instead of the game's native one (which might be impossible without the actual game code which Bethesda would never release) I doubt we can use scripts to fix the dialogue.
- It isn't accessible via the CK
- Dialog in Fallout 4 is carried out in "scenes"
- Each "scene" have a maximum of four options
- Each response takes you to the next section of the "scene"
- Dialogue can no longer branch
I can try and research the dialogue a bit more in the next days and talk to some people about it too, but for now I would have to say that it is not possible with the information and tools already available to do anything about how the dialogue works on Fallout 4.
A Note: There is theoretically a way of having more than 4 options, which is using one of those options to lead to a new set of 4 options but if that is possible it will be clunky and use up two of the options for just (Show more options) and (Show previous options), which makes the first set of dialogue options have 3 dialogue ones and the rest have only 2 of them .
The last story DLC for Fallout 4 by Bethesda would be Nuka World, which was already disappointing even one of the most hardcore Bethesda's fans (LoneVaultWanderer or something).
Another note from me: Like Risewild said, there is theoretically a way of having more than 4 options, since iirc some modders found a way to completely get rid of the 'cut-scenes' from the dialogue conversation. But it will be clunky as hell, hence why it has been said over and over again that to 'fix' Fallout 4 means actually making a game from scratch. Even then, if they finally found a way to make good quest mods without voiced protagonist, dialogue wheel, and conversation cut-scenes, there's a good chance it would be disliked by Bethesda's newer fans who came to FO4 because of those features.
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